Commit 5a99a028 authored by 18손재민's avatar 18손재민

Merge remote-tracking branch 'origin/item'

# Conflicts:
#	Assets/Scenes/PlayScene.unity
#	Assets/Scripts/EffectManager.cs
#	Assets/Scripts/Item/Addons/SmallLens.cs
#	Assets/Scripts/Item/IPlayerInteraction.cs
#	Assets/Scripts/Item/InventoryManager.cs
#	Assets/Scripts/UI/In-game UI/LifeStoneScript/LifeStoneManager.cs
parents 2a3d3363 9364edec
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...@@ -52,7 +52,10 @@ public class AttackProperty : MonoBehaviour { ...@@ -52,7 +52,10 @@ public class AttackProperty : MonoBehaviour {
tmpBounds = col.bounds; tmpBounds = col.bounds;
if (!tmpBounds.Equals(new Bounds())) if (!tmpBounds.Equals(new Bounds()))
{
effectManager.StartEffect(0, tmpBounds, collision.bounds); effectManager.StartEffect(0, tmpBounds, collision.bounds);
effectManager.StartNumber(attackCombo[attackCombo.Length - 1] - 'A', tmpBounds, collision.bounds, curAttack.damage);
}
} }
if (projectileType == 1 && (vanishLayer == (vanishLayer | 1 << collision.gameObject.layer))) if (projectileType == 1 && (vanishLayer == (vanishLayer | 1 << collision.gameObject.layer)))
......
...@@ -179,6 +179,8 @@ public class Enemy : MonoBehaviour { ...@@ -179,6 +179,8 @@ public class Enemy : MonoBehaviour {
{ {
Invisible = true; Invisible = true;
animator.SetTrigger("DeadTrigger"); animator.SetTrigger("DeadTrigger");
StopCoroutine("OnFire");
GetComponent<SpriteRenderer>().color = Color.white;
return; return;
} }
...@@ -205,6 +207,7 @@ public class Enemy : MonoBehaviour { ...@@ -205,6 +207,7 @@ public class Enemy : MonoBehaviour {
break; break;
} }
} }
animator.SetTrigger("TrackTrigger");
} }
public void GetDamaged(float damage) public void GetDamaged(float damage)
...@@ -269,21 +272,29 @@ public class Enemy : MonoBehaviour { ...@@ -269,21 +272,29 @@ public class Enemy : MonoBehaviour {
{ {
fireDuration = duration; fireDuration = duration;
float dotGap = 1.0f; float dotGap = 1.0f;
while(true)
while (true)
{ {
yield return new WaitForSeconds(dotGap); for(float timer = 0; timer < dotGap; timer += Time.deltaTime)
{
GetComponent<SpriteRenderer>().color = new Color(1f, 0.5f + 0.5f * timer / dotGap, 0.5f + 0.5f * timer / dotGap);
yield return null;
}
fireDuration -= dotGap; fireDuration -= dotGap;
if (fireDuration < 0.0f) { if (fireDuration < 0.0f) {
fireDuration = 0.0f; fireDuration = 0.0f;
break; break;
} }
GetDamaged(lifeStoneManager.lifeStoneRowNum * 3); GetDamaged(lifeStoneManager.lifeStoneRowNum * 0.3f);
EffectManager.Instance.StartNumber(0, gameObject.transform.parent.position, lifeStoneManager.lifeStoneRowNum * 0.3f);
} }
debuffState[(int)EnemyDebuffCase.Fire] = DebuffState.Off; debuffState[(int)EnemyDebuffCase.Fire] = DebuffState.Off;
GetComponent<SpriteRenderer>().color = Color.white;
} }
IEnumerator OnIce(float duration) IEnumerator OnIce(float duration)
{ {
GetComponent<SpriteRenderer>().color = new Color(0.5f,0.5f,1f);
ChangeVelocityX_lock(0.0f, new bool[] { }); ChangeVelocityX_lock(0.0f, new bool[] { });
KnockbackLock = true; KnockbackLock = true;
animator.SetTrigger("StunnedTrigger"); animator.SetTrigger("StunnedTrigger");
...@@ -326,6 +337,7 @@ public class Enemy : MonoBehaviour { ...@@ -326,6 +337,7 @@ public class Enemy : MonoBehaviour {
{ {
case EnemyDebuffCase.Ice: case EnemyDebuffCase.Ice:
StopCoroutine("OnIce"); StopCoroutine("OnIce");
GetComponent<SpriteRenderer>().color = Color.white;
KnockbackLock = false; KnockbackLock = false;
animator.speed = 1.0f; animator.speed = 1.0f;
animator.SetTrigger("DisableStunTrigger"); animator.SetTrigger("DisableStunTrigger");
......
