Commit acb8fb1d authored by 18손재민's avatar 18손재민

문과 관련된 기능 완성

parent 92356b8c
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......@@ -17,7 +17,7 @@ public class CloseDoor : StateMachineBehaviour {
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Debug.Log("Closed");
}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
......
......@@ -17,7 +17,7 @@ public class OpenDoor : StateMachineBehaviour {
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override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
Debug.Log("Opened");
}
// OnStateMove is called right after Animator.OnAnimatorMove(). Code that processes and affects root motion should be implemented here
......
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m_TileIndex: 0
m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_ObjectToInstantiate: {fileID: 0}
m_TileFlags: 1
m_ColliderType: 1
- first: {x: 23, y: 23, z: 0}
second:
m_TileIndex: 0
m_TileSpriteIndex: 0
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_ObjectToInstantiate: {fileID: 0}
m_TileFlags: 1
m_ColliderType: 1
m_AnimatedTiles: {}
m_TileAssetArray:
- m_RefCount: 112
m_Data: {fileID: 11400000, guid: b020cda901d4db14ca4935cd00d3243b, type: 2}
m_TileSpriteArray:
- m_RefCount: 112
m_Data: {fileID: 21300000, guid: 8d51b9bc567a640429923a2c09665640, type: 3}
m_TileMatrixArray:
- m_RefCount: 112
m_Data:
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e02: 0
e03: 0
e10: 0
e11: 1
e12: 0
e13: 0
e20: 0
e21: 0
e22: 1
e23: 0
e30: 0
e31: 0
e32: 0
e33: 1
m_TileColorArray:
- m_RefCount: 112
m_Data: {r: 1, g: 1, b: 1, a: 1}
m_AnimationFrameRate: 1
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_Origin: {x: -1, y: 0, z: 0}
m_Size: {x: 25, y: 24, z: 1}
m_TileAnchor: {x: 0.5, y: 0.5, z: 0}
m_TileOrientation: 0
m_TileOrientationMatrix:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
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e22: 1
e23: 0
e30: 0
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......@@ -20,8 +20,8 @@ GameObject:
m_Component:
- component: {fileID: 4726613234881410}
- component: {fileID: 212016597369960122}
- component: {fileID: 60158907655368212}
- component: {fileID: 95627112181051082}
- component: {fileID: 60158907655368212}
m_Layer: 8
m_Name: DoorInGameRight
m_TagString: Untagged
......
......@@ -20,8 +20,8 @@ GameObject:
m_Component:
- component: {fileID: 4076796618514002}
- component: {fileID: 212681542233478548}
- component: {fileID: 60354718583369946}
- component: {fileID: 95785122911416600}
- component: {fileID: 60354718583369946}
m_Layer: 8
m_Name: DoorInGameUp
m_TagString: Untagged
......
......@@ -9,11 +9,11 @@ public class MapManager : MonoBehaviour {
* */
TetriminoSpawner tetriminoSpawner;
public GameObject player;
/// <summary>
/// Grid showing tiles.
/// </summary>
public Transform grid;
public GameObject player;
/// <summary>
/// Tetris map's size.
/// </summary>
......@@ -113,16 +113,28 @@ public class MapManager : MonoBehaviour {
/// </summary>
public static float clearedFogAlpha = 0.75f;
/// <summary>
/// Left door.
/// Left door in tetris.
/// </summary>
public GameObject leftDoor;
/// <summary>
/// Right door.
/// Right door in tetris.
/// </summary>
public GameObject rightDoor;
/// <summary>
/// Up door in ingame.
/// </summary>
public GameObject inGameDoorUp;
/// <summary>
/// Down door in ingame.
/// </summary>
public GameObject inGameDoorDown;
/// <summary>
/// Left door in ingame.
/// </summary>
public GameObject inGameDoorLeft;
/// <summary>
/// Right door in ingame.
