Commit 3d7c5622 authored by 18손재민's avatar 18손재민

타이틀 씬 만듬

parent f2d60d26
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
......@@ -11,6 +10,9 @@ public class GameManager : Singleton<GameManager> {
/// </summary>
public static GameState gameState;
/// <summary>
/// Position where portal would spawn player.
/// </summary>
Vector3 spawnPosition = new Vector3(2, 1, 0);
public GameObject minimap;
......@@ -21,7 +23,11 @@ public class GameManager : Singleton<GameManager> {
// Constructor - protect calling raw constructor
protected GameManager() { }
public IEnumerator StartGame()
/// <summary>
/// Ends the tutorial and start real game.
/// </summary>
/// <returns></returns>
public IEnumerator EndTutorial()
{
yield return new WaitForSeconds(1f);
gameState = GameState.Ingame;
......@@ -32,6 +38,9 @@ public class GameManager : Singleton<GameManager> {
GameObject.Find("Main Camera").transform.position = GameObject.Find("Player").transform.position + new Vector3(0, 0, -1);
}
/// <summary>
/// Restarts the game.
/// </summary>
public void RestartGame()
{
SceneManager.LoadScene("PlayScene");
......@@ -39,7 +48,7 @@ public class GameManager : Singleton<GameManager> {
void Awake()
{
//DontDestroyOnLoad(gameObject);
}
// Use this for initialization
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class MenuManager : MonoBehaviour {
public void StartGame()
{
SceneManager.LoadScene("PlayScene");
}
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
}
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......@@ -12,13 +12,14 @@ public class Portal : MonoBehaviour, IPlayerInteraction {
StartCoroutine(GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CameraController>().ChangeScene(GameState.Portal));
else if (GameManager.gameState == GameState.Tutorial && !isPortalUsed)
{
StartCoroutine(GameManager.Instance.EndTutorial());
isPortalUsed = true;
StartCoroutine(GameManager.Instance.StartGame());
}
}
public void HighlightSwitch(bool enabled)
{
}
// Use this for initialization
......
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