...@@ -65,7 +65,19 @@ public class PlayerAttack : MonoBehaviour { ...@@ -65,7 +65,19 @@ public class PlayerAttack : MonoBehaviour {
public void SetComboText() public void SetComboText()
{ {
comboUI.SetCombo(comboArray); bool comboFail = true;
List<Item> itemList = inventoryManager.itemList;
foreach (Item item in itemList)
for (int i = 0; i < item.skillNum; i++)
if (comboArray.Equals(item.combo[i]))
comboFail = false;
if (CheckLongerCombo()) comboFail = false;
if (comboArray.Length == 1) comboFail = false;
comboUI.SetCombo(comboArray, comboFail);
} }
public void SetTimeText(float fullTime, float currentTime) public void SetTimeText(float fullTime, float currentTime)
...@@ -153,7 +165,7 @@ public class PlayerAttack : MonoBehaviour { ...@@ -153,7 +165,7 @@ public class PlayerAttack : MonoBehaviour {
if (playerController.playerState != PlayerState.GoingUp && playerController.playerState != PlayerState.GoingDown) if (playerController.playerState != PlayerState.GoingUp && playerController.playerState != PlayerState.GoingDown)
GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Clamp(GetComponent<Rigidbody2D>().velocity.x, -0.5f, 0.5f),GetComponent<Rigidbody2D>().velocity.y); GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Clamp(GetComponent<Rigidbody2D>().velocity.x, -0.5f, 0.5f),GetComponent<Rigidbody2D>().velocity.y);
playerController.playerState = PlayerState.Attack; playerController.playerState = PlayerState.Attack;
if (!CheckLongerCombo()) comboArray = comboArray[comboArray.Length - 1] + "";
} }
bool CheckLongerCombo() bool CheckLongerCombo()
......
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
public class EffectManager : Singleton<EffectManager> { public class EffectManager : Singleton<EffectManager> {
public GameObject effectPrefab; public GameObject effectPrefab;
public GameObject numberPrefab;
public GameObject numberCanvasPrefab;
GameObject[] effectArray; GameObject[] effectArray;
GameObject[] numberArray;
GameObject numberCanvas;
protected EffectManager() { } protected EffectManager() { }
private void Awake() private void Awake()
{ {
numberCanvas = Instantiate(numberCanvasPrefab);
effectArray = new GameObject[20]; effectArray = new GameObject[20];
for (int i = 0; i < effectArray.Length; i++) for (int i = 0; i < effectArray.Length; i++)
{ {
effectArray[i] = Instantiate(effectPrefab,transform); effectArray[i] = Instantiate(effectPrefab, transform);
effectArray[i].SetActive(false); effectArray[i].SetActive(false);
} }
numberArray = new GameObject[30];
for (int i = 0; i < numberArray.Length; i++)
{
numberArray[i] = Instantiate(numberPrefab, numberCanvas.transform);
numberArray[i].SetActive(false);
}
} }
public bool StartEffect(int type, Bounds bound1, Bounds bound2) public bool StartEffect(int type, Bounds bound1, Bounds bound2)
{ {
for (int i = 0; i < effectArray.Length; i++) foreach (GameObject obj in effectArray)
{
if(!obj.activeSelf)
{
obj.transform.position = GenerateRandomPosition(bound1, bound2);
obj.SetActive(true);
obj.GetComponent<Animator>().SetTrigger("start");
return true;
}
}
return false;
}
/// <summary>
/// generate number effect
/// </summary>
/// <param name="type">0: A, 1: B, 2: C, 3: PlayerHit</param>
/// <param name="bound1"></param>
/// <param name="bound2"></param>
/// <returns></returns>
public bool StartNumber(int type, Bounds bound1, Bounds bound2, float damage)
{
return StartNumber(type, GenerateRandomPosition(bound1, bound2), damage);
}
public bool StartNumber(int type, Vector3 pos, float damage)
{
Color[] typeColor = new Color[4] { new Color(1, 0, 0), new Color(0, 0, 1), new Color(0, 1, 0), new Color(1, 0, 1) };
foreach (GameObject obj in numberArray)
{ {
if(!effectArray[i].activeSelf) if (!obj.activeSelf)
{ {
effectArray[i].transform.position = GenerateRandomPosition(bound1, bound2); obj.GetComponent<Text>().text = ((int)Mathf.Round(damage)).ToString();
effectArray[i].SetActive(true); obj.GetComponent<Text>().color = typeColor[type];
effectArray[i].GetComponent<Animator>().SetTrigger("start"); obj.transform.position = pos;
obj.SetActive(true);
StartCoroutine(NumberFadeOut(obj));
return true; return true;
} }
} }
return false; return false;
} }
IEnumerator NumberFadeOut(GameObject obj)
{
float popAngle = Random.Range(45f, 135f) * Mathf.Deg2Rad;
float velocity = 0.8f;
float accel = -0.4f;
Vector3 direction = new Vector3(Mathf.Cos(popAngle), Mathf.Sin(popAngle), 0);
for (float timer = 0f; timer < 0.5f; timer += Time.deltaTime)
{
obj.transform.Translate(direction * velocity * Time.deltaTime);
velocity += accel * Time.deltaTime;
obj.GetComponent<Text>().color -= new Color(0, 0, 0, 2f * Time.deltaTime);
yield return null;
}
obj.SetActive(false);
}
Vector3 GenerateRandomPosition(Bounds bound1, Bounds bound2) Vector3 GenerateRandomPosition(Bounds bound1, Bounds bound2)
{ {
float[] x = new float[4] { bound1.center.x - bound1.extents.x, bound1.center.x + bound1.extents.x, bound2.center.x - bound2.extents.x, bound2.center.x + bound2.extents.x }; float[] x = new float[4] { bound1.center.x - bound1.extents.x, bound1.center.x + bound1.extents.x, bound2.center.x - bound2.extents.x, bound2.center.x + bound2.extents.x };
......