/// </summary>
public GameObject inGameDoorRight;
......@@ -202,13 +214,9 @@ public class MapManager : MonoBehaviour {
while (true)
{
if (IsRightTetrimino(te) == 1)
{
MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));
}
else if (IsRightTetrimino(te) == -1)
{
MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
}
else
return;
}
......@@ -265,10 +273,10 @@ public class MapManager : MonoBehaviour {
rightPress.transform.localScale = new Vector3(-collapseRate * 20, 1, 1);
if(collapseRate - doorCounter * 0.2f > (float)1 / 12)
{
StartCoroutine(mapGrid[doorCounter, row].CloseDoor("Up"));
StartCoroutine(mapGrid[doorCounter, row].CloseDoor("Down"));
StartCoroutine(mapGrid[width - doorCounter - 1, row].CloseDoor("Up"));
StartCoroutine(mapGrid[width - doorCounter - 1, row].CloseDoor("Down"));
mapGrid[doorCounter, row].CloseDoor("Up");
mapGrid[doorCounter, row].CloseDoor("Down");
mapGrid[width - doorCounter - 1, row].CloseDoor("Up");
mapGrid[width - doorCounter - 1, row].CloseDoor("Down");
doorCounter++;
}
}
......@@ -293,9 +301,7 @@ public class MapManager : MonoBehaviour {
}
isRowDeleting[row] = false;
if (leftPress.createdOrder == leftPress.simultaneouslyCreatedPressNumber)
{
StartCoroutine(DecreaseYCoord(row, leftPress.bottomRow));
}
presses[row] = null;
UpgradeRoom(SpecialRoomType.Item);
Destroy(leftPress.gameObject);
......@@ -399,12 +405,10 @@ public class MapManager : MonoBehaviour {
isRoomFalling = false;
for (int i = 0; i < width; i++)
{
if (bottom > 0 && mapGrid[i, bottom] != null && mapGrid[i, bottom].isRoomCleared == true && mapGrid[i, bottom].isDownDoorOpened != true)
mapGrid[i, bottom].OpenDoorTest(mapGrid[i, bottom].inGameDoorDown);
//StartCoroutine(mapGrid[i, bottom].OpenDoor("Down"));
else if (bottom > 0 && mapGrid[i, bottom - 1] != null && mapGrid[i, bottom - 1].isRoomCleared == true && mapGrid[i, bottom - 1].isUpDoorOpened != true)
mapGrid[i, bottom - 1].OpenDoorTest(mapGrid[i, bottom - 1].inGameDoorUp);
//StartCoroutine(mapGrid[i, bottom - 1].OpenDoor("Up"));
if (bottom > 0 && mapGrid[i, bottom] != null && mapGrid[i, bottom].isRoomCleared == true)
mapGrid[i, bottom].OpenDoor("Down");
else if (bottom > 0 && mapGrid[i, bottom - 1] != null && mapGrid[i, bottom - 1].isRoomCleared == true)
mapGrid[i, bottom - 1].OpenDoor("Up");
}
}
/// <summary>
......@@ -446,7 +450,6 @@ public class MapManager : MonoBehaviour {
return;
}
mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] = te.rooms[i];
}
}
/// <summary>
......@@ -469,21 +472,17 @@ public class MapManager : MonoBehaviour {
public void MoveTetriminoHorizontal(Tetrimino te, Vector3 coord)
{
if (te.rotatedPosition[te.rotatedAngle] > 0 && coord.x < 0)
{
for (int i = 0; i < te.rotatedPosition.Length; i++)
{
if (te.rotatedPosition[i] > 0)
te.rotatedPosition[i] += (int)coord.x;
}
}
else if (te.rotatedPosition[te.rotatedAngle] + Tetrimino.rotationInformation[(int)te.tetriminoType].horizontalLength[te.rotatedAngle] < width && coord.x > 0)
{
for (int i = 0; i < te.rotatedPosition.Length; i++)
{
if (te.rotatedPosition[i] + Tetrimino.rotationInformation[(int)te.tetriminoType].horizontalLength[i] < width)
te.rotatedPosition[i] += (int)coord.x;
}
}
te.mapCoord = new Vector3(te.rotatedPosition[te.rotatedAngle], te.mapCoord.y, te.mapCoord.z);
SetRoomMapCoord(te);
}
......@@ -553,7 +552,6 @@ public class MapManager : MonoBehaviour {
/// <param name="te">Which tetrimino to move.</param>
public void TetriminoMapCoordDown(Tetrimino te)
{
//controlCurrentTetrimino = false;
while (IsRightTetrimino(te) == 0)
{
MoveTetriminoMapCoord(te, new Vector3(0, -1, 0));
......@@ -561,7 +559,6 @@ public class MapManager : MonoBehaviour {
MoveTetriminoMapCoord(te, new Vector3(0, 1, 0));
initialFallTime = Time.time;
StartCoroutine(TetriminoDown(te));
//EndTetrimino(currentTetrimino);
}
/// <summary>
/// End tetrimino's falling and make rooms and new tetrimino.
