Commit 8f3ce47a authored by 18손재민's avatar 18손재민

Merge branch 'map'

parents f635cd4d 03403988
...@@ -52,7 +52,7 @@ MonoBehaviour: ...@@ -52,7 +52,7 @@ MonoBehaviour:
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m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -214,7 +214,7 @@ MonoBehaviour: ...@@ -214,7 +214,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114851979720776072 --- !u!114 &114851979720776072
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -252,7 +252,7 @@ MonoBehaviour: ...@@ -252,7 +252,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!212 &212152418876382836 --- !u!212 &212152418876382836
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114163463770396558 --- !u!114 &114163463770396558
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -197,7 +197,7 @@ MonoBehaviour: ...@@ -197,7 +197,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114466843507187060 --- !u!114 &114466843507187060
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -214,7 +214,7 @@ MonoBehaviour: ...@@ -214,7 +214,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114787691033818184 --- !u!114 &114787691033818184
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -231,7 +231,7 @@ MonoBehaviour: ...@@ -231,7 +231,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114826030636358216 --- !u!114 &114826030636358216
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114135637264954520 --- !u!114 &114135637264954520
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -197,7 +197,7 @@ MonoBehaviour: ...@@ -197,7 +197,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114317610525364840 --- !u!114 &114317610525364840
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -214,7 +214,7 @@ MonoBehaviour: ...@@ -214,7 +214,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114346591663730294 --- !u!114 &114346591663730294
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -231,7 +231,7 @@ MonoBehaviour: ...@@ -231,7 +231,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114568813863931164 --- !u!114 &114568813863931164
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114213829136544718 --- !u!114 &114213829136544718
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -197,7 +197,7 @@ MonoBehaviour: ...@@ -197,7 +197,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114426654816215182 --- !u!114 &114426654816215182
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -235,7 +235,7 @@ MonoBehaviour: ...@@ -235,7 +235,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114908975501692068 --- !u!114 &114908975501692068
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -252,7 +252,7 @@ MonoBehaviour: ...@@ -252,7 +252,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!212 &212207191686043862 --- !u!212 &212207191686043862
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114184053320687194 --- !u!114 &114184053320687194
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -197,7 +197,7 @@ MonoBehaviour: ...@@ -197,7 +197,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114316302151506316 --- !u!114 &114316302151506316
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -214,7 +214,7 @@ MonoBehaviour: ...@@ -214,7 +214,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114491658978157548 --- !u!114 &114491658978157548
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -252,7 +252,7 @@ MonoBehaviour: ...@@ -252,7 +252,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!212 &212368084699848572 --- !u!212 &212368084699848572
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114250342630536598 --- !u!114 &114250342630536598
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -197,7 +197,7 @@ MonoBehaviour: ...@@ -197,7 +197,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114555629497930862 --- !u!114 &114555629497930862
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -214,7 +214,7 @@ MonoBehaviour: ...@@ -214,7 +214,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114609423914388260 --- !u!114 &114609423914388260
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -231,7 +231,7 @@ MonoBehaviour: ...@@ -231,7 +231,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114813872723638092 --- !u!114 &114813872723638092
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -180,7 +180,7 @@ MonoBehaviour: ...@@ -180,7 +180,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114116348516849362 --- !u!114 &114116348516849362
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -218,7 +218,7 @@ MonoBehaviour: ...@@ -218,7 +218,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114930072884505966 --- !u!114 &114930072884505966
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -235,7 +235,7 @@ MonoBehaviour: ...@@ -235,7 +235,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!114 &114970417993025404 --- !u!114 &114970417993025404
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
...@@ -252,7 +252,7 @@ MonoBehaviour: ...@@ -252,7 +252,7 @@ MonoBehaviour:
stage: 0 stage: 0
roomConcept: 0 roomConcept: 0
itemRoomType: 0 itemRoomType: 0
specialRoomType: 0 specialRoomType: 5
--- !u!212 &212024274712184554 --- !u!212 &212024274712184554
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
......
...@@ -5,6 +5,13 @@ using UnityEngine; ...@@ -5,6 +5,13 @@ using UnityEngine;
public class CameraController : MonoBehaviour { public class CameraController : MonoBehaviour {
/*
* If camera is in Tetris view, ideal position is (108, 240, -2)
* size 300
* */
GameManager.GameState lastGameState; GameManager.GameState lastGameState;
Vector3 destination; Vector3 destination;
......
