Commit 54f42ad9 authored by 18류지석's avatar 18류지석

Merge branch 'item' into LifeStone

parents 6ab5f482 7c257c6e
...@@ -42,6 +42,8 @@ GameObject: ...@@ -42,6 +42,8 @@ GameObject:
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...@@ -53,13 +53,18 @@ public class PlayerController : MonoBehaviour ...@@ -53,13 +53,18 @@ public class PlayerController : MonoBehaviour
[SerializeField] [SerializeField]
private LayerMask outerwallLayer; private LayerMask outerwallLayer;
[SerializeField] [SerializeField]
private LayerMask itemLayer;
[SerializeField]
private float ropeDistance = 0.3f; private float ropeDistance = 0.3f;
[SerializeField] [SerializeField]
private float rayDistance; private float rayDistance;
[SerializeField] [SerializeField]
private float ropeUp, ropeDown; private float ropeUp, ropeDown;
[SerializeField]
private DroppedItem lastDropItem;
private DroppedLifeStone lastLifeStone;
private float interaction;
private bool interactionCoolDown=true;
public PlayerState playerState, previousState; public PlayerState playerState, previousState;
void Start() void Start()
...@@ -73,7 +78,7 @@ public class PlayerController : MonoBehaviour ...@@ -73,7 +78,7 @@ public class PlayerController : MonoBehaviour
horizontal = Input.GetAxis("Horizontal"); horizontal = Input.GetAxis("Horizontal");
horizontalRaw = Input.GetAxisRaw("Horizontal"); horizontalRaw = Input.GetAxisRaw("Horizontal");
verticalRaw = Input.GetAxisRaw("Vertical"); verticalRaw = Input.GetAxisRaw("Vertical");
interaction = Input.GetAxisRaw("interaction");
if (Input.GetButtonDown("Jump")) if (Input.GetButtonDown("Jump"))
{ {
jump = true; jump = true;
...@@ -91,6 +96,23 @@ public class PlayerController : MonoBehaviour ...@@ -91,6 +96,23 @@ public class PlayerController : MonoBehaviour
rb.gravityScale = rbAttackGravityScale; rb.gravityScale = rbAttackGravityScale;
return; return;
} }
if (GetItemRay() == false && lastDropItem!=null)
{
lastDropItem.HighlightSwitch(false);
lastDropItem = null;
}
if (interaction != 1f) interactionCoolDown = true;
if (lastDropItem!=null && interaction == 1f &&interactionCoolDown)
{
interactionCoolDown = false;
print(lastDropItem.PushItem()+"냠냠");
}
if(lastLifeStone!=null && interaction == 1f && interactionCoolDown)
{
interactionCoolDown = false;
lastLifeStone.ApplyLifeStone();
print("생명석 냠냠");
}
if (isGrounded) if (isGrounded)
isJumpable = true; isJumpable = true;
...@@ -244,6 +266,76 @@ public class PlayerController : MonoBehaviour ...@@ -244,6 +266,76 @@ public class PlayerController : MonoBehaviour
return (hit1.collider != null || hit2.collider != null || hit3.collider != null|| return (hit1.collider != null || hit2.collider != null || hit3.collider != null||
hit4.collider != null || hit5.collider != null || hit6.collider != null) && rb.velocity.y == 0;//플랫폼 점프 버그 방지 hit4.collider != null || hit5.collider != null || hit6.collider != null) && rb.velocity.y == 0;//플랫폼 점프 버그 방지
} }
bool GetItemRay()
{
RaycastHit2D hit1 = Physics2D.Raycast(transform.position + new Vector3(Player.X / 2f *0f, 0, 0), Vector2.down, rayDistance, itemLayer);
// RaycastHit2D hit2 = Physics2D.Raycast(transform.position - new Vector3(Player.X / 2f, 0, 0), Vector2.down, rayDistance, itemLayer);
Debug.DrawRay(transform.position + new Vector3(Player.X / 2f*0f, 0, 0), rayDistance * Vector2.down, Color.white);
if (hit1.collider != null)
{
DroppedItem temp = hit1.collider.GetComponent<DroppedItem>();
DroppedLifeStone stoneTemp;
if (temp == null)
{
stoneTemp = hit1.collider.GetComponent<DroppedLifeStone>();
if (lastLifeStone!= stoneTemp)
{
if (lastLifeStone != null)
{
lastLifeStone.HighlightSwitch(false);
}
lastLifeStone = stoneTemp;
stoneTemp.HighlightSwitch(true);