...@@ -97,6 +97,7 @@ public class GameManager : Singleton<GameManager> { ...@@ -97,6 +97,7 @@ public class GameManager : Singleton<GameManager> {
if(gameState == GameState.Ingame) if(gameState == GameState.Ingame)
{ {
inventoryCanvas.gameObject.SetActive(true); inventoryCanvas.gameObject.SetActive(true);
InventoryManager.Instance.SetOnPosition();
gameState = GameState.Inventory; gameState = GameState.Inventory;
} }
else if(gameState == GameState.Inventory) else if(gameState == GameState.Inventory)
......
...@@ -70,6 +70,7 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra ...@@ -70,6 +70,7 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra
{ {
if (eventData.button == PointerEventData.InputButton.Right) if (eventData.button == PointerEventData.InputButton.Right)
{ {
ui.SetAddonInfo();
if (num < 9) if (num < 9)
{ {
int type = (int)manager.addonList[num].type; int type = (int)manager.addonList[num].type;
...@@ -82,7 +83,6 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra ...@@ -82,7 +83,6 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra
} }
else else
manager.DetachAddon(ui.selectedItem, (AddonType)(num - 9)); manager.DetachAddon(ui.selectedItem, (AddonType)(num - 9));
manager.SetOnPosition();
} }
} }
......
...@@ -12,9 +12,9 @@ public class BlacksmithsBrooch : Addon ...@@ -12,9 +12,9 @@ public class BlacksmithsBrooch : Addon
id = 9; name = "대장장이의 브롯치"; id = 9; name = "대장장이의 브롯치";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Prop; type = AddonType.Prop;
sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/blacksmith's brooch");
highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/blacksmith's brooch_border");
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(65, 80);
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -12,9 +12,9 @@ public class CoollyPride : Addon ...@@ -12,9 +12,9 @@ public class CoollyPride : Addon
id = 10; name = "차갑게 식은 긍지"; id = 10; name = "차갑게 식은 긍지";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Theory; type = AddonType.Theory;
sprite = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/coolly pride");
highlight = Resources.Load<Sprite>("Sprites/Addons/Coolly Pride"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/coolly pride_border");
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(55, 80);
addonDescription = "꺼지지 않을 것 처럼 타올랐지만, 이제는 완전히 식어버린 차숀의 긍지."; addonDescription = "꺼지지 않을 것 처럼 타올랐지만, 이제는 완전히 식어버린 차숀의 긍지.";
addonInfo = "기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다."; addonInfo = "기본 피해량이 4 미만이면 적을 2초간 빙결시킵니다.";
} }
......
...@@ -12,9 +12,9 @@ public class DesignofRagur : Addon ...@@ -12,9 +12,9 @@ public class DesignofRagur : Addon
id = 26; name = "라거의 문양"; id = 26; name = "라거의 문양";
quality = ItemQuality.Superior; quality = ItemQuality.Superior;
type = AddonType.Prop; type = AddonType.Prop;
sprite = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/design of ragur");
highlight = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/design of ragur_border");
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(70, 80);
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -12,9 +12,9 @@ public class FeatherofRheA : Addon ...@@ -12,9 +12,9 @@ public class FeatherofRheA : Addon
id = 21; name = "레아의 깃털"; id = 21; name = "레아의 깃털";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Matter; type = AddonType.Matter;
sprite = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/feather of rhea"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/feather of rhea_border"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(77.5f, 77.5f);
} }
public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageMultiplier(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
......