...@@ -14,7 +14,13 @@ public class GameManager : MonoBehaviour { ...@@ -14,7 +14,13 @@ public class GameManager : MonoBehaviour {
// Use this for initialization // Use this for initialization
void Start () { void Start () {
gameState = GameState.Ingame; gameState = GameState.Tetris;
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
TS.MakeInitialTetrimino();
Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
} }
// Update is called once per frame // Update is called once per frame
......
...@@ -12,7 +12,7 @@ public class MapManager : MonoBehaviour { ...@@ -12,7 +12,7 @@ public class MapManager : MonoBehaviour {
/// <summary> /// <summary>
/// Tetris map's size. /// Tetris map's size.
/// </summary> /// </summary>
public float tetrisMapSize = 1; public float tetrisMapSize;
/// <summary> /// <summary>
/// Tetris map's coordinates. /// Tetris map's coordinates.
/// </summary> /// </summary>
...@@ -28,7 +28,7 @@ public class MapManager : MonoBehaviour { ...@@ -28,7 +28,7 @@ public class MapManager : MonoBehaviour {
public float collapseTime; public float collapseTime;
public float fallTime; public float fallTime;
public static int height = 23, width = 10, realHeight = height - 4; public static int height = 24, width = 10, realHeight = height - 5;
/// <summary> /// <summary>
/// Absolute coordinates on tetris map. /// Absolute coordinates on tetris map.
...@@ -55,9 +55,19 @@ public class MapManager : MonoBehaviour { ...@@ -55,9 +55,19 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public Tetrimino currentTetrimino; public Tetrimino currentTetrimino;
/// <summary> /// <summary>
/// List for the half Room candidates. /// List for the normal Room candidates.
/// </summary> /// </summary>
public HalfRoom[] halfRoomList; public RoomInGame[] normalRoomList;
/// <summary>
/// List for the item Room candidates.
/// </summary>
public RoomInGame[] itemRoomList;
/// <summary>
/// List for the special Room candidates.
/// </summary>
public RoomInGame[] specialRoomList;
public bool controlCurrentTetrimino = false;
public Room startRoom;
/* /*
* functions * functions
...@@ -77,7 +87,7 @@ public class MapManager : MonoBehaviour { ...@@ -77,7 +87,7 @@ public class MapManager : MonoBehaviour {
/// <summary> /// <summary>
/// Check if tetrimino is in right x coordinate. /// Check if tetrimino is in right x coordinate.
/// </summary> /// </summary>
/// <param name="te">-1 for over left end, 1 for over right end, 0 for right place.</param> /// <param name="te">-1 for over left end, 1 for over right end, 2 for over bottom end, 3 for already existing, 0 for right place.</param>
/// <returns></returns> /// <returns></returns>
public int IsRightTetrimino(Tetrimino te) public int IsRightTetrimino(Tetrimino te)
{ {
...@@ -85,8 +95,12 @@ public class MapManager : MonoBehaviour { ...@@ -85,8 +95,12 @@ public class MapManager : MonoBehaviour {
{ {
if (te.rooms[i].mapCoord.x < 0) if (te.rooms[i].mapCoord.x < 0)
return -1; return -1;
else if (te.rooms[i].mapCoord.x > width - 1) else if (te.rooms[i].mapCoord.x > 9)
return 1; return 1;
else if (te.rooms[i].mapCoord.y < 0)
return 2;
else if (mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] != null && mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y].transform.parent != te)
return 3;
} }
return 0; return 0;
} }
...@@ -100,14 +114,16 @@ public class MapManager : MonoBehaviour { ...@@ -100,14 +114,16 @@ public class MapManager : MonoBehaviour {
{ {
if (IsRightTetrimino(te) == 1) if (IsRightTetrimino(te) == 1)
{ {
te.mapCoord += new Vector3(-1, 0, 0); MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));
} }
else if (IsRightTetrimino(te) == -1) else if (IsRightTetrimino(te) == -1)
{ {
te.mapCoord += new Vector3(1, 0, 0); MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
} }
else else
break; {
return;
}
} }
} }
/// <summary> /// <summary>
...@@ -116,12 +132,27 @@ public class MapManager : MonoBehaviour { ...@@ -116,12 +132,27 @@ public class MapManager : MonoBehaviour {
/// <param name="row">Rows wanted to be deleted.</param> /// <param name="row">Rows wanted to be deleted.</param>
public void DeleteRow(int row) public void DeleteRow(int row)
{ {
for(int x = 0; x < width; x++) for (int x = 0; x < width; x++)
{ {
Destroy(mapGrid[x, row].gameObject); Destroy(mapGrid[x, row].gameObject);
mapGrid[x, row] = null; mapGrid[x, row] = null;
} }
} }
public void DeleteFullRows()
{
for(int y = realHeight; y >= 0; y--)
{
if (IsRowFull(y))
{
for (int x = 0; x < width; x++)
{
Destroy(mapGrid[x, y].gameObject);
mapGrid[x, y] = null;
}
DecreaseRowsAbove(y);
}
}
}
/// <summary> /// <summary>
/// Decrease all rows above this row. /// Decrease all rows above this row.