}
}
else if (lastDropItem != temp)
{
if (lastDropItem != null)
{
lastDropItem.HighlightSwitch(false);
}
lastDropItem = temp;
temp.HighlightSwitch(true);
}
}
/*else if(hit2.collider != null)
{
DroppedItem temp = hit2.collider.GetComponent<DroppedItem>();
DroppedLifeStone stoneTemp;
if (temp == null)
{
stoneTemp = hit2.collider.GetComponent<DroppedLifeStone>();
if (lastLifeStone != stoneTemp)
{
if (lastLifeStone != null)
{
lastLifeStone.HighlightSwitch(false);
}
lastLifeStone = stoneTemp;
stoneTemp.HighlightSwitch(true);
}
}
else if (lastDropItem != temp)
{
if (lastDropItem != null)
{
lastDropItem.HighlightSwitch(false);
}
lastDropItem = temp;
temp.HighlightSwitch(true);
}
}*/
return hit1.collider != null ;
}
bool IsInRope() // Is player in rope? bool IsInRope() // Is player in rope?
{ {
RaycastHit2D hit1 = Physics2D.Raycast(transform.position + ropeUp * Vector3.up, Vector2.right, ropeDistance, ropeLayer); RaycastHit2D hit1 = Physics2D.Raycast(transform.position + ropeUp * Vector3.up, Vector2.right, ropeDistance, ropeLayer);
......
...@@ -8,10 +8,13 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra ...@@ -8,10 +8,13 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra
public int num; public int num;
InventoryUI ui; InventoryUI ui;
InventoryManager manager; InventoryManager manager;
Transform addonGroup, discardBin;
void Start() void Start()
{ {
ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>(); ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>();
manager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>(); manager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
addonGroup = ui.gameObject.transform.Find("AddonGroup");
discardBin = ui.gameObject.transform.Find("DiscardBin");
} }
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
{ {
...@@ -25,11 +28,19 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra ...@@ -25,11 +28,19 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra
public void OnEndDrag(PointerEventData eventData) public void OnEndDrag(PointerEventData eventData)
{ {
if (CheckBetween(Input.mousePosition, discardBin.position, discardBin.GetComponent<RectTransform>().sizeDelta))
{
if (num < 9)
manager.DiscardAddon(num);
else
manager.DiscardAddon(ui.selectedItem, (AddonType)(num - 9));
manager.SetOnPosition();
return;
}
if (num < 9) if (num < 9)
{ {
int type = (int)manager.addonList[num].type; int type = (int)manager.addonList[num].type;
if (manager.itemList[ui.selectedItem].attachable[type]) if (ui.selectedItem != -1 && manager.itemList[ui.selectedItem].attachable[type])
{ {
if (CheckBetween(Input.mousePosition, ui.infoAddonsFrame[type].transform.position, ui.infoAddonsFrame[type].GetComponent<RectTransform>().sizeDelta)) if (CheckBetween(Input.mousePosition, ui.infoAddonsFrame[type].transform.position, ui.infoAddonsFrame[type].GetComponent<RectTransform>().sizeDelta))
{ {
...@@ -40,7 +51,7 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra ...@@ -40,7 +51,7 @@ public class AddonDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDra
} }
else else
{ {
if (CheckBetween(Input.mousePosition, ui.gameObject.transform.Find("AddonGroup").position, ui.gameObject.transform.Find("AddonGroup").GetComponent<RectTransform>().sizeDelta)) if (CheckBetween(Input.mousePosition, addonGroup.position, addonGroup.GetComponent<RectTransform>().sizeDelta))
manager.DetachAddon(ui.selectedItem, (AddonType)(num - 9)); manager.DetachAddon(ui.selectedItem, (AddonType)(num - 9));
} }
manager.SetOnPosition(); manager.SetOnPosition();
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DroppedItem : MonoBehaviour
{
InventoryManager inventoryManager;
