Commit d12b1be8 authored by 18손재민's avatar 18손재민

고스트 구현 완료

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ghostRoom: {fileID: 114797574393229602, guid: a60932c06704df540adaf84e1482c1d6,
type: 2}
...@@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour { ...@@ -19,7 +19,7 @@ public class GameManager : MonoBehaviour {
TS.MakeInitialTetrimino(); TS.MakeInitialTetrimino();
Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position; Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3); //GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
} }
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GhostManager : MonoBehaviour {
MapManager MM;
public bool IsRightGhost(Tetrimino te)
{
for (int i = 0; i < te.rooms.Length; i++)
{
if (te.rooms[i].mapCoord.y < 0)
return false;
else if (MapManager.mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] != null)
return false;
}
return true;
}
public void GhostDown(Tetrimino ghost, Tetrimino te)
{
while (IsRightGhost(ghost))
{
MM.MoveTetriminoMapCoord(ghost, new Vector3(0, -1, 0));
}
MM.MoveTetriminoMapCoord(ghost, new Vector3(0, 1, 0));
}
private void Awake()
{
MM = GameObject.Find("MapManager").GetComponent<MapManager>();
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update ()
{
MM.currentGhost.mapCoord = MM.currentTetrimino.mapCoord;
for (int i = 0; i < MM.currentGhost.rooms.Length; i++)
{
MM.currentGhost.rooms[i].mapCoord = MM.currentTetrimino.rooms[i].mapCoord;
MM.currentGhost.rooms[i].transform.position = (MM.currentGhost.rooms[i].mapCoord - MM.currentGhost.mapCoord) * MM.tetrisMapSize + MM.currentGhost.transform.position;
}
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}
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...@@ -8,6 +8,7 @@ public class MapManager : MonoBehaviour { ...@@ -8,6 +8,7 @@ public class MapManager : MonoBehaviour {
* variables * variables
* */ * */
TetriminoSpawner TS;
public Transform grid; public Transform grid;
/// <summary> /// <summary>
/// Tetris map's size. /// Tetris map's size.
...@@ -55,6 +56,10 @@ public class MapManager : MonoBehaviour { ...@@ -55,6 +56,10 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public Tetrimino currentTetrimino; public Tetrimino currentTetrimino;
/// <summary> /// <summary>
/// Current ghost following currentTetrimino.
/// </summary>
public Tetrimino currentGhost;
/// <summary>
/// List for the normal Room candidates. /// List for the normal Room candidates.
/// </summary> /// </summary>
public RoomInGame[] normalRoomList; public RoomInGame[] normalRoomList;
...@@ -121,9 +126,7 @@ public class MapManager : MonoBehaviour { ...@@ -121,9 +126,7 @@ public class MapManager : MonoBehaviour {
MoveTetriminoMapCoord(te, new Vector3(1, 0, 0)); MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
} }
else else
{
return; return;
}
} }
} }
/// <summary> /// <summary>
...@@ -303,29 +306,28 @@ public class MapManager : MonoBehaviour { ...@@ -303,29 +306,28 @@ public class MapManager : MonoBehaviour {
public void TetriminoMapCoordDown(Tetrimino te) public void TetriminoMapCoordDown(Tetrimino te)
{ {
//controlCurrentTetrimino = false; //controlCurrentTetrimino = false;
while (IsRightTetrimino(currentTetrimino) == 0) while (IsRightTetrimino(te) == 0)
{ {
Debug.Log(IsRightTetrimino(currentTetrimino)); MoveTetriminoMapCoord(te, new Vector3(0, -1, 0));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, -1, 0));
} }
Debug.Log(IsRightTetrimino(currentTetrimino)); MoveTetriminoMapCoord(te, new Vector3(0, 1, 0));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, 1, 0)); if(te == currentTetrimino)
EndTetrimino(currentTetrimino); EndTetrimino(currentTetrimino);
//StartCoroutine(TetriminoDown(currentTetrimino)); //StartCoroutine(TetriminoDown(te));
} }
public void EndTetrimino(Tetrimino te) public void EndTetrimino(Tetrimino te)
{ {
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize); currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize);
UpdateMap(te); UpdateMap(te);
CreateRoom(currentTetrimino); CreateRoom(currentTetrimino);
DeleteFullRows(); DeleteFullRows();
Destroy(currentGhost.gameObject);
TS.MakeTetrimino(); TS.MakeTetrimino();
} }
/// <summary> /// <summary>
/// Get tetrimino down. /// Get tetrimino down.
