Commit 3dfa41f9 authored by 18손재민's avatar 18손재민

Merge branch 'enemy'

# Conflicts:
#	Assets/Prefabs/MapManager.prefab
#	Assets/Prefabs/Rooms/NormalRoom/Room 0.prefab
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Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position; Vector2 coord = GameObject.Find("MapManager").GetComponent<MapManager>().startRoom.transform.position;
GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3); //GameObject.Find("Player").transform.position = new Vector2(coord.x, coord.y) + new Vector2(3, 3);
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/// <summary> /// <summary>
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float initialFallTime;
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...@@ -55,13 +62,17 @@ public class MapManager : MonoBehaviour { ...@@ -55,13 +62,17 @@ public class MapManager : MonoBehaviour {
/// </summary> /// </summary>
public Tetrimino currentTetrimino; public Tetrimino currentTetrimino;
/// <summary> /// <summary>
/// Current ghost following currentTetrimino.
/// </summary>
public Tetrimino currentGhost;
/// <summary>
/// List for the normal Room candidates. /// List for the normal Room candidates.
/// </summary> /// </summary>
public RoomInGame[] normalRoomList; public RoomInGame[] normalRoomList;
/// <summary> /*/// <summary>
/// List for the item Room candidates. /// List for the item Room candidates.
/// </summary> /// </summary>
public RoomInGame[] itemRoomList; public RoomInGame[] itemRoomList;*/
/// <summary> /// <summary>
/// List for the special Room candidates. /// List for the special Room candidates.
/// </summary> /// </summary>
...@@ -105,6 +116,22 @@ public class MapManager : MonoBehaviour { ...@@ -105,6 +116,22 @@ public class MapManager : MonoBehaviour {
return 0; return 0;
} }
/// <summary> /// <summary>
/// Check if ghost is at right place.
/// </summary>
/// <param name="te">Ghost to check</param>
/// <returns>True for right place, false for wrong place</returns>
public bool IsRightGhost(Tetrimino te)
{
for (int i = 0; i < te.rooms.Length; i++)
{
if (te.rooms[i].mapCoord.y < 0)
return false;
else if (MapManager.mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] != null)
return false;
}
return true;
}
/// <summary>
/// Make Tetrimino in right X coordinate. /// Make Tetrimino in right X coordinate.
/// </summary> /// </summary>
/// <param name="te">Tetrimino.</param> /// <param name="te">Tetrimino.</param>
...@@ -121,11 +148,9 @@ public class MapManager : MonoBehaviour { ...@@ -121,11 +148,9 @@ public class MapManager : MonoBehaviour {
MoveTetriminoMapCoord(te, new Vector3(1, 0, 0)); MoveTetriminoMapCoord(te, new Vector3(1, 0, 0));
} }
else else
{
return; return;
} }
} }
}
/// <summary> /// <summary>
/// Delete one row. /// Delete one row.
/// </summary> /// </summary>
...@@ -194,7 +219,14 @@ public class MapManager : MonoBehaviour { ...@@ -194,7 +219,14 @@ public class MapManager : MonoBehaviour {
{ {
for(int i = 0; i < te.rooms.Length; i++) for(int i = 0; i < te.rooms.Length; i++)
{ {
if ((int)te.rooms[i].mapCoord.y > 19)
{
gameOver = true;
Debug.Log("Game Over");
return;
}
mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] = te.rooms[i]; mapGrid[(int)te.rooms[i].mapCoord.x, (int)te.rooms[i].mapCoord.y] = te.rooms[i];
} }
} }
/// <summary> /// <summary>
...@@ -270,12 +302,22 @@ public class MapManager : MonoBehaviour { ...@@ -270,12 +302,22 @@ public class MapManager : MonoBehaviour {
if (te.rooms[i].mapCoord.y < minY) if (te.rooms[i].mapCoord.y < minY)
minY = te.rooms[i].mapCoord.y; minY = te.rooms[i].mapCoord.y;
} }
te.mapCoord = new Vector3(te.rotatedPosition[te.rotatedAngle], te.mapCoord.y, te.mapCoord.z);
for (int i = 0; i < te.rooms.Length; i++) for (int i = 0; i < te.rooms.Length; i++)
{ {
//te.rooms[i].mapCoord += new Vector3(-(minX - te.mapCoord.x), -(minY - te.mapCoord.y), 0);
te.rooms[i].mapCoord += new Vector3(-(minX - te.mapCoord.x), -(minY - te.mapCoord.y), 0); te.rooms[i].mapCoord += new Vector3(-(minX - te.mapCoord.x), -(minY - te.mapCoord.y), 0);
te.rooms[i].transform.position = (te.rooms[i].mapCoord - te.mapCoord) * tetrisMapSize + te.transform.position; te.rooms[i].transform.position = (te.rooms[i].mapCoord - te.mapCoord) * tetrisMapSize + te.transform.position;
} }
te.mapCoord = new Vector3(te.rotatedPosition[te.rotatedAngle], te.mapCoord.y, te.mapCoord.z); /*for(int i = 0; i < te.rooms.Length; i++)
{
if(te.rooms[i].mapCoord.x > 9)
{
for (int j = 0; j < te.rooms.Length; j++)
te.rooms[i].mapCoord += new Vector3(0, -1, 0);
i = 0;
}
}*/
} }
/// <summary> /// <summary>
/// Move tetrimino as the amount of coord. /// Move tetrimino as the amount of coord.