public bool itemAddon; //false: item true: addon
public Item item;
public Addon addon;
float itemSizeMultiplier = 0.0077f;
Rigidbody2D rb2D;
BoxCollider2D bc2D;
SpriteRenderer sprt;
public void Init(Item _item, Vector3 pos)
{
inventoryManager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
item = _item;
itemAddon = false;
rb2D = GetComponent<Rigidbody2D>();
bc2D = GetComponent<BoxCollider2D>();
sprt = GetComponent<SpriteRenderer>();
transform.position = pos;
sprt.sprite = item.sprite;
bc2D.size = sprt.size;
transform.localScale = new Vector3((item.sizeInventory.x * itemSizeMultiplier) / sprt.size.x, (item.sizeInventory.y * itemSizeMultiplier) / sprt.size.y, 1);
}
public void Init(Addon _addon, Vector3 pos)
{
inventoryManager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
addon = _addon;
itemAddon = true;
rb2D = GetComponent<Rigidbody2D>();
bc2D = GetComponent<BoxCollider2D>();
sprt = GetComponent<SpriteRenderer>();
transform.position = pos;
sprt.sprite = addon.sprite;
sprt.size = addon.sizeInventory / 100f;
bc2D.size = sprt.size;
transform.localScale = new Vector3((addon.sizeInventory.x * itemSizeMultiplier) / sprt.size.x, (addon.sizeInventory.y * itemSizeMultiplier) / sprt.size.y, 1);
}
public bool PushItem()
{
if (!itemAddon && inventoryManager.PushItem(item))
{
Destroy(gameObject);
return true;
}
else if (itemAddon && inventoryManager.PushAddon(addon))
{
Destroy(gameObject);
return true;
}
return false;
}
public void HighlightSwitch(bool enabled)
{
if (itemAddon) Debug.Log(addon.name + (enabled ? "on" : "off"));
else Debug.Log(item.name + (enabled ? "on" : "off"));
}
}
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...@@ -9,20 +9,27 @@ public class InventoryManager : MonoBehaviour { ...@@ -9,20 +9,27 @@ public class InventoryManager : MonoBehaviour {
InventoryUI ui; InventoryUI ui;
public List<string> itemPool = new List<string>(); public List<string> itemPool = new List<string>();
public List<string> addonPool = new List<string>(); public List<string> addonPool = new List<string>();
public GameObject droppedPrefab;
GameObject player;
private void Start() private void Start()
{ {
ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>(); ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>();
GameObject.Find("InventoryCanvas").SetActive(false); GameObject.Find("InventoryCanvas").SetActive(false);
player = GameObject.Find("Player");
//itemPool //itemPool
itemPool.Add("Bow"); itemPool.Add("Baculus");
itemPool.Add("BambooSpear"); itemPool.Add("BambooSpear");
itemPool.Add("Ksanife"); itemPool.Add("Bow");
itemPool.Add("ChainSickle");
itemPool.Add("Festo");
//addonPool //addonPool
addonPool.Add("ApprenticesMark"); addonPool.Add("ApprenticesMark");
addonPool.Add("ParchmentPiece"); addonPool.Add("ParchmentPiece");
addonPool.Add("GlowingHerb");
StartCoroutine("TestCoroutine"); StartCoroutine("TestCoroutine");
} }
...@@ -32,8 +39,19 @@ public class InventoryManager : MonoBehaviour { ...@@ -32,8 +39,19 @@ public class InventoryManager : MonoBehaviour {
yield return null; yield return null;
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[0]))); PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[0])));
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[2]))); PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[2])));
/*yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1.5f);
ItemSelect(0); ItemInstantiate(itemPool[0], player.transform.position);
yield return new WaitForSeconds(1.5f);
ItemInstantiate(itemPool[1], player.transform.position);
yield return new WaitForSeconds(1.5f);
ItemInstantiate(itemPool[2], player.transform.position);
yield return new WaitForSeconds(1.5f);