......@@ -602,8 +599,6 @@ public class MapManager : MonoBehaviour {
/// <param name="te">Which tetrimino you'd like to sink with ghost.</param>
public void GhostControl(Tetrimino ghost, Tetrimino te)
{
/*if(ghost.rotatedAngle != te.rotatedAngle)
TetriminoRotate(ghost, te.rotatedAngle - ghost.rotatedAngle);*/
currentGhost.mapCoord = currentTetrimino.mapCoord;
for (int i = 0; i < currentGhost.rooms.Length; i++)
{
......@@ -626,31 +621,16 @@ public class MapManager : MonoBehaviour {
{
isTetriminoFalling = true;
TetriminoMapCoordDown(currentTetrimino);
//StartCoroutine(TetriminoDown(currentTetrimino));
}
else if (Input.GetKeyDown(KeyCode.LeftArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{
MoveTetriminoHorizontal(currentTetrimino, new Vector3(-1, 0, 0));
/*MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));
if (IsRightTetrimino(te) != 0)
MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));*/
}
else if (Input.GetKeyDown(KeyCode.RightArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{
MoveTetriminoHorizontal(currentTetrimino, new Vector3(1, 0, 0));
/*MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
if (IsRightTetrimino(te) != 0)
MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));*/
}
else if (Input.GetKeyDown(KeyCode.UpArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{
TetriminoRotate(currentTetrimino, 1);
}
else if (Input.GetKeyDown(KeyCode.DownArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{
TetriminoRotate(currentTetrimino, -1);
}
}
/// <summary>
/// Set rooms' mapCoord on this tetrimino.
/// </summary>
......@@ -677,9 +657,7 @@ public class MapManager : MonoBehaviour {
room.transform.localPosition += new Vector3(0, 0, -2);
room.SetDoors();
if (room.specialRoomType != SpecialRoomType.Normal)
{
room.roomInGame = Instantiate(specialRoomList[(int)room.specialRoomType], room.transform.position + new Vector3(0, 0, 2), Quaternion.identity, room.transform);
}
else
{
int left = room.leftDoorLocation;
......@@ -690,26 +668,11 @@ public class MapManager : MonoBehaviour {
room.CreateDoors(leftDoor, rightDoor, inGameDoorUp, inGameDoorDown, inGameDoorLeft, inGameDoorRight);
room.fog = Instantiate(fog, room.transform.position + new Vector3(12, 12, 2), Quaternion.identity, room.transform);
if (room.mapCoord.y > 0 && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1] != null && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].isRoomCleared == true)
{
room.OpenDoorTest(room.inGameDoorDown);
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].OpenDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].inGameDoorUp);
//StartCoroutine(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].OpenDoor("Up"));
}
room.OpenDoor("Down");
if (room.mapCoord.x > 0 && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].isRoomCleared == true)
{
room.OpenDoorTest(room.inGameDoorLeft);
mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].OpenDoorTest(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].inGameDoorRight);
//StartCoroutine(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].OpenDoor("Right"));
}
room.OpenDoor("Left");
if (room.mapCoord.x < width - 1 && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y] != null && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].isRoomCleared == true)
{
room.OpenDoorTest(room.inGameDoorRight);
mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].OpenDoorTest(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].inGameDoorLeft);
//StartCoroutine(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].OpenDoor("Left"));
}
room.OpenDoor("Right");
}
Destroy(te.gameObject);
}
......@@ -797,35 +760,10 @@ public class MapManager : MonoBehaviour {
yield return new WaitForSeconds(0.1f);
if (room.isRoomCleared != true)
{
room.CloseDoorTest(room.inGameDoorUp);
if (room.mapCoord.y < realHeight && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1] != null)
{
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1].CloseDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y + 1].inGameDoorDown);
}
room.CloseDoorTest(room.inGameDoorDown);
if (room.mapCoord.y > 0 && mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1] != null)