...@@ -290,12 +332,6 @@ public class MapManager : MonoBehaviour { ...@@ -290,12 +332,6 @@ public class MapManager : MonoBehaviour {
} }
te.mapCoord += coord; te.mapCoord += coord;
} }
//완성해야됨
/// <summary> /// <summary>
/// Get tetrimino's mapCoord down. /// Get tetrimino's mapCoord down.
/// </summary> /// </summary>
...@@ -303,50 +339,67 @@ public class MapManager : MonoBehaviour { ...@@ -303,50 +339,67 @@ public class MapManager : MonoBehaviour {
public void TetriminoMapCoordDown(Tetrimino te) public void TetriminoMapCoordDown(Tetrimino te)
{ {
//controlCurrentTetrimino = false; //controlCurrentTetrimino = false;
while (IsRightTetrimino(currentTetrimino) == 0) while (IsRightTetrimino(te) == 0)
{ {
Debug.Log(IsRightTetrimino(currentTetrimino)); MoveTetriminoMapCoord(te, new Vector3(0, -1, 0));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, -1, 0));
} }
Debug.Log(IsRightTetrimino(currentTetrimino)); MoveTetriminoMapCoord(te, new Vector3(0, 1, 0));
MoveTetriminoMapCoord(currentTetrimino, new Vector3(0, 1, 0)); isTetriminoFalling = true;
EndTetrimino(currentTetrimino); initialFallTime = Time.time;
//StartCoroutine(TetriminoDown(currentTetrimino)); StartCoroutine(TetriminoDown(te));
//EndTetrimino(currentTetrimino);
} }
/// <summary>
/// End tetrimino's falling and make rooms and new tetrimino.
/// </summary>
/// <param name="te">Tetrimino you want to end.</param>
public void EndTetrimino(Tetrimino te) public void EndTetrimino(Tetrimino te)
{ {
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>(); te.transform.position = new Vector3(te.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)te.mapCoord.y], te.mapCoord.z * tetrisMapSize);
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize); fallSpeed = initialFallSpeed;
UpdateMap(te); UpdateMap(te);
CreateRoom(currentTetrimino); CreateRoom(te);
DeleteFullRows(); DeleteFullRows();
Destroy(currentGhost.gameObject);
TS.MakeTetrimino(); TS.MakeTetrimino();
isTetriminoFalling = false;
} }
/// <summary> /// <summary>
/// Get tetrimino down. /// Get tetrimino down.
/// </summary> /// </summary>
/// <param name="te">Which tetrimino's real position move.</param> /// <param name="te">Which tetrimino to move.</param>
public IEnumerator TetriminoDown(Tetrimino te) public IEnumerator TetriminoDown(Tetrimino te)
{ {
while(true) while(te.transform.position.y > tetrisYCoord[(int)te.mapCoord.y])
{ {
if(currentTetrimino) yield return new WaitForSeconds(0.01f);
yield return null; fallTime = Time.time - initialFallTime;
fallSpeed += gravity * fallTime * fallTime;
te.transform.position += new Vector3(0, -fallSpeed, 0);
} }
EndTetrimino(currentTetrimino);
} }
public void GhostDown() /// <summary>
/// Get ghost down.