ItemInstantiate(itemPool[3], player.transform.position);
yield return new WaitForSeconds(1.5f);
AddonInstantiate(addonPool[0], player.transform.position);
yield return new WaitForSeconds(1.5f);
AddonInstantiate(addonPool[1], player.transform.position);
/*ItemSelect(0);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[1]))); PushItem((Item)System.Activator.CreateInstance(System.Type.GetType(itemPool[1])));
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
...@@ -47,6 +65,26 @@ public class InventoryManager : MonoBehaviour { ...@@ -47,6 +65,26 @@ public class InventoryManager : MonoBehaviour {
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f);
*/ */
} }
public void ItemInstantiate(string str, Vector3 pos)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init((Item)System.Activator.CreateInstance(System.Type.GetType(str)), pos);
}
public void ItemInstantiate(Item item, Vector3 pos)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init(item, pos);
}
public void AddonInstantiate(string str, Vector3 pos)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init((Addon)System.Activator.CreateInstance(System.Type.GetType(str)), pos);
}
public void AddonInstantiate(Addon addon, Vector3 pos)
{
GameObject tmpItem = Instantiate(droppedPrefab);
tmpItem.GetComponent<DroppedItem>().Init(addon, pos);
}
public void SetOnPosition() public void SetOnPosition()
{ {
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
...@@ -56,34 +94,55 @@ public class InventoryManager : MonoBehaviour { ...@@ -56,34 +94,55 @@ public class InventoryManager : MonoBehaviour {
ui.selectedItem = itemIndex; ui.selectedItem = itemIndex;
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
} }
public void PushItem(Item item) public bool PushItem(Item item)
{ {
if(itemList.Count < 9) for(int i = 0; i<item.skillNum; i++)
foreach (Item tmpItem in itemList)
for (int j = 0; j < tmpItem.skillNum; j++)
if (item.combo[i].Equals(tmpItem.combo[j]))
return false;
if (itemList.Count > 8) return false;
itemList.Add(item); itemList.Add(item);
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
return true;
} }
public void PushAddon(Addon addon) public bool PushAddon(Addon addon)
{ {
if (addonList.Count < 9) if (addonList.Count > 8) return false;
addonList.Add(addon); addonList.Add(addon);
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
return true;
} }
public void DiscardItem(int index) public void DiscardItem(int index)
{ {
if (itemList.Count > index) if (itemList.Count > index)
{
ItemInstantiate(itemList[index], player.transform.position);
itemList.RemoveAt(index); itemList.RemoveAt(index);
if (index == ui.selectedItem)
ui.selectedItem = -1;
}
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
} }
public void DiscardAddon(int index) public void DiscardAddon(int index)
{ {
if (addonList.Count > index) if (addonList.Count > index)
{
AddonInstantiate(addonList[index], player.transform.position);
addonList.RemoveAt(index); addonList.RemoveAt(index);
}
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
} }
public void DiscardAddon(int itemIndex, AddonType addonType) public void DiscardAddon(int itemIndex, AddonType addonType)
{ {
if (itemList[itemIndex].addons[(int)addonType] != null) if (itemList[itemIndex].addons[(int)addonType] != null)
{
AddonInstantiate(itemList[itemIndex].addons[(int)addonType], player.transform.position);
itemList[itemIndex].addons[(int)addonType] = null; itemList[itemIndex].addons[(int)addonType] = null;
}
ui.SetOnPosition(itemList, addonList); ui.SetOnPosition(itemList, addonList);
} }
public void AttachAddon(int itemIndex, int addonIndex) public void AttachAddon(int itemIndex, int addonIndex)
......