{
mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].CloseDoorTest(mapGrid[(int)room.mapCoord.x, (int)room.mapCoord.y - 1].inGameDoorUp);
}
room.CloseDoorTest(room.inGameDoorLeft);
if (room.mapCoord.x > 0 && mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y] != null)
{
mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].CloseDoorTest(mapGrid[(int)room.mapCoord.x - 1, (int)room.mapCoord.y].inGameDoorRight);
}
room.CloseDoorTest(room.inGameDoorRight);
if (room.mapCoord.x < width - 1 && mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y] != null)
{
mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].CloseDoorTest(mapGrid[(int)room.mapCoord.x + 1, (int)room.mapCoord.y].inGameDoorLeft);
}
/*StartCoroutine(room.CloseDoor("Up"));
StartCoroutine(room.CloseDoor("Down"));
StartCoroutine(room.CloseDoor("Left"));
StartCoroutine(room.CloseDoor("Right"));*/
room.CloseDoor("Up");
room.CloseDoor("Down");
room.CloseDoor("Left");
room.CloseDoor("Right");
}
while(alpha > 0.0001)
{
......
......@@ -83,11 +83,6 @@ public class Room : MonoBehaviour
/// Check if room is clear and escapable.
/// </summary>
public bool isRoomCleared;
public bool isUpDoorOpened;
public bool isDownDoorOpened;
public bool isLeftDoorOpened;
public bool isRightDoorOpened;
/*
* functions
......@@ -138,162 +133,104 @@ public class Room : MonoBehaviour
}
}
}
public void OpenDoorTest(GameObject door)
{
Animator animator;
animator = door.GetComponent<Animator>();
animator.SetBool("doorOpen", true);
animator.SetBool("doorClose", false);
}
public void CloseDoorTest(GameObject door)
{
Animator animator;
animator = door.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}
/// <summary>
/// Open selected door of this room.
/// </summary>
/// <param name="direction">Direction of the door.</param>
/// <returns></returns>
public IEnumerator OpenDoor(string direction)
{
float standardSize = MapManager.tetrisMapSize / 24;
for(int i = 0; i < 25; i++)
/// <param name="direction">Direction of door to open.</param>
public void OpenDoor(string direction)
{
Animator animatorThisRoom = null;
Animator animatorNextRoom = null;
switch (direction)
{
case "Up":
inGameDoorUp.transform.GetChild(0).transform.position += new Vector3(standardSize / 20, 0, 0);
inGameDoorUp.transform.GetChild(1).transform.position += new Vector3(-standardSize / 25, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.transform.GetChild(0).transform.position += new Vector3(-standardSize / 20, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.transform.GetChild(1).transform.position += new Vector3(standardSize / 25, 0, 0);
isUpDoorOpened = true;
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].isDownDoorOpened = true;
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null)
{
animatorThisRoom = inGameDoorUp.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.GetComponent<Animator>();
}
break;
case "Down":
inGameDoorDown.transform.GetChild(0).transform.position += new Vector3(-standardSize / 20, 0, 0);
inGameDoorDown.transform.GetChild(1).transform.position += new Vector3(standardSize / 25, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.transform.GetChild(0).transform.position += new Vector3(standardSize / 20, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.transform.GetChild(1).transform.position += new Vector3(-standardSize / 25, 0, 0);
isDownDoorOpened = true;
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].isUpDoorOpened = true;
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null)
{
animatorThisRoom = inGameDoorDown.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.GetComponent<Animator>();
}
break;
case "Left":
inGameDoorLeft.transform.GetChild(0).transform.position += new Vector3(0, standardSize / 20, 0);
inGameDoorLeft.transform.GetChild(1).transform.position += new Vector3(0, -standardSize / 25, 0);
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.transform.GetChild(0).transform.position += new Vector3(0, -standardSize / 20, 0);
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.transform.GetChild(1).transform.position += new Vector3(0, standardSize / 25, 0);
isLeftDoorOpened = true;
