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tetra-tower
Commits
3973b1f5
Commit
3973b1f5
authored
Jan 23, 2019
by
18손재민
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Merge branch 'item'
parents
e00e12b0
6a631462
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AddonInfoPrefab.prefab
.../Prefabs/UI/In-Game UI/InventoryUI/AddonInfoPrefab.prefab
+0
-222
AddonPrefab.prefab
Assets/Prefabs/UI/In-Game UI/InventoryUI/AddonPrefab.prefab
+16
-3
InventoryCanvas.prefab
.../Prefabs/UI/In-Game UI/InventoryUI/InventoryCanvas.prefab
+724
-155
InventoryManager.prefab
...Prefabs/UI/In-Game UI/InventoryUI/InventoryManager.prefab
+2
-1
ItemPrefab.prefab
Assets/Prefabs/UI/In-Game UI/InventoryUI/ItemPrefab.prefab
+16
-3
Resources.meta
Assets/Resources.meta
+3
-3
Sprites.meta
Assets/Resources/Sprites.meta
+8
-0
Addons.meta
Assets/Resources/Sprites/Addons.meta
+8
-0
apprentice's mark.png
Assets/Resources/Sprites/Addons/apprentice's mark.png
+0
-0
apprentice's mark.png.meta
Assets/Resources/Sprites/Addons/apprentice's mark.png.meta
+86
-0
parchment piece.png
Assets/Resources/Sprites/Addons/parchment piece.png
+0
-0
parchment piece.png.meta
Assets/Resources/Sprites/Addons/parchment piece.png.meta
+86
-0
Items.meta
Assets/Resources/Sprites/Items.meta
+8
-0
bamboo spear.png
Assets/Resources/Sprites/Items/bamboo spear.png
+0
-0
bamboo spear.png.meta
Assets/Resources/Sprites/Items/bamboo spear.png.meta
+86
-0
bow.png
Assets/Resources/Sprites/Items/bow.png
+0
-0
bow.png.meta
Assets/Resources/Sprites/Items/bow.png.meta
+97
-0
ksanife.png
Assets/Resources/Sprites/Items/ksanife.png
+0
-0
ksanife.png.meta
Assets/Resources/Sprites/Items/ksanife.png.meta
+86
-0
Addon.cs
Assets/Scripts/Item/Addon.cs
+16
-0
AddonDrag.cs
Assets/Scripts/Item/AddonDrag.cs
+52
-0
AddonDrag.cs.meta
Assets/Scripts/Item/AddonDrag.cs.meta
+11
-0
ApprenticesMark.cs
Assets/Scripts/Item/Addons/ApprenticesMark.cs
+18
-0
ApprenticesMark.cs.meta
Assets/Scripts/Item/Addons/ApprenticesMark.cs.meta
+11
-0
ParchmentPiece.cs
Assets/Scripts/Item/Addons/ParchmentPiece.cs
+18
-0
ParchmentPiece.cs.meta
Assets/Scripts/Item/Addons/ParchmentPiece.cs.meta
+11
-0
InventoryManager.cs
Assets/Scripts/Item/InventoryManager.cs
+47
-3
InventoryUI.cs
Assets/Scripts/Item/InventoryUI.cs
+33
-9
Item.cs
Assets/Scripts/Item/Item.cs
+19
-4
ItemDrag.cs
Assets/Scripts/Item/ItemDrag.cs
+36
-0
ItemDrag.cs.meta
Assets/Scripts/Item/ItemDrag.cs.meta
+11
-0
BambooSpear.cs
Assets/Scripts/Item/Items/BambooSpear.cs
+20
-0
BambooSpear.cs.meta
Assets/Scripts/Item/Items/BambooSpear.cs.meta
+11
-0
Bow.cs
Assets/Scripts/Item/Items/Bow.cs
+14
-10
Ksanife.cs
Assets/Scripts/Item/Items/Ksanife.cs
+20
-0
Ksanife.cs.meta
Assets/Scripts/Item/Items/Ksanife.cs.meta
+11
-0
Items.meta
Assets/Sprites/Items.meta
+8
-0
bow.png
Assets/Sprites/Items/bow.png
+0
-0
bow.png.meta
Assets/Sprites/Items/bow.png.meta
+86
-0
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3973b1f5
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assetBundleVariant:
Assets/Resources/Sprites/Items/ksanife.png
0 → 100644
View file @
3973b1f5
6.51 KB
Assets/Resources/Sprites/Items/ksanife.png.meta
0 → 100644
View file @
3973b1f5
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Assets/Scripts/Item/Addon.cs
View file @
3973b1f5
...
