Commit 976e2819 authored by 18김상언's avatar 18김상언

아이템별 공격 애니메이션 대충 만들던거 잠시 딴거해야되서 푸쉬함

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......@@ -15,6 +15,9 @@ public class Baculus : Item
combo = new string[3] { "BCB", "ACBC", "" };
attachable = new bool[4] { true, true, false, true };
sprite = Resources.Load<Sprite>("Sprites/Items/Baculus");
animation[0] = Resources.Load<AnimationClip>("Animations/baculusAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/baculusAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,6 +15,9 @@ public class BambooSpear : Item
combo = new string[3] { "BAA", "BAC", "" };
attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/bamboo spear");
animation[0] = Resources.Load<AnimationClip>("Animations/bambooSpearAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/bambooSpearAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,8 +15,8 @@ public class Bow : Item {
combo = new string[3] { "BB", "BC", "" };
attachable = new bool[4] { true, true, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/bow");
animation[0] = Resources.Load<AnimationClip>("Animations/normalAttackA");
animation[1] = Resources.Load<AnimationClip>("Animations/normalAttackA");
animation[0] = Resources.Load<AnimationClip>("Animations/bowAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/bowAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
......
......@@ -15,6 +15,9 @@ public class ChainSickle : Item
combo = new string[3] { "AAB", "AABC", "" };
attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/chain sickle");
animation[0] = Resources.Load<AnimationClip>("Animations/chainSickleAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/chainSickleAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,6 +15,9 @@ public class ExplosionGloves : Item
combo = new string[3] { "CAC", "CA", "" };
attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/explosion gloves");
animation[0] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,6 +15,9 @@ public class FrostShield : Item
combo = new string[3] { "C", "", "" };
attachable = new bool[4] { true, true, true, false };
sprite = Resources.Load<Sprite>("Sprites/Items/frost shield");
animation[0] = Resources.Load<AnimationClip>("Animations/frostShieldAttack1");
animation[1] = null;
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,8 +15,8 @@ public class Ksanife : Item
combo = new string[3] { "A", "AABAA", "" };
attachable = new bool[4] { true, true, false, false };
sprite = Resources.Load<Sprite>("Sprites/Items/ksanife");
animation[0] = Resources.Load<AnimationClip>("Animations/normalAttackA");
animation[1] = Resources.Load<AnimationClip>("Animations/normalAttackA");
animation[0] = Resources.Load<AnimationClip>("Animations/ksanifeAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/ksanifeAttack2");
animation[2] = null;
sizeInventory = new Vector2(160, 160);
}
......
......@@ -15,6 +15,9 @@ public class MeteorSword : Item
combo = new string[3] { "ABAAC", "ABACC", "" };
attachable = new bool[4] { true, false, false, false };
sprite = Resources.Load<Sprite>("Sprites/Items/meteor sword");
animation[0] = Resources.Load<AnimationClip>("Animations/meteorSwordAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/meteorSwordAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
......@@ -15,6 +15,9 @@ public class Morgenstern : Item
combo = new string[3] { "BBCAA", "BBB", "" };
attachable = new bool[4] { false, true, false, true };
sprite = Resources.Load<Sprite>("Sprites/Items/Morgenstern");
animation[0] = Resources.Load<AnimationClip>("Animations/morgensternAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/morgensternAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160);
}
}
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