/// </summary>
/// <param name="ghost">Which ghost to move.</param>
/// <param name="te">Which tetrimino you'd like to sink with ghost.</param>
public void GhostControl(Tetrimino ghost, Tetrimino te)
{ {
/*if(ghost.rotatedAngle != te.rotatedAngle)
TetriminoRotate(ghost, te.rotatedAngle - ghost.rotatedAngle);*/
currentGhost.mapCoord = currentTetrimino.mapCoord;
for (int i = 0; i < currentGhost.rooms.Length; i++)
{
currentGhost.rooms[i].mapCoord = currentTetrimino.rooms[i].mapCoord;
currentGhost.rooms[i].transform.position = (currentGhost.rooms[i].mapCoord - currentGhost.mapCoord) * tetrisMapSize + currentGhost.transform.position;
}
while (IsRightGhost(ghost))
{
MoveTetriminoMapCoord(ghost, new Vector3(0, -1, 0));
}
MoveTetriminoMapCoord(ghost, new Vector3(0, 1, 0));
} }
//완성해야됨
/// <summary> /// <summary>
/// Press Left arrow/Right arrow to move left/right, Space to drop. /// Press Left arrow/Right arrow to move left/right, Space to drop.
/// </summary> /// </summary>
...@@ -355,6 +408,7 @@ public class MapManager : MonoBehaviour { ...@@ -355,6 +408,7 @@ public class MapManager : MonoBehaviour {
{ {
if(Input.GetKeyDown(KeyCode.Space) && GameManager.gameState == GameManager.GameState.Tetris) if(Input.GetKeyDown(KeyCode.Space) && GameManager.gameState == GameManager.GameState.Tetris)
{ {
isTetriminoFalling = true;
TetriminoMapCoordDown(currentTetrimino); TetriminoMapCoordDown(currentTetrimino);
//StartCoroutine(TetriminoDown(currentTetrimino)); //StartCoroutine(TetriminoDown(currentTetrimino));
} }
...@@ -395,19 +449,21 @@ public class MapManager : MonoBehaviour { ...@@ -395,19 +449,21 @@ public class MapManager : MonoBehaviour {
UpdateMap(currentTetrimino); UpdateMap(currentTetrimino);
te.rooms[i].transform.parent = grid; te.rooms[i].transform.parent = grid;
te.rooms[i].transform.position += new Vector3(0, 0, -2); te.rooms[i].transform.position += new Vector3(0, 0, -2);
if (te.rooms[i].itemRoomType != 0) ; if (te.rooms[i].specialRoomType != Room.SpecialRoomType.Normal)
else if (te.rooms[i].specialRoomType != Room.SpecialRoomType.Normal) {
Instantiate(specialRoomList[(int)te.rooms[i].specialRoomType], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform); Instantiate(specialRoomList[(int)te.rooms[i].specialRoomType], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform);
}
else else
Instantiate(normalRoomList[Random.Range(0, normalRoomList.Length)], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform); Instantiate(normalRoomList[Random.Range(0, normalRoomList.Length)], te.rooms[i].transform.position + new Vector3(0, 0, 2), Quaternion.identity, te.rooms[i].transform);
} }
Destroy(te.gameObject); Destroy(te.gameObject);
} }
/*public void UpgradeRoom(Tetrimino te, Room.SpecialRoomType)
{
/* }*/
* Test
* */ void Awake ()
void Awake()
{ {
Tetrimino.rotationInformation[0].horizontalLength = new int[4] { 1, 4, 1, 4 }; //I Tetrimino.rotationInformation[0].horizontalLength = new int[4] { 1, 4, 1, 4 }; //I
Tetrimino.rotationInformation[1].horizontalLength = new int[4] { 2, 2, 2, 2 }; //O Tetrimino.rotationInformation[1].horizontalLength = new int[4] { 2, 2, 2, 2 }; //O
...@@ -416,10 +472,12 @@ public class MapManager : MonoBehaviour { ...@@ -416,10 +472,12 @@ public class MapManager : MonoBehaviour {
Tetrimino.rotationInformation[4].horizontalLength = new int[4] { 2, 3, 2, 3 }; //L Tetrimino.rotationInformation[4].horizontalLength = new int[4] { 2, 3, 2, 3 }; //L
Tetrimino.rotationInformation[5].horizontalLength = new int[4] { 3, 2, 3, 2 }; //S Tetrimino.rotationInformation[5].horizontalLength = new int[4] { 3, 2, 3, 2 }; //S
Tetrimino.rotationInformation[6].horizontalLength = new int[4] { 3, 2, 3, 2 }; //Z Tetrimino.rotationInformation[6].horizontalLength = new int[4] { 3, 2, 3, 2 }; //Z
Tetrimino.rotationInformation[7].horizontalLength = new int[4] { 1, 1, 1, 1 }; //Boss
for (int i = 0; i < tetrisYCoord.Length; i++) for (int i = 0; i < tetrisYCoord.Length; i++)
{ {
tetrisYCoord[i] = i * 24; tetrisYCoord[i] = i * 24;
} }
TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
} }
// Use this for initialization // Use this for initialization
void Start () { void Start () {
...@@ -428,11 +486,21 @@ public class MapManager : MonoBehaviour { ...@@ -428,11 +486,21 @@ public class MapManager : MonoBehaviour {
// Update is called once per frame // Update is called once per frame
