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Oenos
tetra-tower
Commits
539e6417
Commit
539e6417
authored
Feb 03, 2019
by
18류지석
Browse files
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Plain Diff
Merge branch 'enemy' into item
parents
ce128779
3a7a09f4
Changes
13
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Showing
13 changed files
with
154 additions
and
4365 deletions
+154
-4365
melee.controller
Assets/Animation/Enemy/melee.controller
+10
-4
Goblin.prefab
Assets/Prefabs/Characters/Enemy/Goblin.prefab
+9
-9
Room Start_enemyAdded.prefab
...ts/Prefabs/Rooms/SpecialRoom/Room Start_enemyAdded.prefab
+0
-3142
Room Start_enemyAdded.prefab.meta
...efabs/Rooms/SpecialRoom/Room Start_enemyAdded.prefab.meta
+0
-8
testEnemy.unity
Assets/Scenes/testEnemy.unity
+89
-4
testEnemyPattern.unity
Assets/Scenes/testEnemyPattern.unity
+0
-1165
testEnemyPattern.unity.meta
Assets/Scenes/testEnemyPattern.unity.meta
+0
-7
Damaged.cs
Assets/Scripts/Characters/Animator State/Damaged.cs
+12
-4
Damaged.cs.meta
Assets/Scripts/Characters/Animator State/Damaged.cs.meta
+0
-0
Enemy.cs
Assets/Scripts/Characters/Enemy.cs
+33
-4
EnemyManager.cs
Assets/Scripts/Characters/EnemyManager.cs
+1
-1
EnemyMelee.cs
Assets/Scripts/Characters/EnemyMelee.cs
+0
-6
EnemyMelee.cs.meta
Assets/Scripts/Characters/EnemyMelee.cs.meta
+0
-11
No files found.
Assets/Animation/Enemy/melee.controller
View file @
539e6417
...
...
@@ -13,25 +13,31 @@ AnimatorController:
m_DefaultFloat
:
0
m_DefaultInt
:
0
m_DefaultBool
:
0
m_Controller
:
{
fileID
:
910000
0
}
m_Controller
:
{
fileID
:
0
}
-
m_Name
:
AttackTrigger
m_Type
:
9
m_DefaultFloat
:
0
m_DefaultInt
:
0
m_DefaultBool
:
0
m_Controller
:
{
fileID
:
910000
0
}
m_Controller
:
{
fileID
:
0
}
-
m_Name
:
DamagedTrigger
m_Type
:
9
m_DefaultFloat
:
0
m_DefaultInt
:
0
m_DefaultBool
:
0
m_Controller
:
{
fileID
:
910000
0
}
m_Controller
:
{
fileID
:
0
}
-
m_Name
:
DeadTrigger
m_Type
:
9
m_DefaultFloat
:
0
m_DefaultInt
:
0
m_DefaultBool
:
0
m_Controller
:
{
fileID
:
9100000
}
m_Controller
:
{
fileID
:
0
}
-
m_Name
:
knockbackDistance
m_Type
:
1
m_DefaultFloat
:
0
m_DefaultInt
:
0
m_DefaultBool
:
0
m_Controller
:
{
fileID
:
0
}
m_AnimatorLayers
:
-
serializedVersion
:
5
m_Name
:
Base Layer
...
...
Assets/Prefabs/Characters/Enemy/Goblin.prefab
View file @
539e6417
...
...
@@ -21,7 +21,7 @@ GameObject:
-
component
:
{
fileID
:
4015301101001556
}
-
component
:
{
fileID
:
212540714587432698
}
-
component
:
{
fileID
:
95413729269184064
}
-
component
:
{
fileID
:
1141
38317320723260
}
-
component
:
{
fileID
:
1141
18738857420128
}
m_Layer
:
0
m_Name
:
Body
m_TagString
:
Untagged
...
...
@@ -71,7 +71,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
1225288737757304
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
-0.
15799999
,
y
:
0.40100002
,
z
:
0
}
m_LocalPosition
:
{
x
:
-0.
234
,
y
:
0.621
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
4140258981397796
}
...
...
