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Oenos
tetra-tower
Commits
cf29de20
Commit
cf29de20
authored
Feb 25, 2019
by
18류지석
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디버프시 색 바뀌는것 복구, 인벤토리 임시 이미지 삭제.
parent
b2fe3798
Changes
11
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11 changed files
with
18 additions
and
1335 deletions
+18
-1335
Enemy.cs
Assets/Scripts/Characters/Enemy/Enemy.cs
+16
-2
EnemyAir.cs
Assets/Scripts/Characters/Enemy/EnemyAir.cs
+1
-0
EnemyGround.cs
Assets/Scripts/Characters/Enemy/EnemyGround.cs
+1
-0
tmp1.png
Assets/Sprites/Inventory/tmp1.png
+0
-0
tmp1.png.meta
Assets/Sprites/Inventory/tmp1.png.meta
+0
-790
tmp2.png
Assets/Sprites/Inventory/tmp2.png
+0
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Assets/Sprites/Inventory/tmp2.png.meta
+0
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tmp3.png
Assets/Sprites/Inventory/tmp3.png
+0
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tmp3.png.meta
Assets/Sprites/Inventory/tmp3.png.meta
+0
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tmp4.png
Assets/Sprites/Inventory/tmp4.png
+0
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tmp4.png.meta
Assets/Sprites/Inventory/tmp4.png.meta
+0
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No files found.
Assets/Scripts/Characters/Enemy/Enemy.cs
View file @
cf29de20
...
...
@@ -93,6 +93,8 @@ public abstract class Enemy : MonoBehaviour {
{
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
return
;
}
...
...
@@ -130,6 +132,8 @@ public abstract class Enemy : MonoBehaviour {
{
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
return
;
}
...
...
@@ -198,17 +202,26 @@ public abstract class Enemy : MonoBehaviour {
{
fireDuration
=
duration
;
float
dotGap
=
1.0f
;
while
(
true
)
while
(
true
)
{
yield
return
new
WaitForSeconds
(
dotGap
);
for
(
float
timer
=
0
;
timer
<
dotGap
;
timer
+=
Time
.
deltaTime
)
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1f
,
0.5f
+
0.5f
*
timer
/
dotGap
,
0.5f
+
0.5f
*
timer
/
dotGap
);
yield
return
null
;
}
fireDuration
-=
dotGap
;
if
(
fireDuration
<
0.0f
)
{
if
(
fireDuration
<
0.0f
)
{
fireDuration
=
0.0f
;
break
;
}
GetDamaged
(
lifeStoneManager
.
lifeStoneRowNum
*
0.3f
);
EffectManager
.
Instance
.
StartNumber
(
0
,
gameObject
.
transform
.
parent
.
position
,
lifeStoneManager
.
lifeStoneRowNum
*
0.3f
);
}
debuffState
[(
int
)
EnemyDebuffCase
.
Fire
]
=
DebuffState
.
Off
;
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
}
IEnumerator
ImmuneTimer
(
EnemyDebuffCase
Case
,
float
duration
)
...
...
@@ -224,6 +237,7 @@ public abstract class Enemy : MonoBehaviour {
switch
(
Case
)
{
case
EnemyDebuffCase
.
Ice
:
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
StopCoroutine
(
"OnIce"
);
KnockbackLock
=
false
;
animator
.
speed
=
1.0f
;
...
...
Assets/Scripts/Characters/Enemy/EnemyAir.cs
View file @
cf29de20
...
...
@@ -59,6 +59,7 @@ public class EnemyAir : Enemy {
protected
override
IEnumerator
OnIce
(
float
duration
)
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
0.5f
,
0.5f
,
1f
);
ChangeVelocityXY
(
Vector2
.
zero
,
new
bool
[]
{
});
KnockbackLock
=
true
;
animator
.
SetTrigger
(
"StunnedTrigger"
);
...
...
Assets/Scripts/Characters/Enemy/EnemyGround.cs
View file @
cf29de20
...
...
@@ -123,6 +123,7 @@ public class EnemyGround : Enemy {
protected
override
IEnumerator
OnIce
(
float
duration
)
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
0.5f
,
0.5f
,
1f
);
ChangeVelocityX
(
0.0f
,
new
bool
[]
{
});
KnockbackLock
=
true
;
animator
.
SetTrigger
(
"StunnedTrigger"
);
...
...
Assets/Sprites/Inventory/tmp1.png
deleted
100644 → 0
View file @
b2fe3798
64.8 KB
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