Commit 92356b8c authored by 18손재민's avatar 18손재민

머지 완료, Enemy에서 DropItemInfo 에러난거 땜에 주석 처리 해놓음 그거빼곤 다 작동함

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......
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m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
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......
...@@ -5,6 +5,7 @@ using Random = UnityEngine.Random; ...@@ -5,6 +5,7 @@ using Random = UnityEngine.Random;
public class Enemy : MonoBehaviour { public class Enemy : MonoBehaviour {
/*
// data // data
// health // health
private readonly float maxHealth; private readonly float maxHealth;
...@@ -139,6 +140,7 @@ public class Enemy : MonoBehaviour { ...@@ -139,6 +140,7 @@ public class Enemy : MonoBehaviour {
immunity[(int)sCase.Case] = false; immunity[(int)sCase.Case] = false;
} }
*/
} }
//얼음일때 깨어나기 //얼음일때 깨어나기
......
...@@ -887,6 +887,7 @@ public class MapManager : MonoBehaviour { ...@@ -887,6 +887,7 @@ public class MapManager : MonoBehaviour {
normalRoomsDistributed[i, j] = new List<RoomInGame>(); normalRoomsDistributed[i, j] = new List<RoomInGame>();
for(int i = 0; i < normalRoomList.Length; i++) for(int i = 0; i < normalRoomList.Length; i++)
{ {
Debug.Log(i);
int leftDoor = normalRoomList[i].sideDoorInfo[0]; int leftDoor = normalRoomList[i].sideDoorInfo[0];
int rightDoor = normalRoomList[i].sideDoorInfo[1]; int rightDoor = normalRoomList[i].sideDoorInfo[1];
int leftCount = 0; int leftCount = 0;
......
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......
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