@@ -98,7 +98,7 @@ Transform:
m_PrefabInternal
:
{
fileID
:
100100000
}
m_GameObject
:
{
fileID
:
1636491341446076
}
m_LocalRotation
:
{
x
:
-0
,
y
:
-0
,
z
:
-0
,
w
:
1
}
m_LocalPosition
:
{
x
:
6.
876
,
y
:
1.034
,
z
:
-0.1645136
}
m_LocalPosition
:
{
x
:
6.
01
,
y
:
2.009
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
-
{
fileID
:
4015301101001556
}
...
...
@@ -133,11 +133,11 @@ BoxCollider2D:
m_GameObject
:
{
fileID
:
1636491341446076
}
m_Enabled
:
1
m_Density
:
1
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
6200000
,
guid
:
90e689a435f304c469db49daef28ed89
,
type
:
2
}
m_IsTrigger
:
0
m_UsedByEffector
:
0
m_UsedByComposite
:
0
m_Offset
:
{
x
:
0.08
,
y
:
0.325
}
m_Offset
:
{
x
:
-0.020877361
,
y
:
0.5497493
}
m_SpriteTilingProperty
:
border
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
0
}
pivot
:
{
x
:
0
,
y
:
0
}
...
...
@@ -148,7 +148,7 @@ BoxCollider2D:
adaptiveTiling
:
0
m_AutoTiling
:
0
serializedVersion
:
2
m_Size
:
{
x
:
0.5
5
,
y
:
1.1
}
m_Size
:
{
x
:
0.5
978651
,
y
:
1.1179954
}
m_EdgeRadius
:
0
---
!u!61
&61362187134790794
BoxCollider2D
:
...
...
@@ -193,7 +193,7 @@ Animator:
m_HasTransformHierarchy
:
1
m_AllowConstantClipSamplingOptimization
:
1
m_KeepAnimatorControllerStateOnDisable
:
0
---
!u!114
&1141
38317320723260
---
!u!114
&1141
18738857420128
MonoBehaviour
:
m_ObjectHideFlags
:
1
m_CorrespondingSourceObject
:
{
fileID
:
0
}
...
...
@@ -201,12 +201,12 @@ MonoBehaviour:
m_GameObject
:
{
fileID
:
1225288737757304
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
f12bf401d26646a488bc32ca7e3845be
,
type
:
3
}
m_Script
:
{
fileID
:
11500000
,
guid
:
2d73d07fdab522c4aa045e1cb6a92e8c
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
monsterID
:
101
maxHealth
:
5
weight
:
3
weight
:
1
patrolRange
:
2
noticeRange
:
2
attackRange
:
1
...
...
Assets/Prefabs/Rooms/SpecialRoom/Room Start_enemyAdded.prefab
deleted
100644 → 0
View file @
ce128779
This diff is collapsed.
Click to expand it.
Assets/Prefabs/Rooms/SpecialRoom/Room Start_enemyAdded.prefab.meta
deleted
100644 → 0
View file @
ce128779
fileFormatVersion: 2
guid: c7a987df794900341bf68b8263f6e205
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:
Assets/Scenes/testEnemy.unity
View file @
539e6417
...
...
@@ -757,6 +757,86 @@ Prefab:
propertyPath
:
dropTableData
value
:
objectReference
:
{
fileID
:
4900000
,
guid
:
6216895c658a2af40890a4446cc10a8c
,
type
:
3
}
-
target
:
{
fileID
:
114768470604838176
,
guid
:
54c1a7b414e41724197333a9e17dd49b
,
type
:
2
}
propertyPath
:
dropItemList.Array.data[1]
value
:
Bow
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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,
type
:
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}
propertyPath
:
dropItemList.Array.data[2]
value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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guid
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type
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}
propertyPath
:
dropItemList.Array.data[3]
value
:
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objectReference
:
{
fileID
:
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}
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target
:
{
fileID
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guid
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type
:
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}
propertyPath
:
dropItemList.Array.data[4]
value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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guid
:
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type
:
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}
propertyPath
:
dropItemList.Array.data[5]
value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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,
guid
:
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type
:
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}
propertyPath
:
dropItemList.Array.data[6]
value
:
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objectReference
:
{
fileID
:
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}
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target
:
{
fileID
:
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guid
:
54c1a7b414e41724197333a9e17dd49b
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type
:
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}
propertyPath
:
dropItemList.Array.data[7]
value
:
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objectReference
:
{
fileID
:
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}
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target
:
{
fileID
:
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,
guid
:
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propertyPath
:
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value
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objectReference
:
{
fileID
:
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target
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fileID
:
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propertyPath
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objectReference
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fileID
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fileID
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propertyPath
:
dropItemList.Array.data[10]
value
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objectReference
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fileID
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fileID
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propertyPath
:
dropItemList.Array.data[11]
value
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objectReference
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fileID
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fileID
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objectReference
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target
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fileID
:
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propertyPath
:
dropItemList.Array.data[14]
value
:
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objectReference
:
{
fileID
:
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}
-
target
:
{
fileID
:
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guid
:
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type
:
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propertyPath
:
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value
:
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objectReference
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fileID
:
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}
-
target
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fileID
:
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type
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}
propertyPath
:
dropItemList.Array.data[0]
value
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objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
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,
guid
:
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,
type
:
2
}
m_IsPrefabAsset
:
0
...