...@@ -12,9 +12,9 @@ public class GlowingHerb : Addon ...@@ -12,9 +12,9 @@ public class GlowingHerb : Addon
id = 14; name = "이글거리는 약초"; id = 14; name = "이글거리는 약초";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Matter; type = AddonType.Matter;
sprite = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/glowing herb"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/Glowing Herb"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/glowing herb_border"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(77.5f, 75);
addonDescription = "활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다. - 하부 료진"; addonDescription = "활활 타오르며 매콤한 맛이 날 것 같지만 평범하게 쓰다. - 하부 료진";
addonInfo = "타격시 적을 3초간 화상 상태로 만듭니다."; addonInfo = "타격시 적을 3초간 화상 상태로 만듭니다.";
} }
......
...@@ -13,8 +13,8 @@ public class Gluttony : Addon ...@@ -13,8 +13,8 @@ public class Gluttony : Addon
id = 17; name = "식탐"; id = 17; name = "식탐";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Theory; type = AddonType.Theory;
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/gluttony"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/gluttony_border"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
lifeStoneManager = LifeStoneManager.Instance; lifeStoneManager = LifeStoneManager.Instance;
addonDescription = "식욕은 누구에게나 존재한다. - 토미 다라바."; addonDescription = "식욕은 누구에게나 존재한다. - 토미 다라바.";
......
...@@ -12,9 +12,9 @@ public class JanusCoin : Addon ...@@ -12,9 +12,9 @@ public class JanusCoin : Addon
id = 24; name = "야누스의 동전"; id = 24; name = "야누스의 동전";
quality = ItemQuality.Superior; quality = ItemQuality.Superior;
type = AddonType.Prop; type = AddonType.Prop;
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/janus coin");
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/janus coin_border");
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(75, 80);
} }
public override float DamageFinalAdder(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo) public override float DamageFinalAdder(PlayerAttackInfo attackInfo, Enemy enemyInfo, string combo)
{ {
......
...@@ -12,8 +12,8 @@ public class Sandbag : Addon ...@@ -12,8 +12,8 @@ public class Sandbag : Addon
id = 29; name = "모래 주머니"; id = 29; name = "모래 주머니";
quality = ItemQuality.Superior; quality = ItemQuality.Superior;
type = AddonType.Prop; type = AddonType.Prop;
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/sandbag"); ;
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/sandbag_border"); ;
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(80, 80);
} }
public override void OtherEffect(string combo) public override void OtherEffect(string combo)
......
...@@ -12,9 +12,9 @@ public class SmallLens : Addon ...@@ -12,9 +12,9 @@ public class SmallLens : Addon
id = 18; name = "소형 렌즈"; id = 18; name = "소형 렌즈";
quality = ItemQuality.Ordinary; quality = ItemQuality.Ordinary;
type = AddonType.Component; type = AddonType.Component;
sprite = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; sprite = Resources.Load<Sprite>("Sprites/Addons/small lens");
highlight = Resources.Load<Sprite>("Sprites/Addons/parchment piece"); ; highlight = Resources.Load<Sprite>("Sprites/Addons/small lens_border");
sizeInventory = new Vector2(80, 80); sizeInventory = new Vector2(72.5f, 77.5f);
} }
public override void OtherEffect(string combo) public override void OtherEffect(string combo)
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IPlayerInteraction { public interface IPlayerInteraction {
void HighlightSwitch(bool enabled); void HighlightSwitch(bool enabled);
void Apply(); void Apply();
} }
...@@ -20,11 +20,6 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -20,11 +20,6 @@ public class InventoryManager : Singleton<InventoryManager> {
{ {
player = GameManager.Instance.player; player = GameManager.Instance.player;
SetPool(); SetPool();
ItemInstantiate("Dagger", player.transform.position, 0f);
AddonInstantiate("ParchmentPiece", player.transform.position, 0f);
AddonInstantiate("Gluttony", player.transform.position, 0f);
ItemInstantiate("Bow", player.transform.position, 0f);
StartCoroutine(TestCoroutine()); StartCoroutine(TestCoroutine());
} }
/// <summary> /// <summary>
...@@ -40,17 +35,10 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -40,17 +35,10 @@ public class InventoryManager : Singleton<InventoryManager> {
itemPool[0].Add("Bow"); itemPool[0].Add("Bow");
itemPool[0].Add("Dagger"); itemPool[0].Add("Dagger");
//itemPool[1].Add("ExplosionGloves");
itemPool[1].Add("Baculus"); //itemPool[2].Add("Ksanife");
itemPool[1].Add("BambooSpear");
itemPool[1].Add("ChainSickle");
itemPool[1].Add("ExplosionGloves");
itemPool[1].Add("Festo");
itemPool[1].Add("FrostShield");
itemPool[2].Add("Ksanife");
itemPool[2].Add("MeteorSword");
itemPool[2].Add("Morgenstern");
//itemPool[3].Add(""); //itemPool[3].Add("");
...@@ -90,8 +78,30 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -90,8 +78,30 @@ public class InventoryManager : Singleton<InventoryManager> {