void Update() { void Update() {
if(controlCurrentTetrimino) if (!gameOver)
{
if(!isTetriminoFalling)
{ {
TetriminoControl(currentTetrimino); TetriminoControl(currentTetrimino);
if(!isTetriminoFalling)
currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize); currentTetrimino.transform.position = new Vector3(currentTetrimino.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentTetrimino.mapCoord.y], currentTetrimino.mapCoord.z * tetrisMapSize);
}
if(currentGhost != null)
{
GhostControl(currentGhost, currentTetrimino);
currentGhost.transform.position = new Vector3(currentGhost.mapCoord.x * tetrisMapSize, tetrisYCoord[(int)currentGhost.mapCoord.y], currentGhost.mapCoord.z * tetrisMapSize);
}
//currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord; //currentTetrimino.transform.position = currentTetrimino.mapCoord * tetrisMapSize + tetrisMapCoord;
} }
} }
} }
...@@ -31,11 +31,12 @@ public class Room : MonoBehaviour ...@@ -31,11 +31,12 @@ public class Room : MonoBehaviour
/// <summary> /// <summary>
/// Item room type per rooms. /// Item room type per rooms.
/// 0 for normal room, 1~ for item rooms. /// 0 for normal room, 1~ for item rooms.
/// </summary>
public int itemRoomType; public int itemRoomType;
/// <summary> /// <summary>
/// Enum for special room types. /// Enum for special room types.
/// </summary> /// </summary>
public enum SpecialRoomType { Boss, BothSide, Gold, Amethyst, Start, Normal }; public enum SpecialRoomType { Start, Item, BothSide, Gold, Amethyst, Boss, Normal };
/// <summary> /// <summary>
/// Special room types. /// Special room types.
/// </summary> /// </summary>
......
...@@ -4,21 +4,27 @@ using UnityEngine; ...@@ -4,21 +4,27 @@ using UnityEngine;
public class Test : MonoBehaviour { public class Test : MonoBehaviour {
MapManager MM;
TetriminoSpawner TS;
public static Vector3 tetrisCameraCoord = new Vector3(180, 240, -1);
public static float tetrisMapSize = 300;
public void ChangeTetrimino() public void ChangeTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
var TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
Destroy(MM.currentTetrimino.gameObject); Destroy(MM.currentTetrimino.gameObject);
Destroy(MM.currentGhost.gameObject);
TS.MakeTetrimino(); TS.MakeTetrimino();
} }
public void SpawnBossTetrimino() public void SpawnBossTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
MM.spawnBossTetrimino = true; MM.spawnBossTetrimino = true;
} }
private void Awake()
{
MM = GameObject.Find("MapManager").GetComponent<MapManager>();
TS = GameObject.Find("TetriminoSpawner").GetComponent<TetriminoSpawner>();
}
// Use this for initialization // Use this for initialization
void Start () { void Start () {
...@@ -30,5 +36,13 @@ public class Test : MonoBehaviour { ...@@ -30,5 +36,13 @@ public class Test : MonoBehaviour {
ChangeTetrimino(); ChangeTetrimino();
if (Input.GetKeyDown(KeyCode.Alpha2)) if (Input.GetKeyDown(KeyCode.Alpha2))
SpawnBossTetrimino(); SpawnBossTetrimino();
if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState != GameManager.GameState.Tetris)
{
GameManager.gameState = GameManager.GameState.Tetris;
GameObject.Find("Main Camera").transform.position = tetrisCameraCoord;
GameObject.Find("Main Camera").GetComponent<Camera>().orthographicSize = tetrisMapSize;
}
else if (Input.GetKeyDown(KeyCode.Tab) && GameManager.gameState == GameManager.GameState.Tetris)
GameManager.gameState = GameManager.GameState.Ingame;
} }
} }
...@@ -48,7 +48,7 @@ public class Tetrimino : MonoBehaviour { ...@@ -48,7 +48,7 @@ public class Tetrimino : MonoBehaviour {
{ {
public int[] horizontalLength; public int[] horizontalLength;
} }
public static RotationInformation[] rotationInformation = new RotationInformation[7]; public static RotationInformation[] rotationInformation = new RotationInformation[8];
/* /*
* functions * functions
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TetriminoBoss : Tetrimino {
void Awake()
{
isBossTetrimino = true;
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TetriminoNormal : Tetrimino {
/*
* functions
* */
}
...@@ -7,11 +7,15 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -7,11 +7,15 @@ public class TetriminoSpawner : MonoBehaviour {
/* /*
* variables * variables
* */ * */
MapManager MM;
/// <summary> /// <summary>
/// All tetriminoes. /// All tetriminoes.