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].isRightDoorOpened = true;
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null)
{
animatorThisRoom = inGameDoorLeft.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.GetComponent<Animator>();
}
break;
case "Right":
inGameDoorRight.transform.GetChild(0).transform.position += new Vector3(0, -standardSize / 20, 0);
inGameDoorRight.transform.GetChild(1).transform.position += new Vector3(0, standardSize / 25, 0);
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft.transform.GetChild(0).transform.position += new Vector3(0, standardSize / 20, 0);
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft.transform.GetChild(1).transform.position += new Vector3(0, -standardSize / 25, 0);
isRightDoorOpened = true;
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].isLeftDoorOpened = true;
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null)
{
animatorThisRoom = inGameDoorRight.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorLeft.GetComponent<Animator>();
}
break;
}
yield return new WaitForSeconds(0.04f);
if(animatorThisRoom != null)
{
animatorThisRoom.SetBool("doorOpen", true);
animatorThisRoom.SetBool("doorClose", false);
}
if(animatorNextRoom != null)
{
animatorNextRoom.SetBool("doorOpen", true);
animatorNextRoom.SetBool("doorClose", false);
}
}
/// <summary>
/// Close selected door of this room.
/// </summary>
/// <param name="direction">Direction of the door.</param>
/// <returns></returns>
public IEnumerator CloseDoor(string direction)
{
float standardSize = MapManager.tetrisMapSize / 24;
for (int i = 0; i < 25; i++)
/// <param name="direction">Direction of door to open.</param>
public void CloseDoor(string direction)
{
Animator animatorThisRoom = null;
Animator animatorNextRoom = null;
switch (direction)
{
case "Up":
if(isUpDoorOpened == true)
{
inGameDoorUp.transform.GetChild(0).transform.position += new Vector3(-standardSize / 20, 0, 0);
inGameDoorUp.transform.GetChild(1).transform.position += new Vector3(standardSize / 25, 0, 0);
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null && isUpDoorOpened == true)
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null)
{
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.transform.GetChild(0).transform.position += new Vector3(standardSize / 20, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.transform.GetChild(1).transform.position += new Vector3(-standardSize / 25, 0, 0);
}
animatorThisRoom = inGameDoorUp.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown.GetComponent<Animator>();
}
break;
case "Down":
if(isDownDoorOpened == true)
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null)
{
inGameDoorDown.transform.GetChild(0).transform.position += new Vector3(standardSize / 20, 0, 0);
inGameDoorDown.transform.GetChild(1).transform.position += new Vector3(-standardSize / 25, 0, 0);
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null && isDownDoorOpened == true)
{
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.transform.GetChild(0).transform.position += new Vector3(-standardSize / 20, 0, 0);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.transform.GetChild(1).transform.position += new Vector3(standardSize / 25, 0, 0);
}
animatorThisRoom = inGameDoorDown.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp.GetComponent<Animator>();
}
break;
case "Left":
if(isLeftDoorOpened == true)
{
inGameDoorLeft.transform.GetChild(0).transform.position += new Vector3(0, -standardSize / 20, 0);
inGameDoorLeft.transform.GetChild(1).transform.position += new Vector3(0, standardSize / 25, 0);
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null && isLeftDoorOpened == true)
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null)
{
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.transform.GetChild(0).transform.position += new Vector3(0, standardSize / 20, 0);
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.transform.GetChild(1).transform.position += new Vector3(0, -standardSize / 25, 0);
}
animatorThisRoom = inGameDoorLeft.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight.GetComponent<Animator>();
}
break;
case "Right":
if(isRightDoorOpened == true)
{