} }
IEnumerator TestCoroutine() IEnumerator TestCoroutine()
{ {
yield return new WaitForSeconds(1.5f); ; ItemInstantiate(ItemQuality.Study, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
ItemInstantiate(ItemQuality.Study, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Study, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Study, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Ordinary, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Ordinary, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Ordinary, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Ordinary, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Ordinary, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Superior, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Superior, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
AddonInstantiate(ItemQuality.Superior, player.transform.position, 1f);
yield return new WaitForSeconds(0.3f);
} }
IEnumerator PopoutCoroutine(GameObject obj) IEnumerator PopoutCoroutine(GameObject obj)
...@@ -132,6 +142,14 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -132,6 +142,14 @@ public class InventoryManager : Singleton<InventoryManager> {
{ {
return ItemInstantiate(itemPool[(int)quality][0], pos, popoutStrength); return ItemInstantiate(itemPool[(int)quality][0], pos, popoutStrength);
} }
else if (addonPool[(int)quality].Count > 0)
{
return AddonInstantiate(quality, pos, popoutStrength);
}
else if(quality != ItemQuality.Study)
{
return ItemInstantiate(quality - 1, pos, popoutStrength);
}
return null; return null;
} }
/// <summary> /// <summary>
...@@ -193,8 +211,15 @@ public class InventoryManager : Singleton<InventoryManager> { ...@@ -193,8 +211,15 @@ public class InventoryManager : Singleton<InventoryManager> {
{ {
if (addonPool[(int)quality].Count > 0) if (addonPool[(int)quality].Count > 0)
{ {
GameObject tmpItem = AddonInstantiate(addonPool[(int)quality][0], pos, popoutStrength); return AddonInstantiate(addonPool[(int)quality][0], pos, popoutStrength);
return tmpItem; }
else if (itemPool[(int)quality].Count > 0)
{
return ItemInstantiate(quality, pos, popoutStrength);
}
else if (quality != ItemQuality.Study)
{
return AddonInstantiate(quality - 1, pos, popoutStrength);
} }
return null; return null;
} }
......
...@@ -58,6 +58,7 @@ public class InventoryUI : MonoBehaviour { ...@@ -58,6 +58,7 @@ public class InventoryUI : MonoBehaviour {
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
infoAddonsFrame[i].GetComponent<Image>().sprite = infoAddonType[i]; infoAddonsFrame[i].GetComponent<Image>().sprite = infoAddonType[i];
infoAddonsFrame[i].transform.position = infoAddonSpace[i].transform.position;
infoAddonsFrame[i].SetActive(false); infoAddonsFrame[i].SetActive(false);
infoAddons[i] = Instantiate(addonPrefab, infoAddonsFrame[i].transform.Find("AddonCell").position, Quaternion.identity, transform); infoAddons[i] = Instantiate(addonPrefab, infoAddonsFrame[i].transform.Find("AddonCell").position, Quaternion.identity, transform);
infoAddons[i].GetComponent<AddonDrag>().num = 9 + i; infoAddons[i].GetComponent<AddonDrag>().num = 9 + i;
...@@ -115,6 +116,7 @@ public class InventoryUI : MonoBehaviour { ...@@ -115,6 +116,7 @@ public class InventoryUI : MonoBehaviour {
public void SetOnPosition(List<Item> itemList, List<Addon> addonList) public void SetOnPosition(List<Item> itemList, List<Addon> addonList)
{ {
SetAddonInfo();
for(int i=0; i<itemList.Count; i++) for(int i=0; i<itemList.Count; i++)
{ {
items[i].transform.position = itemCell[i].transform.position; items[i].transform.position = itemCell[i].transform.position;
...@@ -162,7 +164,7 @@ public class InventoryUI : MonoBehaviour { ...@@ -162,7 +164,7 @@ public class InventoryUI : MonoBehaviour {
comboChars[i, j].GetComponent<Image>().sprite = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<Image>().sprite; comboChars[i, j].GetComponent<Image>().sprite = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<Image>().sprite;
comboChars[i, j].GetComponent<RectTransform>().sizeDelta = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<RectTransform>().sizeDelta; comboChars[i, j].GetComponent<RectTransform>().sizeDelta = comboCharPrefab[itemList[selectedItem].combo[i][j] - 'A'].GetComponent<RectTransform>().sizeDelta;
comboChars[i, j].GetComponent<RectTransform>().localPosition = new Vector3(tmpx, 0, 0); comboChars[i, j].GetComponent<RectTransform>().localPosition = new Vector3(tmpx, 0, 0);
tmpx = comboChars[i, j].GetComponent<RectTransform>().sizeDelta.x + pixelBetweenChar; tmpx += comboChars[i, j].GetComponent<RectTransform>().sizeDelta.x + pixelBetweenChar;
comboNameFrame[i].GetComponent<Text>().text = itemList[selectedItem].comboName[i]; comboNameFrame[i].GetComponent<Text>().text = itemList[selectedItem].comboName[i];
} }
else else
......