/// </summary> /// </summary>
...@@ -131,9 +162,15 @@ public class MapManager : MonoBehaviour { ...@@ -131,9 +162,15 @@ public class MapManager : MonoBehaviour {
for(int y = row; y < realHeight; y++) for(int y = row; y < realHeight; y++)
{ {
for(int x = 0; x < width; x++) for(int x = 0; x < width; x++)
{
if (mapGrid[x, y] != null && mapGrid[x, y].transform.parent)
{ {
mapGrid[x, y - 1] = mapGrid[x, y]; mapGrid[x, y - 1] = mapGrid[x, y];
mapGrid[x, y] = null; mapGrid[x, y] = null;
mapGrid[x, y - 1].mapCoord += new Vector3(0, -1, 0);
mapGrid[x, y - 1].transform.position += new Vector3(0, -tetrisMapSize, 0);
}
} }
} }
} }
...@@ -145,29 +182,20 @@ public class MapManager : MonoBehaviour { ...@@ -145,29 +182,20 @@ public class MapManager : MonoBehaviour {
public static bool IsRowFull(int row) public static bool IsRowFull(int row)
{ {
for (int x = 0; x < width; x++) for (int x = 0; x < width; x++)
if (mapGrid[x, row] != null && mapGrid[x, row].specialRoomType == Room.SpecialRoomType.Boss) if (mapGrid[x, row] == null || mapGrid[x, row].specialRoomType == Room.SpecialRoomType.Boss)
return false; return false;
return true; return true;
} }
/// <summary> /// <summary>
/// Destroy Tetrimino that has no rooms.
/// </summary>
public static void DestroyParent()
{
GameObject[] tetriminoes = GameObject.FindGameObjectsWithTag("Tetrimino");
foreach(GameObject child in tetriminoes)
{
if(child.transform.childCount == 0)
Destroy(child.gameObject);
}
}
/// <summary>
/// Update rooms coordinates on mapCoord. /// Update rooms coordinates on mapCoord.
/// </summary> /// </summary>
/// <param name="te">Tetrimino you want to update on map.</param> /// <param name="te">Tetrimino you want to update on map.</param>
public void UpdateMap(Tetrimino te) public void UpdateMap(Tetrimino te)
{ {
for(int i = 0; i < te.rooms.Length; i++)
{
mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] = te.rooms[i];
}
} }
/// <summary> /// <summary>
/// Display how much time is it remain to fall current tetrimino. /// Display how much time is it remain to fall current tetrimino.
...@@ -177,71 +205,201 @@ public class MapManager : MonoBehaviour { ...@@ -177,71 +205,201 @@ public class MapManager : MonoBehaviour {
{ {
yield return null; yield return null;
} }
/// <summary>
/// Move tetrimino horizontally.