/// </summary> /// </summary>
public Tetrimino[] tetriminoes; public Tetrimino[] tetriminoes;
/// <summary>
/// All ghosts.
/// </summary>
public Tetrimino[] ghosts;
/// <summary> /// <summary>
/// Save probability of which tetrimino will be made next. /// Save probability of which tetrimino will be made next.
/// </summary> /// </summary>
...@@ -25,7 +29,6 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -25,7 +29,6 @@ public class TetriminoSpawner : MonoBehaviour {
/// </summary> /// </summary>
public void MakeTetrimino() public void MakeTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver) if (!MM.gameOver)
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
...@@ -41,14 +44,15 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -41,14 +44,15 @@ public class TetriminoSpawner : MonoBehaviour {
MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize; MM.currentTetrimino.mapCoord = (MM.currentTetrimino.transform.position - MM.tetrisMapCoord) / MM.tetrisMapSize;
MM.SetRoomMapCoord(MM.currentTetrimino); MM.SetRoomMapCoord(MM.currentTetrimino);
MM.MakeTetriminoRightPlace(MM.currentTetrimino); MM.MakeTetriminoRightPlace(MM.currentTetrimino);
for(int i = 0; i < MM.currentTetrimino.rotatedPosition.Length;i++) for(int i = 0; i < MM.currentTetrimino.rotatedPosition.Length; i++)
{ {
if (Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i] + MM.currentTetrimino.mapCoord.x > MapManager.width) if (Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i] + MM.currentTetrimino.mapCoord.x > MapManager.width)
MM.currentTetrimino.rotatedPosition[i] = MapManager.width - Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i]; MM.currentTetrimino.rotatedPosition[i] = MapManager.width - Tetrimino.rotationInformation[(int)MM.currentTetrimino.tetriminoType].horizontalLength[i];
else else
MM.currentTetrimino.rotatedPosition[i] = (int)MM.currentTetrimino.mapCoord.x; MM.currentTetrimino.rotatedPosition[i] = (int)MM.currentTetrimino.mapCoord.x;
} }
MM.controlCurrentTetrimino = true; MakeGhost(MM.currentTetrimino, randomTetrimino);
//MM.controlCurrentTetrimino = true;
} }
} }
/// <summary> /// <summary>
...@@ -56,7 +60,6 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -56,7 +60,6 @@ public class TetriminoSpawner : MonoBehaviour {
/// </summary> /// </summary>
public void MakeInitialTetrimino() public void MakeInitialTetrimino()
{ {
var MM = GameObject.Find("MapManager").GetComponent<MapManager>();
if (!MM.gameOver) if (!MM.gameOver)
{ {
int randomPosition = Random.Range(0, MapManager.width); int randomPosition = Random.Range(0, MapManager.width);
...@@ -76,6 +79,19 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -76,6 +79,19 @@ public class TetriminoSpawner : MonoBehaviour {
MakeTetrimino(); MakeTetrimino();
} }
} }
/// <summary>
/// Make ghost for tetrimino
/// </summary>
/// <param name="te">Which tetrimino to make ghost</param>
public void MakeGhost(Tetrimino te, int ghostType)
{
MM.currentGhost = Instantiate(ghosts[ghostType], te.transform.position, Quaternion.identity);
MM.currentGhost.mapCoord = te.mapCoord;
for(int i = 0; i < te.rooms.Length; i++)
{
MM.currentGhost.rooms[i].mapCoord = te.rooms[i].mapCoord;
}
}
/// <summary> /// <summary>
/// Logic for random tetrimino. /// Logic for random tetrimino.
...@@ -104,7 +120,10 @@ public class TetriminoSpawner : MonoBehaviour { ...@@ -104,7 +120,10 @@ public class TetriminoSpawner : MonoBehaviour {
/* /*
* Test * Test
* */ * */
private void Awake()
{
MM = GameObject.Find("MapManager").GetComponent<MapManager>();
}
// Use this for initialization // Use this for initialization
void Start () { void Start () {
......
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