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.UI
{
public class CustomOutline : Shadow
{
[Range(0, 15)]
public float m_size = 3.0f;
public bool glintEffect;
[RangeAttribute(0, 5)]
public int glintVertex = 0;
[RangeAttribute(0, 3)]
public int glintWidth = 0;
public Color glintColor;
public override void ModifyMesh(VertexHelper vh)
{
if (!IsActive())
return;
var verts = new List<UIVertex>();
vh.GetUIVertexStream(verts);
var neededCpacity = verts.Count * 5;
if (verts.Capacity < neededCpacity)
verts.Capacity = neededCpacity;
if (glintEffect)
{
for (int i = 0; i < verts.Count; i++)
{
UIVertex item = verts[i];
for (int j = -glintWidth; j <= glintWidth; j++)
{
if (i % 6 == Mathf.Repeat(glintVertex + j, 6))
item.color = glintColor;
}
verts[i] = item;
}
}
Vector2 m_effectDistance = new Vector2(m_size, m_size);
var start = 0;
var end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, m_effectDistance.x, m_effectDistance.y);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, m_effectDistance.x, -m_effectDistance.y);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, -m_effectDistance.x, m_effectDistance.y);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, -m_effectDistance.x, -m_effectDistance.y);
//////////////////////////////
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, 0, m_effectDistance.y * 1.5f);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, m_effectDistance.x * 1.5f, 0);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, -m_effectDistance.x * 1.5f, 0);
start = end;
end = verts.Count;
ApplyShadowZeroAlloc(verts, effectColor, start, verts.Count, 0, -m_effectDistance.y * 1.5f);
vh.Clear();
vh.AddUIVertexTriangleStream(verts);
}
}
}
\ No newline at end of file
fileFormatVersion: 2
guid: 5751eb454a8c4cf40b6dae2b7f6dbbfc
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
...@@ -11,6 +11,7 @@ public class ComboUI : MonoBehaviour { ...@@ -11,6 +11,7 @@ public class ComboUI : MonoBehaviour {
public GameObject charPrefab; public GameObject charPrefab;
public Sprite[] normalCombo = new Sprite[3]; public Sprite[] normalCombo = new Sprite[3];
public Sprite[] comboCancel = new Sprite[3];
public float charSpaceR; public float charSpaceR;
...@@ -41,10 +42,11 @@ public class ComboUI : MonoBehaviour { ...@@ -41,10 +42,11 @@ public class ComboUI : MonoBehaviour {
} }
public void SetCombo(string combo) public void SetCombo(string combo, bool comboFail)
{ {
for(int i=0; i<8; i++) for(int i=0; i<8; i++)
{ {
if(combo.Length <= i && currentCombo.Length <= i) if(combo.Length <= i && currentCombo.Length <= i)
{ {
break; break;
...@@ -55,7 +57,8 @@ public class ComboUI : MonoBehaviour { ...@@ -55,7 +57,8 @@ public class ComboUI : MonoBehaviour {
} }
else else
{ {
Sprite currentSprite = normalCombo[combo[i] - 'A']; Sprite currentSprite = i == combo.Length - 1 && comboFail? comboCancel[combo[i] - 'A']:normalCombo[combo[i] - 'A'];
charObj[i].SetActive(true); charObj[i].SetActive(true);
charObj[i].GetComponent<Image>().sprite = currentSprite; charObj[i].GetComponent<Image>().sprite = currentSprite;
charObj[i].GetComponent<RectTransform>().sizeDelta = new Vector2( charObj[i].GetComponent<RectTransform>().sizeDelta = new Vector2(
......
