Commit b3f8b485 authored by 18류지석's avatar 18류지석

튀어나오는거 메이플같아서 조금 손봄

parent c49671f8
......@@ -87,7 +87,7 @@ Rigidbody2D:
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_GravityScale: 3
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
......
......@@ -53,5 +53,5 @@ MonoBehaviour:
m_EditorClassIdentifier:
droppedPrefab: {fileID: 1610049888013262, guid: ee63f05b79e18ce4bad2c226aa70a28e,
type: 2}
popoutStrengthMultiplier: 4
popoutTime: 0.3
popoutStrengthMultiplier: 9
popoutTime: 0.1
......@@ -99,8 +99,8 @@ MonoBehaviour:
droppedLifeStonePrefab: {fileID: 1149595688849768, guid: 8255a117a93935941b32b4aed9b299a0,
type: 2}
frameBorder: 0.2
popoutStrengthMultiplier: 3
popoutTime: 0.3
popoutStrengthMultiplier: 9
popoutTime: 0.1
--- !u!224 &224255635903845628
RectTransform:
m_ObjectHideFlags: 1
......
......@@ -56,7 +56,7 @@ Rigidbody2D:
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_GravityScale: 3
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
......
......@@ -87,7 +87,7 @@ Rigidbody2D:
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_GravityScale: 3
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
......
......@@ -111,7 +111,7 @@ public class InventoryManager : MonoBehaviour {
void PopoutGenerator(GameObject obj, float popoutStrength)
{
popoutStrength *= popoutStrengthMultiplier;
float angle = Mathf.Deg2Rad * Random.Range(60f, 120f);
float angle = Mathf.Deg2Rad * Random.Range(80f, 100f);
obj.GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * popoutStrength;
StartCoroutine(PopoutCoroutine(obj));
}
......
......@@ -113,7 +113,7 @@ public class LifeStoneManager : MonoBehaviour {
void PopoutGenerator(GameObject obj, float popoutStrength)
{
popoutStrength *= popoutStrengthMultiplier;
float angle = Mathf.Deg2Rad * Random.Range(60f, 120f);
float angle = Mathf.Deg2Rad * Random.Range(80f, 100f);
obj.GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle)) * popoutStrength;
StartCoroutine(PopoutCoroutine(obj));
}
......
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