/// </summary> /// </summary>
/// <param name="te">Which tetrimino's real position move.</param> /// <param name="te">Which tetrimino to move.</param>
public IEnumerator TetriminoDown(Tetrimino te) public IEnumerator TetriminoDown(Tetrimino te)
{ {
while(true) while(true)
...@@ -333,10 +335,6 @@ public class MapManager : MonoBehaviour { ...@@ -333,10 +335,6 @@ public class MapManager : MonoBehaviour {
if(currentTetrimino) if(currentTetrimino)
yield return null; yield return null;
} }
}
public void GhostDown()
{
} }
//완성해야됨 //완성해야됨
...@@ -416,10 +414,12 @@ public class MapManager : MonoBehaviour { ...@@ -416,10 +414,12 @@ public class MapManager : MonoBehaviour {
Tetrimino.rotationInformation[4].horizontalLength = new int[4] { 2, 3, 2, 3 }; //L Tetrimino.rotationInformation[4].horizontalLength = new int[4] { 2, 3, 2, 3 }; //L
Tetrimino.rotationInformation[5].horizontalLength = new int[4] { 3, 2, 3, 2 }; //S Tetrimino.rotationInformation[5].horizontalLength = new int[4] { 3, 2, 3, 2 }; //S
Tetrimino.rotationInformation[6].horizontalLength = new int[4] { 3, 2, 3, 2 }; //Z Tetrimino.rotationInformation[6].horizontalLength = new int[4] { 3, 2, 3, 2 }; //Z
Tetrimino.rotationInformation[7].horizontalLength = new int[4] { 1, 1, 1, 1 }; //Boss
for (int i = 0; i < tetrisYCoord.Length; i++) for (int i = 0; i < tetrisYCoord.Length; i++)
{ {
tetrisYCoord[i] = i * 24; tetrisYCoord[i] = i * 24;
} }
TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
} }
// Use this for initialization // Use this for initialization
void Start () { void Start () {
...@@ -428,11 +428,13 @@ public class MapManager : MonoBehaviour { ...@@ -428,11 +428,13 @@ public class MapManager : MonoBehaviour {
// Update is called once per frame // Update is called once per frame
void Update() { void Update() {
if(controlCurrentTetrimino) TetriminoControl(currentTetrimino);
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize);
if(currentGhost != null)
{ {
TetriminoControl(currentTetrimino); //GhostDown(currentGhost, currentTetrimino);
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize); currentGhost.transform.position = new Vector3(currentGhost.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentGhost.mapCoord.y], currentGhost.mapCoord.z * tetrisMapSize);
//currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord;
} }
//currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord;
} }
} }
...@@ -4,23 +4,26 @@ using UnityEngine; ...@@ -4,23 +4,26 @@ using UnityEngine;
public class Test : MonoBehaviour { public class Test : MonoBehaviour {
MapManager MM;
TetriminoSpawner TS;
public static Vector3 tetrisCameraCoord = new Vector3(180, 240, -1); public static Vector3 tetrisCameraCoord = new Vector3(180, 240, -1);
public static float tetrisMapSize = 300; public static float tetrisMapSize = 300;
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
Destroy(MM.currentTetrimino.gameObject); Destroy(MM.currentTetrimino.gameObject);
TS.MakeTetrimino(); TS.MakeTetrimino();
} }
public void SpawnBossTetrimino() public void SpawnBossTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
MM.spawnBossTetrimino = true; MM.spawnBossTetrimino = true;
} }
private void Awake()
{
MM = GameObject.Find("MapManager").GetComponent<MapManager>();
TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
}
// Use this for initialization // Use this for initialization
void Start () { void Start () {
......