/// </summary>
/// <param name="te"></param>
/// <param name="coord"></param>
public void MoveTetriminoHorizontal(Tetrimino te, Vector3 coord)
{
if (te.rotatedPosition[te.rotatedAngle] > 0 && coord.x < 0)
{
for (int i = 0; i < te.rotatedPosition.Length; i++)
{
if (te.rotatedPosition[i] > 0)
te.rotatedPosition[i] += (int)coord.x;
}
}
else if (te.rotatedPosition[te.rotatedAngle] + Tetrimino.rotationInformation[(int)te.tetriminoType].horizontalLength[te.rotatedAngle] < width && coord.x > 0)
{
for (int i = 0; i < te.rotatedPosition.Length; i++)
{
if (te.rotatedPosition[i] + Tetrimino.rotationInformation[(int)te.tetriminoType].horizontalLength[i] < width)
te.rotatedPosition[i] += (int)coord.x;
}
}
te.mapCoord = new Vector3(te.rotatedPosition[te.rotatedAngle], te.mapCoord.y, te.mapCoord.z);
SetRoomMapCoord(te);
}
/// <summary>
/// Rotate tetrimino.
/// </summary>
/// <param name="te"></param>
/// <param name="i">1 for clockwise, -1 for counter clockwise.</param>
public void TetriminoRotate(Tetrimino te, int direction)
{
if (direction == 1)
{
for (int i = 0; i < te.rooms.Length; i++)
{
Vector3 tempCoord = (te.rooms[i].mapCoord - te.mapCoord) - new Vector3(1.5f, 1.5f, 0);
te.rooms[i].mapCoord = new Vector3(tempCoord.y, -tempCoord.x, tempCoord.z) + new Vector3(1.5f, 1.5f, 0) + te.mapCoord;
}
if (te.rotatedAngle != 3)
te.rotatedAngle++;
else
te.rotatedAngle = 0;
}
else if (direction == -1)
{
for (int i = 0; i < te.rooms.Length; i++)
{
Vector3 tempCoord = (te.rooms[i].mapCoord - te.mapCoord) - new Vector3(1.5f, 1.5f, 0);
te.rooms[i].mapCoord = new Vector3(-tempCoord.y, tempCoord.x, tempCoord.z) + new Vector3(1.5f, 1.5f, 0) + te.mapCoord;
}
if (te.rotatedAngle != 0)
te.rotatedAngle--;
else
te.rotatedAngle = 3;
}
float minX = te.rooms[0].mapCoord.x, minY = te.rooms[0].mapCoord.y;
for (int i = 0; i < te.rooms.Length; i++)
{
if (te.rooms[i].mapCoord.x < minX)
minX = te.rooms[i].mapCoord.x;
if (te.rooms[i].mapCoord.y < minY)
minY = te.rooms[i].mapCoord.y;
}
for (int i = 0; i < te.rooms.Length; i++)
{
te.rooms[i].mapCoord += new Vector3(-(minX - te.mapCoord.x), -(minY - te.mapCoord.y), 0);
te.rooms[i].transform.position = (te.rooms[i].mapCoord - te.mapCoord) * tetrisMapSize + te.transform.position;
}
te.mapCoord = new Vector3(te.rotatedPosition[te.rotatedAngle], te.mapCoord.y, te.mapCoord.z);
}
/// <summary>
/// Move tetrimino as the amount of coord.
/// </summary>
/// <param name="te">Which tetrimino to move</param>
/// <param name="coord">How much will tetrimino move.</param>
public void MoveTetriminoMapCoord(Tetrimino te, Vector3 coord)
{
for (int i = 0; i < te.rooms.Length; i++)
{
te.rooms[i].mapCoord += coord;
}
te.mapCoord += coord;
}
public void TetriminoDown(Tetrimino te)
{
//완성해야됨
/// <summary>
/// Get tetrimino's mapCoord down.
/// </summary>
/// <param name="te">Which tetrimino to move.</param>
public void TetriminoMapCoordDown(Tetrimino te)
{
//controlCurrentTetrimino = false;
while (IsRightTetrimino(currentTetrimino) == 0)
{
Debug.Log(IsRightTetrimino(currentTetrimino));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, -1, 0));
} }
public void GhostDown() Debug.Log(IsRightTetrimino(currentTetrimino));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, 1, 0));
EndTetrimino(currentTetrimino);
//StartCoroutine(TetriminoDown(currentTetrimino));
}
public void EndTetrimino(Tetrimino te)
{ {
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize);
UpdateMap(te);
CreateRoom(currentTetrimino);
DeleteFullRows();
TS.MakeTetrimino();
} }
/*public void TetriminoMove(Tetrimino te) /// <summary>
/// Get tetrimino down.