...@@ -62,6 +62,8 @@ public class LifeStoneManager : Singleton<LifeStoneManager> { ...@@ -62,6 +62,8 @@ public class LifeStoneManager : Singleton<LifeStoneManager> {
public float popoutStrengthMultiplier; public float popoutStrengthMultiplier;
public float popoutTime; public float popoutTime;
bool stoneCut;
void Start () { void Start () {
lifeStoneUI.transform.position = new Vector3(lifeStoneLocation.x, lifeStoneLocation.y, 0); lifeStoneUI.transform.position = new Vector3(lifeStoneLocation.x, lifeStoneLocation.y, 0);
frameSuper.GetComponent<LifeStoneFrame>().Init(frameSuper.transform, standardImage, lifeStoneRowNum, lifeStoneSize, sprites, frameBorder); frameSuper.GetComponent<LifeStoneFrame>().Init(frameSuper.transform, standardImage, lifeStoneRowNum, lifeStoneSize, sprites, frameBorder);
...@@ -342,20 +344,26 @@ public class LifeStoneManager : Singleton<LifeStoneManager> { ...@@ -342,20 +344,26 @@ public class LifeStoneManager : Singleton<LifeStoneManager> {
for (int pj = 0; pj < pSize.y; pj++) for (int pj = 0; pj < pSize.y; pj++)
{ {
if (selectedRow + pj >= lifeStoneRowNum) if (cutRow == pSize.y && selectedRow + pj >= lifeStoneRowNum)
{ {
cutRow = pj; cutRow = pj;
break; //break;
} }
for (int pi = 0; pi < pSize.x; pi++) for (int pi = 0; pi < pSize.x; pi++)
if (pFill[pj * pSize.x + pi] != ' ') if (pFill[pj * pSize.x + pi] != ' ')
{ {
int xtmp = selectedCol + pi, ytmp = selectedRow + pj; int xtmp = selectedCol + pi, ytmp = selectedRow + pj;
lifeStoneArray[ytmp, xtmp] = pFill[pj * pSize.x + pi] - 'A' + 1; GameObject tmpObj;
lifeStoneUnit[ytmp, xtmp] = Instantiate(lifeUnitPrefab, stoneSuper.transform); tmpObj = Instantiate(lifeUnitPrefab, stoneSuper.transform);
lifeStoneUnit[ytmp, xtmp].GetComponent<LifeUnitInFrame>().Init( if (pj < cutRow)
lifeStoneArray[ytmp, xtmp], {
lifeStoneArray[ytmp, xtmp] = pFill[pj * pSize.x + pi] - 'A' + 1;
lifeStoneUnit[ytmp, xtmp] = tmpObj;
}
tmpObj.GetComponent<LifeUnitInFrame>().Init(
pFill[pj * pSize.x + pi] - 'A' + 1,
lifeStoneSize, lifeStoneSize,
new Vector2Int(xtmp, ytmp), new Vector2Int(xtmp, ytmp),
new Vector2Int(xtmp, lifeStoneRowNum + pj), new Vector2Int(xtmp, lifeStoneRowNum + pj),
...@@ -365,37 +373,53 @@ public class LifeStoneManager : Singleton<LifeStoneManager> { ...@@ -365,37 +373,53 @@ public class LifeStoneManager : Singleton<LifeStoneManager> {
vibration = 0; vibration = 0;
} }
} }
stoneCut = false;
if (cutRow < pSize.y) if (cutRow < pSize.y)
{ {
char[] chFill = pFill.ToCharArray(); StartCoroutine(CutCoroutine(cutRow, pSize, pFill));
for (int i = 0; i < pSize.x; i++) }
return true;
}
public void StoneCutStart()
{
stoneCut = true;
}
IEnumerator CutCoroutine(int cutRow, Vector2Int pSize, string pFill)
{
while (!stoneCut)
{
yield return null;
}
char[] chFill = pFill.ToCharArray();
for (int i = 0; i < pSize.x; i++)
{
Queue<Vector2Int> queue = new Queue<Vector2Int>();
char[] newFill = new char[pSize.x * (pSize.y - cutRow)];
for (int t = 0; t < pSize.x * (pSize.y - cutRow); t++) newFill[t] = ' ';
if (chFill[cutRow * pSize.x + i] != ' ')
{ {
Queue<Vector2Int> queue = new Queue<Vector2Int>(); queue.Enqueue(new Vector2Int(i, cutRow));
char[] newFill = new char[pSize.x * (pSize.y - cutRow)]; while (queue.Count > 0)
for (int t = 0; t < pSize.x * (pSize.y - cutRow); t++) newFill[t] = ' ';
if (chFill[cutRow * pSize.x + i] != ' ')
{ {
queue.Enqueue(new Vector2Int(i, cutRow)); Vector2Int vtmp = queue.Dequeue();
while (queue.Count > 0) newFill[(vtmp.y - cutRow) * pSize.x + vtmp.x] = chFill[vtmp.y * pSize.x + vtmp.x];
