Commit 92356b8c authored by 18손재민's avatar 18손재민

머지 완료, Enemy에서 DropItemInfo 에러난거 땜에 주석 처리 해놓음 그거빼곤 다 작동함

parent f3cd39fb
fileFormatVersion: 2
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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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assetBundleVariant:
fileFormatVersion: 2
guid: d9afd12fd1d36c44ca21c7240fa5fdf4
TextScriptImporter:
externalObjects: {}
userData:
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......@@ -96,7 +96,6 @@ MonoBehaviour:
- {fileID: 114154673741132036, guid: 478354a3449548a44ba40d516d1cc3cd, type: 2}
- {fileID: 114354969614802418, guid: 5d9d617a37ddce4448c92cca0946ab18, type: 2}
- {fileID: 114950439855047056, guid: bfa57985877d23b46929238f077b40df, type: 2}
- {fileID: 114533787747630882, guid: 3c9743d258814274b97fab0e7c18a787, type: 2}
specialRoomList:
- {fileID: 114006867546177498, guid: 8fddb267ac5bdf84b9def0dab7ff2071, type: 2}
- {fileID: 114206258087780418, guid: 00a3cc75c0f86a5429975c059b71c269, type: 2}
......
......@@ -842,9 +842,9 @@ RectTransform:
m_Father: {fileID: 224395958577644168}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 500, y: 300}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -140, y: -60}
m_SizeDelta: {x: 160, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &224059870163267832
......@@ -902,9 +902,9 @@ RectTransform:
m_Father: {fileID: 224395958577644168}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -450, y: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 190, y: 0}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &224543215425431206
......@@ -939,9 +939,9 @@ RectTransform:
m_Father: {fileID: 224395958577644168}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -450, y: -70}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 190, y: -70}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!224 &224658872540831358
......@@ -1013,8 +1013,8 @@ RectTransform:
m_Father: {fileID: 224395958577644168}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: -450, y: 70}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 190, y: 70}
m_SizeDelta: {x: 200, y: 50}
m_Pivot: {x: 0.5, y: 0.5}
......@@ -19,6 +19,7 @@ GameObject:
serializedVersion: 6
m_Component:
- component: {fileID: 224255635903845628}
- component: {fileID: 114033875034530082}
m_Layer: 5
m_Name: LifeStoneFrame
m_TagString: Untagged
......@@ -57,6 +58,17 @@ GameObject:
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &114033875034530082
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1820862295034228}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 2674542376dfab04bad27caaa3ffe6a1, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &114920782405449110
MonoBehaviour:
m_ObjectHideFlags: 1
......@@ -72,7 +84,7 @@ MonoBehaviour:
standardImage: {fileID: 1001509239983906, guid: a48de94a6ab80f746aec69a02812f1e3,
type: 2}
lifeStoneRowNum: 8
lifeStoneSize: 20
lifeStoneSize: 40
sprites:
- {fileID: 21300004, guid: eff441d843b9c664e97a81fcb39d8410, type: 3}
- {fileID: 21300002, guid: eff441d843b9c664e97a81fcb39d8410, type: 3}
......@@ -82,10 +94,10 @@ MonoBehaviour:
stoneSuper: {fileID: 1874721051176178}
lifeUnitPrefab: {fileID: 1274079429510600, guid: c1fa87a24452e5745859b739e4a5254b,
type: 2}
vibrationVariable: 0.08
lifeStoneFrame: {fileID: 0}
vibrationVariable: 0.1
droppedLifeStonePrefab: {fileID: 1149595688849768, guid: 8255a117a93935941b32b4aed9b299a0,
type: 2}
frameBorder: 0
--- !u!224 &224255635903845628
RectTransform:
m_ObjectHideFlags: 1
......
fileFormatVersion: 2
guid: 2cda990e2423bbf4892e6590ba056729
guid: fab63b1012d5b89428e32d736df3bb83
DefaultImporter:
externalObjects: {}
userData:
......
......@@ -465,6 +465,11 @@ Prefab:
propertyPath: grid
value:
objectReference: {fileID: 1244139631}
- target: {fileID: 114144154128578016, guid: afe4a2cb44239b649a3ffa70af5c2d84,
type: 2}
propertyPath: player
value:
objectReference: {fileID: 489222433}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: afe4a2cb44239b649a3ffa70af5c2d84, type: 2}
m_IsPrefabAsset: 0
......@@ -986,27 +991,6 @@ Prefab:
propertyPath: m_Pivot.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 114920782405449110, guid: c179f0931cfabec428a868a6edc543b0,
type: 2}
propertyPath: lifeStoneSize
value: 40
objectReference: {fileID: 0}
- target: {fileID: 114920782405449110, guid: c179f0931cfabec428a868a6edc543b0,
type: 2}
propertyPath: lifeUnitPrefab
value:
objectReference: {fileID: 1274079429510600, guid: c1fa87a24452e5745859b739e4a5254b,
type: 2}
- target: {fileID: 114920782405449110, guid: c179f0931cfabec428a868a6edc543b0,
type: 2}
propertyPath: vibrationVariable
value: 0.1
objectReference: {fileID: 0}
- target: {fileID: 114920782405449110, guid: c179f0931cfabec428a868a6edc543b0,
type: 2}
propertyPath: lifeStoneRowNum
value: 8
objectReference: {fileID: 0}
m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: c179f0931cfabec428a868a6edc543b0, type: 2}
m_IsPrefabAsset: 0
......@@ -1155,10 +1139,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 6ef4279cf32e10f4dbc71e2206514212, type: 3}
m_Name:
m_EditorClassIdentifier:
mapManager: {fileID: 0}
roomLayer:
serializedVersion: 2
m_Bits: 0
player: {fileID: 489222433}
tetrisCameraCoord: {x: 108, y: 240, z: -1}
--- !u!1001 &2042136941
Prefab:
m_ObjectHideFlags: 0
......
......@@ -5,6 +5,7 @@ using Random = UnityEngine.Random;
public class Enemy : MonoBehaviour {
/*
// data
// health
private readonly float maxHealth;
......@@ -139,6 +140,7 @@ public class Enemy : MonoBehaviour {
immunity[(int)sCase.Case] = false;
}
*/
}
//얼음일때 깨어나기
......
......@@ -887,6 +887,7 @@ public class MapManager : MonoBehaviour {
normalRoomsDistributed[i, j] = new List<RoomInGame>();
for(int i = 0; i < normalRoomList.Length; i++)
{
Debug.Log(i);
int leftDoor = normalRoomList[i].sideDoorInfo[0];
int rightDoor = normalRoomList[i].sideDoorInfo[1];
int leftCount = 0;
......
......@@ -31,7 +31,7 @@ TextureImporter:
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
filterMode: 0
aniso: -1
mipBias: -100
wrapU: 1
......
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