...@@ -112,6 +112,11 @@ public class InventoryUI : MonoBehaviour { ...@@ -112,6 +112,11 @@ public class InventoryUI : MonoBehaviour {
else else
{ {
frameObj.SetActive(false); frameObj.SetActive(false);
for (int i = 0; i < 4; i++)
{
infoAddons[i].SetActive(false);
infoAddonsFrame[i].SetActive(false);
}
} }
} }
} }
...@@ -8,10 +8,12 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag ...@@ -8,10 +8,12 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag
public int num; public int num;
InventoryUI ui; InventoryUI ui;
InventoryManager manager; InventoryManager manager;
Transform discardBin;
void Start() void Start()
{ {
ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>(); ui = GameObject.Find("InventoryCanvas").GetComponent<InventoryUI>();
manager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>(); manager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
discardBin = ui.gameObject.transform.Find("DiscardBin");
} }
public void OnBeginDrag(PointerEventData eventData) public void OnBeginDrag(PointerEventData eventData)
{ {
...@@ -25,6 +27,9 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag ...@@ -25,6 +27,9 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag
public void OnEndDrag(PointerEventData eventData) public void OnEndDrag(PointerEventData eventData)
{ {
if (CheckBetween(Input.mousePosition, discardBin.position, discardBin.GetComponent<RectTransform>().sizeDelta))
manager.DiscardItem(num);
manager.SetOnPosition(); manager.SetOnPosition();
} }
...@@ -33,4 +38,8 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag ...@@ -33,4 +38,8 @@ public class ItemDrag : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDrag
ui.selectedItem = num; ui.selectedItem = num;
manager.SetOnPosition(); manager.SetOnPosition();
} }
bool CheckBetween(Vector3 mouse, Vector3 center, Vector2 size)
{
return Mathf.Abs(mouse.x - center.x) <= size.x / 2f && Mathf.Abs(mouse.y - center.y) <= size.y / 2f;
}
} }
...@@ -15,6 +15,9 @@ public class Baculus : Item ...@@ -15,6 +15,9 @@ public class Baculus : Item
combo = new string[3] { "BCB", "ACBC", "" }; combo = new string[3] { "BCB", "ACBC", "" };
attachable = new bool[4] { true, true, false, true }; attachable = new bool[4] { true, true, false, true };
sprite = Resources.Load<Sprite>("Sprites/Items/Baculus"); sprite = Resources.Load<Sprite>("Sprites/Items/Baculus");
animation[0] = Resources.Load<AnimationClip>("Animations/baculusAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/baculusAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,6 +15,9 @@ public class BambooSpear : Item ...@@ -15,6 +15,9 @@ public class BambooSpear : Item
combo = new string[3] { "BAA", "BAC", "" }; combo = new string[3] { "BAA", "BAC", "" };
attachable = new bool[4] { true, false, true, true }; attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/bamboo spear"); sprite = Resources.Load<Sprite>("Sprites/Items/bamboo spear");
animation[0] = Resources.Load<AnimationClip>("Animations/bambooSpearAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/bambooSpearAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,8 +15,8 @@ public class Bow : Item { ...@@ -15,8 +15,8 @@ public class Bow : Item {
combo = new string[3] { "BB", "BC", "" }; combo = new string[3] { "BB", "BC", "" };
attachable = new bool[4] { true, true, true, true }; attachable = new bool[4] { true, true, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/bow"); sprite = Resources.Load<Sprite>("Sprites/Items/bow");
animation[0] = Resources.Load<AnimationClip>("Animations/normalAttackA"); animation[0] = Resources.Load<AnimationClip>("Animations/bowAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/normalAttackA"); animation[1] = Resources.Load<AnimationClip>("Animations/bowAttack2");
animation[2] = null; animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
......