{ chFill[vtmp.y * pSize.x + vtmp.x] = ' ';
Vector2Int vtmp = queue.Dequeue(); if (vtmp.x + 1 < pSize.x && chFill[vtmp.y * pSize.x + (vtmp.x + 1)] != ' ') queue.Enqueue(new Vector2Int(vtmp.x + 1, vtmp.y));
newFill[(vtmp.y - cutRow) * pSize.x + vtmp.x] = chFill[vtmp.y * pSize.x + vtmp.x]; if (vtmp.x - 1 >= 0 && chFill[vtmp.y * pSize.x + (vtmp.x - 1)] != ' ') queue.Enqueue(new Vector2Int(vtmp.x - 1, vtmp.y));
chFill[vtmp.y * pSize.x + vtmp.x] = ' '; if (vtmp.y + 1 < pSize.y && chFill[(vtmp.y + 1) * pSize.x + vtmp.x] != ' ') queue.Enqueue(new Vector2Int(vtmp.x, vtmp.y + 1));
if (vtmp.x + 1 < pSize.x && chFill[ vtmp.y * pSize.x + (vtmp.x + 1)] != ' ') queue.Enqueue(new Vector2Int(vtmp.x + 1, vtmp.y )); if (vtmp.y - 1 >= cutRow && chFill[(vtmp.y - 1) * pSize.x + vtmp.x] != ' ') queue.Enqueue(new Vector2Int(vtmp.x, vtmp.y - 1));
if (vtmp.x - 1 >= 0 && chFill[ vtmp.y * pSize.x + (vtmp.x - 1)] != ' ') queue.Enqueue(new Vector2Int(vtmp.x - 1, vtmp.y ));
if (vtmp.y + 1 < pSize.y && chFill[(vtmp.y + 1) * pSize.x + vtmp.x ] != ' ') queue.Enqueue(new Vector2Int(vtmp.x , vtmp.y + 1));
if (vtmp.y - 1 >= cutRow && chFill[(vtmp.y - 1) * pSize.x + vtmp.x ] != ' ') queue.Enqueue(new Vector2Int(vtmp.x , vtmp.y - 1));
}
InstantiateDroppedLifeStone(CreateLifeStoneInfo(
new LifeStoneInfo(new Vector2Int(pSize.x, pSize.y - cutRow), new string(newFill))),
GameManager.Instance.player.transform.position + new Vector3(droppedLifeStonePrefab.GetComponent<DroppedLifeStone>().unitSprite.GetComponent<SpriteRenderer>().bounds.size.x * i,0,0),
1f);
} }
InstantiateDroppedLifeStone(CreateLifeStoneInfo(
new LifeStoneInfo(new Vector2Int(pSize.x, pSize.y - cutRow), new string(newFill))),
GameObject.Find("Player").transform.position + new Vector3(droppedLifeStonePrefab.GetComponent<DroppedLifeStone>().unitSprite.GetComponent<SpriteRenderer>().bounds.size.x * i, 0, 0),
1f);
} }
} }
return true; }
}
/// <summary> /// <summary>
/// count lifestoneunit in lifestoneframe by type /// count lifestoneunit in lifestoneframe by type
......
...@@ -61,11 +61,11 @@ public class LifeUnitInFrame : MonoBehaviour { ...@@ -61,11 +61,11 @@ public class LifeUnitInFrame : MonoBehaviour {
float fadeTime = 0.3f; float fadeTime = 0.3f;
while (alpha <= 1f) while (alpha <= 1f)
{ {
GetComponent<Image>().color = new Color(255, 255, 255, alpha); GetComponent<Image>().color = new Color(1, 1, 1, alpha);
alpha += 1f / fadeTime * Time.deltaTime; alpha += 1f / fadeTime * Time.deltaTime;
yield return null; yield return null;
} }
GetComponent<Image>().color = new Color(255, 255, 255, 1f); GetComponent<Image>().color = new Color(1, 1, 1, 1f);
} }
IEnumerator FallEnumerator() IEnumerator FallEnumerator()
...@@ -84,6 +84,24 @@ public class LifeUnitInFrame : MonoBehaviour { ...@@ -84,6 +84,24 @@ public class LifeUnitInFrame : MonoBehaviour {
if (vibration != 0) if (vibration != 0)
StartCoroutine(LifeStoneManager.Instance.VibrateEnumerator(vibration)); StartCoroutine(LifeStoneManager.Instance.VibrateEnumerator(vibration));
if (pos.y >= LifeStoneManager.Instance.lifeStoneRowNum)
StartCoroutine(FadeOutEnumerator());
} }
IEnumerator FadeOutEnumerator()
{
float alpha = 1f;
float fadeTime = 0.3f;
while (alpha >= 0f)
{
GetComponent<Image>().color = new Color(1, 1, 1, alpha);
alpha -= 1f / fadeTime * Time.deltaTime;
yield return null;
}
GetComponent<Image>().color = new Color(1, 1, 1, 0f);
LifeStoneManager.Instance.StoneCutStart();
Destroy(gameObject);
}
} }
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