...
@@ -1090,7 +1170,7 @@ Prefab:
-
target
:
{
fileID
:
114685218848006942
,
guid
:
e6794ab8e2e4c6340a23b382e9497cbb
,
type
:
2
}
propertyPath
:
m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
value
:
UpgradeStage
value
:
SummonEnemy
objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
224008356030171754
,
guid
:
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,
type
:
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...
...
@@ -1117,6 +1197,11 @@ Prefab:
propertyPath
:
m_RootOrder
value
:
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objectReference
:
{
fileID
:
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}
-
target
:
{
fileID
:
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,
guid
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type
:
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}
propertyPath
:
m_RootOrder
value
:
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objectReference
:
{
fileID
:
0
}
m_RemovedComponents
:
[]
m_SourcePrefab
:
{
fileID
:
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guid
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,
type
:
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}
m_IsPrefabAsset
:
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...
...
@@ -1240,15 +1325,15 @@ Prefab:
m_Modifications
:
-
target
:
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fileID
:
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,
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,
type
:
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}
propertyPath
:
m_LocalPosition.x
value
:
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value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
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:
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,
guid
:
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,
type
:
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}
propertyPath
:
m_LocalPosition.y
value
:
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value
:
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objectReference
:
{
fileID
:
0
}
-
target
:
{
fileID
:
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guid
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type
:
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}
propertyPath
:
m_LocalPosition.z
value
:
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value
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}
propertyPath
:
m_LocalRotation.x
...
...
Assets/Scenes/testEnemyPattern.unity
deleted
100644 → 0
View file @
ce128779
This diff is collapsed.
Click to expand it.
Assets/Scenes/testEnemyPattern.unity.meta
deleted
100644 → 0
View file @
ce128779
fileFormatVersion: 2
guid: 7f2a5cd3b45ab364a9b2e39e41de53e2
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Damaged.cs
→
Assets/
Scripts/Characters/Animator State/
Damaged.cs
View file @
539e6417
...
...
@@ -6,8 +6,11 @@ public class Damaged : StateMachineBehaviour {
RuntimeAnimatorController
ac
;
float
knockbackTime
;
float
knockbackSpeed
;
float
knockbackDir
;
// 1: right \ -1: left
Vector3
leftsideAngle
=
new
Vector3
(
0
,
0
,
0
);
Vector3
rightsideAngle
=
new
Vector3
(
0
,
180
,
0
);
Transform
pivotTransform
;
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
override
public
void
OnStateEnter
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
...
...
@@ -19,14 +22,19 @@ public class Damaged : StateMachineBehaviour {
knockbackTime
=
clip
.
length
;
}
}
knockbackSpeed
=
animator
.
GetFloat
(
"knockbackDistance"
)
/
knockbackTime
;
Transform
playerTransform
=
EnemyManager
.
Instance
.
player
.
transform
;
Transform
pivotTransform
=
animator
.
transform
.
parent
;
pivotTransform
=
animator
.
transform
.
parent
;
pivotTransform
.
eulerAngles
=
(
playerTransform
.
position
.
x
-
pivotTransform
.
position
.
x
<
0
)
?
leftsideAngle
:
rightsideAngle
;
knockbackDir
=
(
playerTransform
.
position
.
x
-
pivotTransform
.
position
.
x
<
0
)
?