/// </summary>
/// <param name="te">Which tetrimino's real position move.</param>
public IEnumerator TetriminoDown(Tetrimino te)
{ {
if (Input.GetKeyDown(KeyCode.LeftArrow) && inTetris) while(true)
{ {
te.transform.position += new Vector3(-tetrisMapSize, 0, 0); if(currentTetrimino)
if (IsRightTetrimino(te) != 0) yield return null;
te.transform.position += new Vector3(tetrisMapSize, 0, 0); }
} }
else if (Input.GetKeyDown(KeyCode.RightArrow) && inTetris) public void GhostDown()
{ {
te.transform.position += new Vector3(tetrisMapSize, 0, 0);
if (IsRightTetrimino(te) != 0)
te.transform.position += new Vector3(-tetrisMapSize, 0, 0);
} }
}*/ //완성해야됨
public void TetriminoMove(Tetrimino te)
/// <summary>
/// Press Left arrow/Right arrow to move left/right, Space to drop.
/// </summary>
/// <param name="te">Tetrimino you want to move.</param>
public void TetriminoControl(Tetrimino te)
{
if(Input.GetKeyDown(KeyCode.Space) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
if (Input.GetKeyDown(KeyCode.LeftArrow) && GameManager.gameState == GameManager.GameState.Tetris) TetriminoMapCoordDown(currentTetrimino);
//StartCoroutine(TetriminoDown(currentTetrimino));
}
else if (Input.GetKeyDown(KeyCode.LeftArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
te.mapCoord += new Vector3(-1, 0, 0); MoveTetriminoHorizontal(currentTetrimino, new Vector3(-1, 0, 0));
SetRoomMapCoord(currentTetrimino); /*MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));
if (IsRightTetrimino(te) != 0) if (IsRightTetrimino(te) != 0)
te.mapCoord += new Vector3(1, 0, 0); MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));*/
} }
else if (Input.GetKeyDown(KeyCode.RightArrow) && GameManager.gameState == GameManager.GameState.Tetris) else if (Input.GetKeyDown(KeyCode.RightArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
te.mapCoord += new Vector3(1, 0, 0); MoveTetriminoHorizontal(currentTetrimino, new Vector3(1, 0, 0));
SetRoomMapCoord(currentTetrimino); /*MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
if (IsRightTetrimino(te) != 0) if (IsRightTetrimino(te) != 0)
te.mapCoord += new Vector3(-1, 0, 0); MoveTetriminoMapCoord(te, new Vector3(-1, 0, 0));*/
} }
SetRoomMapCoord(currentTetrimino); else if (Input.GetKeyDown(KeyCode.UpArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{
TetriminoRotate(currentTetrimino, 1);
} }
public void TetriminoRotate(Tetrimino te) else if (Input.GetKeyDown(KeyCode.DownArrow) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
TetriminoRotate(currentTetrimino, -1);
}
} }
public void SetRoomMapCoord(Tetrimino te) public void SetRoomMapCoord(Tetrimino te)
{ {
for (int i = 0; i < te.rooms.Length; i++) for (int i = 0; i < te.rooms.Length; i++)
{ {
te.rooms[i].mapCoord = te.mapCoord + te.rooms[i].transform.localPosition; te.rooms[i].mapCoord = te.mapCoord + (te.rooms[i].transform.localPosition / tetrisMapSize);
} }
} }
public void CreateRoom(Tetrimino te) public void CreateRoom(Tetrimino te)
{ {
for (int i = 0; i < te.rooms.Length; i++) for (int i = 0; i < te.rooms.Length; i++)
{ {
UpdateMap(currentTetrimino);
te.rooms[i].transform.parent = grid; te.rooms[i].transform.parent = grid;
te.rooms[i].transform.localScale = new Vector3(1, 1, 1); te.rooms[i].transform.position += new Vector3(0, 0, -2);
HalfRoom halfRoomUp = Instantiate(halfRoomList[Random.Range(0, halfRoomList.Length)], te.rooms[i].transform.position + new Vector3(0, 12, 0), if (te.rooms[i].itemRoomType != 0) ;
Quaternion.identity, te.rooms[i].transform); else if (te.rooms[i].specialRoomType != Room.SpecialRoomType.Normal)
HalfRoom halfRoomDown = Instantiate(halfRoomList[Random.Range(0, halfRoomList.Length)], te.rooms[i].transform.position + new Vector3(0, 0, 0), Instantiate(specialRoomList[(int)te.rooms[i].specialRoomType], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform);