...@@ -48,7 +48,7 @@ public class Tetrimino : MonoBehaviour { ...@@ -48,7 +48,7 @@ public class Tetrimino : MonoBehaviour {
{ {
public int[] horizontalLength; public int[] horizontalLength;
} }
public static RotationInformation[] rotationInformation = new RotationInformation[7]; public static RotationInformation[] rotationInformation = new RotationInformation[8];
/* /*
* functions * functions
......
...@@ -7,11 +7,15 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -7,11 +7,15 @@ public class TetriminoSpawner : MonoBehaviour {
/* /*
* variables * variables
* */ * */
/// <summary> MapManager MM;
/// All tetriminoes. /// <summary>
/// </summary> /// All tetriminoes.
/// </summary>
public Tetrimino[] tetriminoes; public Tetrimino[] tetriminoes;
/// <summary>
/// All ghosts.
/// </summary>
public Tetrimino[] ghosts;
/// <summary> /// <summary>
/// Save probability of which tetrimino will be made next. /// Save probability of which tetrimino will be made next.
/// </summary> /// </summary>
...@@ -25,7 +29,6 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -25,7 +29,6 @@ public class TetriminoSpawner : MonoBehaviour {
/// </summary> /// </summary>
public void MakeTetrimino() public void MakeTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver) if (!MM.gameOver)
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
...@@ -41,14 +44,15 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -41,14 +44,15 @@ public class TetriminoSpawner : MonoBehaviour {
MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize; MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize;
MM.SetRoomMapCoord(MM.currentTetrimino); MM.SetRoomMapCoord(MM.currentTetrimino);
MM.MakeTetriminoRightPlace(MM.currentTetrimino); MM.MakeTetriminoRightPlace(MM.currentTetrimino);
for(int i = 0; i < MM.currentTetrimino.rotatedPosition.Length;i++) for(int i = 0; i < MM.currentTetrimino.rotatedPosition.Length; i++)
{ {
if (Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i] + MM.currentTetrimino.mapCoord.x > MapManager.width) if (Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i] + MM.currentTetrimino.mapCoord.x > MapManager.width)
MM.currentTetrimino.rotatedPosition[i] = MapManager.width - Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i]; MM.currentTetrimino.rotatedPosition[i] = MapManager.width - Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i];
else else
MM.currentTetrimino.rotatedPosition[i] = (int)MM.currentTetrimino.mapCoord.x; MM.currentTetrimino.rotatedPosition[i] = (int)MM.currentTetrimino.mapCoord.x;
} }
MM.controlCurrentTetrimino = true; MakeGhost(MM.currentTetrimino, randomTetrimino);
//MM.controlCurrentTetrimino = true;
} }
} }
/// <summary> /// <summary>
...@@ -56,7 +60,6 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -56,7 +60,6 @@ public class TetriminoSpawner : MonoBehaviour {
/// </summary> /// </summary>
public void MakeInitialTetrimino() public void MakeInitialTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver) if (!MM.gameOver)
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
...@@ -76,6 +79,20 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -76,6 +79,20 @@ public class TetriminoSpawner : MonoBehaviour {
MakeTetrimino(); MakeTetrimino();
} }
} }
/// <summary>
/// Make ghost for tetrimino
/// </summary>
/// <param name="te">Which tetrimino to make ghost</param>
public void MakeGhost(Tetrimino te, int ghostType)
{
MM.currentGhost = Instantiate(ghosts[ghostType], te.transform.position, Quaternion.identity);
MM.currentGhost.mapCoord = te.mapCoord;
for(int i = 0; i < te.rooms.Length; i++)
{
MM.currentGhost.rooms[i].mapCoord = te.rooms[i].mapCoord;
}
MM.TetriminoMapCoordDown(MM.currentGhost);
}
/// <summary> /// <summary>
/// Logic for random tetrimino. /// Logic for random tetrimino.
...@@ -104,7 +121,10 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -104,7 +121,10 @@ public class TetriminoSpawner : MonoBehaviour {
/* /*
* Test * Test
* */ * */
private void Awake()
{
MM = GameObject.Find("MapManager").GetComponent<MapManager>();
}
// Use this for initialization // Use this for initialization
void Start () { void Start () {
......
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