...
@@ -3,7 +3,23 @@ using System.Collections.Generic;
using
UnityEngine
;
public
abstract
class
Addon
{
public
int
id
;
public
string
name
;
public
ItemQuality
quality
;
public
AddonType
type
;
public
Sprite
sprite
;
public
Vector2
sizeInventory
;
public
Addon
()
{
Declare
();
}
public
virtual
void
Declare
()
{
id
=
0
;
name
=
"itemname"
;
quality
=
ItemQuality
.
Study
;
type
=
AddonType
.
Prop
;
sprite
=
null
;
sizeInventory
=
new
Vector2
(
0
,
0
);
}
}
Assets/Scripts/Item/AddonDrag.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
public
class
AddonDrag
:
MonoBehaviour
,
IBeginDragHandler
,
IDragHandler
,
IEndDragHandler
{
public
int
num
;
InventoryUI
ui
;
InventoryManager
manager
;
void
Start
()
{
ui
=
GameObject
.
Find
(
"InventoryCanvas"
).
GetComponent
<
InventoryUI
>();
manager
=
GameObject
.
Find
(
"InventoryManager"
).
GetComponent
<
InventoryManager
>();
}
public
void
OnBeginDrag
(
PointerEventData
eventData
)
{
transform
.
SetAsLastSibling
();
}
public
void
OnDrag
(
PointerEventData
eventData
)
{
transform
.
position
=
Input
.
mousePosition
;
}
public
void
OnEndDrag
(
PointerEventData
eventData
)
{
if
(
num
<
9
)
{
int
type
=
(
int
)
manager
.
addonList
[
num
].
type
;
if
(
manager
.
itemList
[
ui
.
selectedItem
].
attachable
[
type
])
{
if
(
CheckBetween
(
Input
.
mousePosition
,
ui
.
infoAddonsFrame
[
type
].
transform
.
position
,
ui
.
infoAddonsFrame
[
type
].
GetComponent
<
RectTransform
>().
sizeDelta
))
{
if
(
manager
.
itemList
[
ui
.
selectedItem
].
addons
[
type
]
!=
null
)
manager
.
DetachAddon
(
ui
.
selectedItem
,
(
AddonType
)
type
);
manager
.
AttachAddon
(
ui
.
selectedItem
,
num
);
}
}
}
else
{
if
(
CheckBetween
(
Input
.
mousePosition
,
ui
.
gameObject
.
transform
.
Find
(
"AddonGroup"
).
position
,
ui
.
gameObject
.
transform
.
Find
(
"AddonGroup"
).
GetComponent
<
RectTransform
>().
sizeDelta
))
manager
.
DetachAddon
(
ui
.
selectedItem
,
(
AddonType
)(
num
-
9
));
}
manager
.
SetOnPosition
();
}
bool
CheckBetween
(
Vector3
mouse
,
Vector3
center
,
Vector2
size
)
{
return
Mathf
.
Abs
(
mouse
.
x
-
center
.
x
)
<=
size
.
x
/
2f
&&
Mathf
.
Abs
(
mouse
.
y
-
center
.
y
)
<=
size
.
y
/
2f
;
}
}
Assets/Scripts/Item/AddonDrag.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: a124b15eafc6d1847979588fabbb0756
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Item/Addons/ApprenticesMark.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
/// <summary>
/// 애드온명: 수습생의 표식
/// 번호: 1
/// </summary>
public
class
ApprenticesMark
:
Addon
{
public
override
void
Declare
()
{
id
=
0
;
name
=
"apprentice's mark"
;
quality
=
ItemQuality
.
Study
;
type
=
AddonType
.
Theory
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/apprentice's mark"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
}
}
Assets/Scripts/Item/Addons/ApprenticesMark.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: ac6841f0a5ab82b40a85b0afab5e05e8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Item/Addons/ParchmentPiece.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
/// <summary>
/// 애드온명: 양피지 조각
/// 번호: 1
/// </summary>
public
class
ParchmentPiece
:
Addon
{
public
override
void
Declare
()
{
id
=
0
;
name
=
"parchment piece"
;
quality
=
ItemQuality
.
Study
;
type
=
AddonType
.
Prop
;
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Addons/parchment piece"
);
;
sizeInventory
=
new
Vector2
(
80
,
80
);
}
}
\ No newline at end of file
Assets/Scripts/Item/Addons/ParchmentPiece.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: 6e2e50824694ba54784487b4ae354285
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Item/InventoryManager.cs
View file @
3973b1f5
...
...