Quaternion.identity, te.rooms[i].transform); else
Instantiate(normalRoomList[Random.Range(0, normalRoomList.Length)], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform);
} }
Destroy(te.gameObject); Destroy(te.gameObject);
} }
...@@ -249,17 +407,20 @@ public class MapManager : MonoBehaviour { ...@@ -249,17 +407,20 @@ public class MapManager : MonoBehaviour {
/* /*
* Test * Test
* */ * */
void Awake()
public void Test()
{ {
if(Input.GetKeyDown(KeyCode.Alpha0)) Tetrimino.rotationInformation[0].horizontalLength = new int[4] { 1, 4, 1, 4 }; //I
Tetrimino.rotationInformation[1].horizontalLength = new int[4] { 2, 2, 2, 2 }; //O
Tetrimino.rotationInformation[2].horizontalLength = new int[4] { 3, 2, 3, 2 }; //T
Tetrimino.rotationInformation[3].horizontalLength = new int[4] { 2, 3, 2, 3 }; //J
Tetrimino.rotationInformation[4].horizontalLength = new int[4] { 2, 3, 2, 3 }; //L
Tetrimino.rotationInformation[5].horizontalLength = new int[4] { 3, 2, 3, 2 }; //S
Tetrimino.rotationInformation[6].horizontalLength = new int[4] { 3, 2, 3, 2 }; //Z
for (int i = 0; i < tetrisYCoord.Length; i++)
{ {
CreateRoom(currentTetrimino); tetrisYCoord[i] = i * 24;
} }
} }
// Use this for initialization // Use this for initialization
void Start () { void Start () {
...@@ -267,8 +428,11 @@ public class MapManager : MonoBehaviour { ...@@ -267,8 +428,11 @@ public class MapManager : MonoBehaviour {
// Update is called once per frame // Update is called once per frame
void Update() { void Update() {
Test(); if(controlCurrentTetrimino)
//TetriminoMove(currentTetrimino); {
TetriminoControl(currentTetrimino);
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize);
//currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord; //currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord;
} }
}
} }
...@@ -35,7 +35,7 @@ public class Room : MonoBehaviour ...@@ -35,7 +35,7 @@ public class Room : MonoBehaviour
/// <summary> /// <summary>
/// Enum for special room types. /// Enum for special room types.
/// </summary> /// </summary>
public enum SpecialRoomType { Normal, Boss, BothSide, Gold, Amethyst }; public enum SpecialRoomType { Boss, BothSide, Gold, Amethyst, Start, Normal };
/// <summary> /// <summary>
/// Special room types. /// Special room types.
/// </summary> /// </summary>
...@@ -48,10 +48,4 @@ public class Room : MonoBehaviour ...@@ -48,10 +48,4 @@ public class Room : MonoBehaviour
{ {
} }
void Awake()
{
doorInfo = new int[2] { 0, 0 };
}
} }
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
public class HalfRoom : MonoBehaviour { public class RoomInGame : MonoBehaviour {
/// <summary> /// <summary>
/// The enum for door information. /// The enum for door information.
......
...@@ -7,14 +7,14 @@ public class Test : MonoBehaviour { ...@@ -7,14 +7,14 @@ public class Test : MonoBehaviour {
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
var MM = GameObject.FindGameObjectWithTag("MapManager").GetComponent<MapManager>(); var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
var TS = GameObject.FindGameObjectWithTag("TetriminoSpawner").GetComponent<TetriminoSpawner>(); var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
Destroy(MM.currentTetrimino.gameObject); Destroy(MM.currentTetrimino.gameObject);
TS.MakeTetrimino(); TS.MakeTetrimino();
} }
public void SpawnBossTetrimino() public void SpawnBossTetrimino()
{ {
var MM = GameObject.FindGameObjectWithTag("MapManager").GetComponent<MapManager>(); var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
MM.spawnBossTetrimino = true; MM.spawnBossTetrimino = true;
} }
......