1
:
-
1
;
}
// OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks
override
public
void
OnStateUpdate
(
Animator
animator
,
AnimatorStateInfo
stateInfo
,
int
layerIndex
)
{
Vector2
currPosition
=
pivotTransform
.
position
;
Vector2
movingDistance
=
new
Vector2
(
knockbackSpeed
*
Time
.
deltaTime
,
0
)
*
knockbackDir
;
pivotTransform
.
gameObject
.
GetComponent
<
Rigidbody2D
>().
MovePosition
(
currPosition
+
movingDistance
);
}
// OnStateExit is called when a transition ends and the state machine finishes evaluating this state
...
...
Assets/Damaged.cs.meta
→
Assets/
Scripts/Characters/Animator State/
Damaged.cs.meta
View file @
539e6417
File moved
Assets/Scripts/Characters/Enemy.cs
View file @
539e6417
...
...
@@ -40,21 +40,28 @@ public class Enemy : MonoBehaviour {
// for animation
[
HideInInspector
]
public
float
playerDistance
;
private
Animator
animator
;
// drop item
private
InventoryManager
inventoryManager
;
private
int
[]
dropTable
;
// for test
public
GameObject
droppedItem
;
public
Item
item
;
// method
// Standard Method
private
void
Awake
()
{
enemyManager
=
EnemyManager
.
Instance
;
inventoryManager
=
GameObject
.
Find
(
"InventoryManager"
).
GetComponent
<
InventoryManager
>();
animator
=
GetComponent
<
Animator
>();
}
private
void
Start
()
{
this
.
currHealth
=
maxHealth
;
playerDistance
=
Vector2
.
Distance
(
enemyManager
.
player
.
transform
.
position
,
transform
.
parent
.
position
)
;
dropTable
=
enemyManager
.
dropTableByID
[
monsterID
]
;
}
private
void
Update
()
...
...
@@ -66,10 +73,32 @@ public class Enemy : MonoBehaviour {
public
void
GetDamaged
(
PlayerAttackInfo
attack
)
{
currHealth
-=
attack
.
damage
;
if
(
currHealth
<=
0
)
{
gameObject
.
SetActive
(
false
);
processDeath
(
);
return
;
}
gameObject
.
GetComponent
<
Animator
>().
SetTrigger
(
"DamagedTrigger"
);
animator
.
SetFloat
(
"knockbackDistance"
,
damage
/
this
.
weight
);
animator
.
SetTrigger
(
"DamagedTrigger"
);
}
private
void
processDeath
()
{
float
denominator
=
dropTable
[
dropTable
.
Length
-
1
];
float
numerator
=
Random
.
Range
(
0
,
denominator
);
int
indexOfItem
=
0
;
for
(
int
i
=
0
;
i
<
dropTable
.
Length
;
i
++)
{
if
(
numerator
<=
dropTable
[
i
])
{
indexOfItem
=
i
;
break
;
}
}
inventoryManager
.
ItemInstantiate
(
enemyManager
.
dropItemList
[
indexOfItem
],
transform
.
parent
.
position
);
gameObject
.
SetActive
(
false
);
// animator.SetTrigger("DeadTrigger");
return
;
}
IEnumerator
DebuffCase
(
EnemyDebuffed
sCase
)
...
...
Assets/Scripts/Characters/EnemyManager.cs
View file @
539e6417
...
...
@@ -17,7 +17,7 @@ public class EnemyManager : Singleton<EnemyManager>
// data of drop item
public
TextAsset
dropTableData
;
public
Dictionary
<
int
,
int
[
]>
dropTableByID
=
new
Dictionary
<
int
,
int
[
]>
();
public
GameObject
[]
dropItemList
;
// insert drop item here(on right order)
public
string
[]
dropItemList
;
// insert drop item here(on right order)
// enemy prefab
public
GameObject
[]
enemyPrefab
;
...
...
Assets/Scripts/Characters/EnemyMelee.cs
deleted
100644 → 0
View file @
ce128779
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
public
class
EnemyMelee
:
Enemy
{
}
Assets/Scripts/Characters/EnemyMelee.cs.meta
deleted
100644 → 0
View file @
ce128779
fileFormatVersion: 2
guid: f12bf401d26646a488bc32ca7e3845be
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
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