@@ -4,43 +4,85 @@ using UnityEngine;
public
class
InventoryManager
:
MonoBehaviour
{
List
<
Item
>
itemList
=
new
List
<
Item
>();
List
<
Addon
>
addonList
=
new
List
<
Addon
>();
public
List
<
Item
>
itemList
=
new
List
<
Item
>();
public
List
<
Addon
>
addonList
=
new
List
<
Addon
>();
InventoryUI
ui
;
public
List
<
string
>
itemPool
=
new
List
<
string
>();
public
List
<
string
>
addonPool
=
new
List
<
string
>();
private
void
Start
()
{
//ui = GameObject.Find("")
ui
=
GameObject
.
Find
(
"InventoryCanvas"
).
GetComponent
<
InventoryUI
>();
//itemPool
itemPool
.
Add
(
"Bow"
);
itemPool
.
Add
(
"BambooSpear"
);
itemPool
.
Add
(
"Ksanife"
);
//addonPool
addonPool
.
Add
(
"ApprenticesMark"
);
addonPool
.
Add
(
"ParchmentPiece"
);
StartCoroutine
(
"TestCoroutine"
);
}
IEnumerator
TestCoroutine
()
{
yield
return
null
;
PushItem
((
Item
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
itemPool
[
0
])));
yield
return
new
WaitForSeconds
(
1f
);
ItemSelect
(
0
);
yield
return
new
WaitForSeconds
(
1f
);
PushItem
((
Item
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
itemPool
[
1
])));
yield
return
new
WaitForSeconds
(
1f
);
PushItem
((
Item
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
itemPool
[
2
])));
yield
return
new
WaitForSeconds
(
1f
);
PushAddon
((
Addon
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
addonPool
[
0
])));
yield
return
new
WaitForSeconds
(
1f
);
PushAddon
((
Addon
)
System
.
Activator
.
CreateInstance
(
System
.
Type
.
GetType
(
addonPool
[
1
])));
yield
return
new
WaitForSeconds
(
1f
);
AttachAddon
(
0
,
0
);
yield
return
new
WaitForSeconds
(
1f
);
}
public
void
SetOnPosition
()
{
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
ItemSelect
(
int
itemIndex
)
{
ui
.
selectedItem
=
itemIndex
;
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
PushItem
(
Item
item
)
{
if
(
itemList
.
Count
<
9
)
itemList
.
Add
(
item
);
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
PushAddon
(
Addon
addon
)
{
if
(
addonList
.
Count
<
9
)
addonList
.
Add
(
addon
);
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
DiscardItem
(
int
index
)
{
if
(
itemList
.
Count
>
index
)
itemList
.
RemoveAt
(
index
);
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
DiscardAddon
(
int
index
)
{
if
(
addonList
.
Count
>
index
)
addonList
.
RemoveAt
(
index
);
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
DiscardAddon
(
int
itemIndex
,
AddonType
addonType
)
{
if
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
!=
null
)
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
=
null
;
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
AttachAddon
(
int
itemIndex
,
int
addonIndex
)
{
...
...
@@ -49,6 +91,7 @@ public class InventoryManager : MonoBehaviour {
itemList
[
itemIndex
].
addons
[(
int
)
addonList
[
addonIndex
].
type
]
=
addonList
[
addonIndex
];
addonList
.
RemoveAt
(
addonIndex
);
}
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
public
void
DetachAddon
(
int
itemIndex
,
AddonType
addonType
)
{
...
...
@@ -57,6 +100,7 @@ public class InventoryManager : MonoBehaviour {
addonList
.
Add
(
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]);
itemList
[
itemIndex
].
addons
[(
int
)
addonType
]
=
null
;
}
ui
.
SetOnPosition
(
itemList
,
addonList
);
}
}
Assets/Scripts/Item/InventoryUI.cs
View file @
3973b1f5
...
...
@@ -10,7 +10,6 @@ public class InventoryUI : MonoBehaviour {
public
GameObject
[]
infoAddonSpace
;
public
GameObject
itemPrefab
;
public
GameObject
addonPrefab
;
public
GameObject
infoAddonPrefab
;
/// <summary>
/// index: addonType * 2 + a
/// a{
...
...
