Commit 3fe6b8da authored by 18손재민's avatar 18손재민

이제 테트리미노의 조작에는 골드가 필요함

parent 890fb3b1
......@@ -9,6 +9,7 @@ public class MapManager : MonoBehaviour {
* variables
* */
TetriminoSpawner tetriminoSpawner;
LifeStoneManager lifeStoneManager;
public GameObject player;
/// <summary>
/// Grid showing tiles.
......@@ -126,6 +127,10 @@ public class MapManager : MonoBehaviour {
/// </summary>
public static int currentStage;
/// <summary>
/// Gold need to control tetrimino.
/// </summary>
public int tetriminoCost = 1;
/// <summary>
/// Fog of the rooms.
/// </summary>
public GameObject fog;
......@@ -699,8 +704,7 @@ public class MapManager : MonoBehaviour {
/// <param name="te">Tetrimino you want to move.</param>
public void TetriminoControl(Tetrimino te)
{
if ((Input.GetKeyDown(KeyCode.Space) && GameManager.gameState == GameState.Tetris) || tetriminoWaitedTime > timeToFallTetrimino)
if (tetriminoWaitedTime > timeToFallTetrimino)
{
isTetriminoFalling = true;
TetriminoMapCoordDown(currentTetrimino);
......@@ -708,9 +712,21 @@ public class MapManager : MonoBehaviour {
if(GameManager.gameState == GameState.Tetris)
{
if (Input.GetButtonDown("Vertical"))
{
TetriminoRotate(currentTetrimino, (int)Input.GetAxisRaw("Vertical"));
else if (Input.GetButtonDown("Horizontal"))
}
else if (Input.GetButtonDown("Horizontal") && lifeStoneManager.CountType(LifeStoneType.Gold) > 0)
{
MoveTetriminoHorizontal(currentTetrimino, new Vector3((int)Input.GetAxisRaw("Horizontal"), 0, 0));
lifeStoneManager.ChangeToNormal(LifeStoneType.Gold, tetriminoCost);
}
else if (Input.GetKeyDown(KeyCode.Space) && lifeStoneManager.CountType(LifeStoneType.Gold) > 0)
{
isTetriminoFalling = true;
TetriminoMapCoordDown(currentTetrimino);
lifeStoneManager.ChangeToNormal(LifeStoneType.Gold, tetriminoCost);
}
}
}
/// <summary>
......@@ -1044,6 +1060,7 @@ public class MapManager : MonoBehaviour {
roomsSpritesDistributed[4].Add(roomsSprite5[(int)spriteType]);*/
}
tetriminoSpawner = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
lifeStoneManager = GameObject.Find("LifeStoneUI").GetComponent<LifeStoneManager>();
currentStage = 0;
}
......
......@@ -325,8 +325,8 @@ public class LifeStoneManager : MonoBehaviour {
public int CountType(LifeStoneType type)
{
int count = 0;
for (int j = 0; j < 3; j++)
for (int i = 0; i < lifeStoneRowNum; i++)
for (int i = 0; i < 3; i++)
for (int j = 0; j < lifeStoneRowNum; j++)
if (lifeStoneArray[j, i] == (int)type)
count++;
return count;
......
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