inGameDoorRight.transform.GetChild(0).transform.position += new Vector3(0, standardSize / 20, 0);
inGameDoorRight.transform.GetChild(1).transform.position += new Vector3(0, -standardSize / 25, 0);
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null && isRightDoorOpened == true)
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null)
{
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft.transform.GetChild(0).transform.position += new Vector3(0, -standardSize / 20, 0);
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft.transform.GetChild(1).transform.position += new Vector3(0, standardSize / 25, 0);
}
animatorThisRoom = inGameDoorRight.GetComponent<Animator>();
animatorNextRoom = MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft.GetComponent<Animator>();
}
break;
}
yield return new WaitForSeconds(0.04f);
if (animatorThisRoom != null)
{
animatorThisRoom.SetBool("doorOpen", false);
animatorThisRoom.SetBool("doorClose", true);
}
switch (direction)
if (animatorNextRoom != null)
{
case "Up":
if (isUpDoorOpened == true)
isUpDoorOpened = false;
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null && isUpDoorOpened == true)
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].isDownDoorOpened = false;
break;
case "Down":
if (isDownDoorOpened == true)
isDownDoorOpened = false;
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null && isDownDoorOpened == true)
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].isUpDoorOpened = false;
break;
case "Left":
if (isLeftDoorOpened == true)
isLeftDoorOpened = false;
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null && isLeftDoorOpened == true)
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].isRightDoorOpened = false;
break;
case "Right":
if (isRightDoorOpened == true)
isRightDoorOpened = false;
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null && isRightDoorOpened == true)
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].isLeftDoorOpened = false;
break;
animatorNextRoom.SetBool("doorOpen", false);
animatorNextRoom.SetBool("doorClose", true);
}
}
......@@ -304,32 +241,12 @@ public class Room : MonoBehaviour
{
if(isRoomCleared != true)
{
if (mapCoord.y < MapManager.realHeight && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1] != null && isUpDoorOpened != true)
{
OpenDoorTest(inGameDoorUp);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y + 1].inGameDoorDown);
}
//StartCoroutine(OpenDoor("Up"));
if (mapCoord.y > 0 && MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1] != null && isDownDoorOpened != true)
{
OpenDoorTest(inGameDoorDown);
MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x, (int)mapCoord.y - 1].inGameDoorUp);
}
//StartCoroutine(OpenDoor("Down"));
if (mapCoord.x > 0 && MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y] != null && isLeftDoorOpened != true)
{
OpenDoorTest(inGameDoorLeft);
MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x - 1, (int)mapCoord.y].inGameDoorRight);
}
//StartCoroutine(OpenDoor("Left"));
if (mapCoord.x < MapManager.width - 1 && MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y] != null && isRightDoorOpened != true)
{
OpenDoorTest(inGameDoorRight);
MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].OpenDoorTest(MapManager.mapGrid[(int)mapCoord.x + 1, (int)mapCoord.y].inGameDoorLeft);
}
//StartCoroutine(OpenDoor("Right"));
}
OpenDoor("Up");
OpenDoor("Down");
OpenDoor("Left");
OpenDoor("Right");
isRoomCleared = true;
}
//Need to make extra works.
}
......
......@@ -46,7 +46,7 @@ public class Test : MonoBehaviour {
MapManager.currentRoom.ClearRoom();
}
/*public GameObject upDoor;
public GameObject upDoor;
public GameObject downDoor;
public GameObject leftDoor;
public GameObject rightDoor;
......@@ -100,11 +100,12 @@ public class Test : MonoBehaviour {
Animator animator = rightDoor.GetComponent<Animator>();
animator.SetBool("doorOpen", false);
animator.SetBool("doorClose", true);
}*/
}
private void Awake()
{
//leftDoor.GetComponent<Animator>().SetInteger("doorPosition", 3);
mapManager = GameObject.Find("MapManager").GetComponent<MapManager>();
tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
......
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