...@@ -36,17 +36,22 @@ public class Tetrimino : MonoBehaviour { ...@@ -36,17 +36,22 @@ public class Tetrimino : MonoBehaviour {
/// Each rooms for this tetrimino. /// Each rooms for this tetrimino.
/// </summary> /// </summary>
public Room[] rooms; public Room[] rooms;
/// <summary>
/// Tetrimino rotated angle.
/// </summary>
public int rotatedAngle = 0;
/// <summary>
/// Tetrimino rotated position;
/// </summary>
public int[] rotatedPosition = { 0, 0, 0, 0 };
public struct RotationInformation
{
public int[] horizontalLength;
}
public static RotationInformation[] rotationInformation = new RotationInformation[7];
/* /*
* functions * functions
* */ * */
} }
...@@ -21,11 +21,11 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -21,11 +21,11 @@ public class TetriminoSpawner : MonoBehaviour {
* functions * functions
* */ * */
/// <summary> /// <summary>
/// Make new Tetrimino on top. /// Make new Tetrimino at top.
/// </summary> /// </summary>
public void MakeTetrimino() public void MakeTetrimino()
{ {
var MM = GameObject.FindGameObjectWithTag("MapManager").GetComponent<MapManager>(); var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver) if (!MM.gameOver)
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
...@@ -37,11 +37,43 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -37,11 +37,43 @@ public class TetriminoSpawner : MonoBehaviour {
} }
else else
randomTetrimino = TetriminoRandomizer(); randomTetrimino = TetriminoRandomizer();
//MM.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], MM.tetrisMapCoord + MM.tetrisMapSize * new Vector3(randomPosition, MapManager.realHeight + 1, MM.tetrisMapCoord.z), Quaternion.identity); MM.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], MM.tetrisMapCoord + MM.tetrisMapSize * new Vector3(randomPosition, MapManager.realHeight + 1, MM.tetrisMapCoord.z), Quaternion.identity);
MM.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], MM.tetrisMapCoord + MM.tetrisMapSize * new Vector3(0, 0, 0), Quaternion.identity); MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize;
MM.SetRoomMapCoord(MM.currentTetrimino);
MM.MakeTetriminoRightPlace(MM.currentTetrimino); MM.MakeTetriminoRightPlace(MM.currentTetrimino);
for(int i = 0; i < MM.currentTetrimino.rotatedPosition.Length;i++)
{
if (Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i] + MM.currentTetrimino.mapCoord.x > MapManager.width)
MM.currentTetrimino.rotatedPosition[i] = MapManager.width - Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i];
else
MM.currentTetrimino.rotatedPosition[i] = (int)MM.currentTetrimino.mapCoord.x;
}
MM.controlCurrentTetrimino = true;
}
}
/// <summary>
/// Make initial Tetrimino at bottom.
/// </summary>
public void MakeInitialTetrimino()
{
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver)
{
int randomPosition = Random.Range(0, MapManager.width);
int randomTetrimino = TetriminoRandomizer();
MM.currentTetrimino = Instantiate(tetriminoes[randomTetrimino], MM.tetrisMapCoord + MM.tetrisMapSize * new Vector3(randomPosition, 0, MM.tetrisMapCoord.z), Quaternion.identity);
MM.startRoom = MM.currentTetrimino.rooms[Random.Range(0, MM.currentTetrimino.rooms.Length)];
MM.startRoom.specialRoomType = Room.SpecialRoomType.Start;
MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize; MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize;
MM.SetRoomMapCoord(MM.currentTetrimino); MM.SetRoomMapCoord(MM.currentTetrimino);
MM.MakeTetriminoRightPlace(MM.currentTetrimino);
for (int i = 0; i < MM.currentTetrimino.rooms.Length; i++)
{
MM.currentTetrimino.transform.position = MM.currentTetrimino.mapCoord * MM.tetrisMapSize + MM.tetrisMapCoord;
}
MM.UpdateMap(MM.currentTetrimino);
MM.CreateRoom(MM.currentTetrimino);
MakeTetrimino();
} }
} }
...@@ -75,7 +107,7 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -75,7 +107,7 @@ public class TetriminoSpawner : MonoBehaviour {
// Use this for initialization // Use this for initialization
void Start () { void Start () {
MakeTetrimino();
} }
// Update is called once per frame // Update is called once per frame
......
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