Commit 98380d96 authored by 18손재민's avatar 18손재민

일단 급한대로 Room 추가합니다.

parent b2476c4e
...@@ -21,7 +21,7 @@ GameObject: ...@@ -21,7 +21,7 @@ GameObject:
- component: {fileID: 4174769992511172} - component: {fileID: 4174769992511172}
- component: {fileID: 114708550263071082} - component: {fileID: 114708550263071082}
m_Layer: 0 m_Layer: 0
m_Name: TetriminoSpawner m_Name: TetrominoSpawner
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
......
...@@ -2,15 +2,60 @@ ...@@ -2,15 +2,60 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class Room : MonoBehaviour { /// <summary>
/// Room class
/// </summary>
public class Room : MonoBehaviour
{
// Use this for initialization /// <summary>
void Start () { /// Room's Location on tetris map.
/// Not related to real location.
/// </summary>
public Vector3 mapLocation;
} /// <summary>
/// Door info per rooms.
/// 0 for up, 1 for down.
/// doorInfo[0] for left door, doorInfo[1] for right door.
/// </summary>
public int[] doorInfo;
/// <summary>
/// Stage per rooms.
/// Range from 0 to 4.
/// </summary>
public int stage;
/// <summary>
/// Room concept per rooms.
/// Range from 0 to 3.
/// </summary>
public int roomConcept;
/// <summary>
/// Item room type per rooms.
/// 0 for normal room, 1~ for item rooms.
/// </summary>
public int itemRoomType;
// Update is called once per frame /// <summary>
void Update () { /// Special room type per rooms.
/// 0 for normal room, 1 for boss room, 2, 3, 4 for both side, gold shop, amethyst shop.
/// </summary>
public int specialRoomType;
/// <summary>
/// Select which doors would be opened.
/// </summary>
public void SetDoors()
{
}
void Awake()
{
doorInfo = new int[2] { 0, 0 };
} }
} }
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folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
......
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