...@@ -15,6 +15,9 @@ public class ChainSickle : Item ...@@ -15,6 +15,9 @@ public class ChainSickle : Item
combo = new string[3] { "AAB", "AABC", "" }; combo = new string[3] { "AAB", "AABC", "" };
attachable = new bool[4] { true, false, true, true }; attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/chain sickle"); sprite = Resources.Load<Sprite>("Sprites/Items/chain sickle");
animation[0] = Resources.Load<AnimationClip>("Animations/chainSickleAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/chainSickleAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,6 +15,9 @@ public class ExplosionGloves : Item ...@@ -15,6 +15,9 @@ public class ExplosionGloves : Item
combo = new string[3] { "CAC", "CA", "" }; combo = new string[3] { "CAC", "CA", "" };
attachable = new bool[4] { true, false, true, true }; attachable = new bool[4] { true, false, true, true };
sprite = Resources.Load<Sprite>("Sprites/Items/explosion gloves"); sprite = Resources.Load<Sprite>("Sprites/Items/explosion gloves");
animation[0] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/explosionGlovesAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,6 +15,9 @@ public class FrostShield : Item ...@@ -15,6 +15,9 @@ public class FrostShield : Item
combo = new string[3] { "C", "", "" }; combo = new string[3] { "C", "", "" };
attachable = new bool[4] { true, true, true, false }; attachable = new bool[4] { true, true, true, false };
sprite = Resources.Load<Sprite>("Sprites/Items/frost shield"); sprite = Resources.Load<Sprite>("Sprites/Items/frost shield");
animation[0] = Resources.Load<AnimationClip>("Animations/frostShieldAttack1");
animation[1] = null;
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,8 +15,8 @@ public class Ksanife : Item ...@@ -15,8 +15,8 @@ public class Ksanife : Item
combo = new string[3] { "A", "AABAA", "" }; combo = new string[3] { "A", "AABAA", "" };
attachable = new bool[4] { true, true, false, false }; attachable = new bool[4] { true, true, false, false };
sprite = Resources.Load<Sprite>("Sprites/Items/ksanife"); sprite = Resources.Load<Sprite>("Sprites/Items/ksanife");
animation[0] = Resources.Load<AnimationClip>("Animations/normalAttackA"); animation[0] = Resources.Load<AnimationClip>("Animations/ksanifeAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/normalAttackA"); animation[1] = Resources.Load<AnimationClip>("Animations/ksanifeAttack2");
animation[2] = null; animation[2] = null;
sizeInventory = new Vector2(160, 160); sizeInventory = new Vector2(160, 160);
} }
......
...@@ -15,6 +15,9 @@ public class MeteorSword : Item ...@@ -15,6 +15,9 @@ public class MeteorSword : Item
combo = new string[3] { "ABAAC", "ABACC", "" }; combo = new string[3] { "ABAAC", "ABACC", "" };
attachable = new bool[4] { true, false, false, false }; attachable = new bool[4] { true, false, false, false };
sprite = Resources.Load<Sprite>("Sprites/Items/meteor sword"); sprite = Resources.Load<Sprite>("Sprites/Items/meteor sword");
animation[0] = Resources.Load<AnimationClip>("Animations/meteorSwordAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/meteorSwordAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -15,6 +15,9 @@ public class Morgenstern : Item ...@@ -15,6 +15,9 @@ public class Morgenstern : Item
combo = new string[3] { "BBCAA", "BBB", "" }; combo = new string[3] { "BBCAA", "BBB", "" };
attachable = new bool[4] { false, true, false, true }; attachable = new bool[4] { false, true, false, true };
sprite = Resources.Load<Sprite>("Sprites/Items/Morgenstern"); sprite = Resources.Load<Sprite>("Sprites/Items/Morgenstern");
animation[0] = Resources.Load<AnimationClip>("Animations/morgensternAttack1");
animation[1] = Resources.Load<AnimationClip>("Animations/morgensternAttack2");
animation[2] = null;
sizeInventory = new Vector2(90, 160); sizeInventory = new Vector2(90, 160);
} }
} }
...@@ -294,13 +294,29 @@ InputManager: ...@@ -294,13 +294,29 @@ InputManager:
axis: 0 axis: 0
joyNum: 0 joyNum: 0
- serializedVersion: 3 - serializedVersion: 3
m_Name: Submit m_Name: interaction
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: e
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
descriptiveName: descriptiveName:
descriptiveNegativeName: descriptiveNegativeName:
negativeButton: negativeButton:
positiveButton: enter positiveButton: escape
altNegativeButton: altNegativeButton:
altPositiveButton: space altPositiveButton: joystick button 1
gravity: 1000 gravity: 1000
dead: 0.001 dead: 0.001
sensitivity: 1000 sensitivity: 1000
......
...@@ -52,4 +52,4 @@ Physics2DSettings: ...@@ -52,4 +52,4 @@ Physics2DSettings:
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffe9fffffffdfffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_LayerCollisionMatrix: ffdffefffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffe9fffffffdffffffffffffffefffeffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
...@@ -7,6 +7,8 @@ TagManager: ...@@ -7,6 +7,8 @@ TagManager:
- MapManager - MapManager
- Tetrimino - Tetrimino
- TetriminoSpawner - TetriminoSpawner
- DroppedLifeStone
- DroppedItem
layers: layers:
- Default - Default
- TransparentFX - TransparentFX
......
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