@@ -25,28 +24,37 @@ public class InventoryUI : MonoBehaviour {
public
Sprite
[]
addonFrameQuality
=
new
Sprite
[
16
];
public
Sprite
[]
itemFrameQuality
=
new
Sprite
[
4
];
public
Sprite
[]
infoFrameQuality
=
new
Sprite
[
4
];
public
Sprite
[]
infoAddonType
=
new
Sprite
[
4
];
GameObject
[]
items
;
GameObject
[]
addons
;
public
GameObject
[]
infoAddonsFrame
;
GameObject
[]
infoAddons
;
int
selectedItem
=
-
1
;
public
int
selectedItem
=
-
1
;
void
Start
()
{
items
=
new
GameObject
[
9
];
addons
=
new
GameObject
[
9
];
infoAddons
=
new
GameObject
[
4
];
for
(
int
i
=
0
;
i
<
9
;
i
++)
{
items
[
i
]
=
Instantiate
(
itemPrefab
,
itemCell
[
i
].
transform
.
position
,
itemCell
[
i
].
transform
.
rotation
,
transform
);
items
[
i
].
SetActive
(
false
);
items
[
i
].
GetComponent
<
ItemDrag
>().
num
=
i
;
addons
[
i
]
=
Instantiate
(
addonPrefab
,
addonCell
[
i
].
transform
.
position
,
addonCell
[
i
].
transform
.
rotation
,
transform
);
addons
[
i
].
SetActive
(
false
);
addons
[
i
].
GetComponent
<
AddonDrag
>().
num
=
i
;
}
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
infoAddons
[
i
]
=
Instantiate
(
infoAddonPrefab
,
infoAddonSpace
[
i
].
transform
.
position
,
infoAddonSpace
[
i
].
transform
.
rotation
,
transform
);
infoAddonsFrame
[
i
].
GetComponent
<
Image
>().
sprite
=
infoAddonType
[
i
];
infoAddonsFrame
[
i
].
SetActive
(
false
);
infoAddons
[
i
]
=
Instantiate
(
addonPrefab
,
infoAddonsFrame
[
i
].
transform
.
Find
(
"AddonCell"
).
position
,
Quaternion
.
identity
,
transform
);
infoAddons
[
i
].
GetComponent
<
AddonDrag
>().
num
=
9
+
i
;
infoAddons
[
i
].
SetActive
(
false
);
}
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
.
SetActive
(
false
);
}
public
void
SetOnPosition
(
List
<
Item
>
itemList
,
List
<
Addon
>
addonList
)
{
for
(
int
i
=
0
;
i
<
itemList
.
Count
;
i
++)
...
...
@@ -54,6 +62,7 @@ public class InventoryUI : MonoBehaviour {
items
[
i
].
transform
.
position
=
itemCell
[
i
].
transform
.
position
;
items
[
i
].
GetComponent
<
Image
>().
sprite
=
itemFrameQuality
[(
int
)
itemList
[
i
].
quality
];
items
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
i
].
sprite
;
items
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
RectTransform
>().
sizeDelta
=
itemList
[
i
].
sizeInventory
;
items
[
i
].
SetActive
(
true
);
}
for
(
int
i
=
itemList
.
Count
;
i
<
9
;
i
++)
...
...
@@ -63,31 +72,46 @@ public class InventoryUI : MonoBehaviour {
addons
[
i
].
transform
.
position
=
addonCell
[
i
].
transform
.
position
;
addons
[
i
].
GetComponent
<
Image
>().
sprite
=
addonFrameQuality
[(
int
)
addonList
[
i
].
type
*
4
+
(
int
)
addonList
[
i
].
quality
];
addons
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
addonList
[
i
].
sprite
;
addons
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
RectTransform
>().
sizeDelta
=
addonList
[
i
].
sizeInventory
;
addons
[
i
].
SetActive
(
true
);
}
for
(
int
i
=
item
List
.
Count
;
i
<
9
;
i
++)
for
(
int
i
=
addon
List
.
Count
;
i
<
9
;
i
++)
addons
[
i
].
SetActive
(
false
);
GameObject
frameObj
=
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
;
if
(
selectedItem
>=
0
)
{
GameObject
frameObj
=
infoSpace
.
transform
.
Find
(
"Frame"
).
gameObject
;
frameObj
.
SetActive
(
true
)
;
frameObj
.
GetComponent
<
Image
>().
sprite
=
infoFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemFrameQuality
[(
int
)
itemList
[
selectedItem
].
quality
];
frameObj
.
transform
.
Find
(
"ItemSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
sprite
;
frameObj
.
transform
.
Find
(
"ItemSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
RectTransform
>().
sizeDelta
=
itemList
[
selectedItem
].
sizeInventory
;
for
(
int
i
=
0
;
i
<
4
;
i
++)
{
infoAddonSpace
[
i
].
GetComponent
<
Image
>().
sprite
=
addonLockSprite
[
i
*
2
+
(
itemList
[
selectedItem
].
attachable
[
i
]
?
1
:
0
)];
if
(
itemList
[
selectedItem
].
addons
[
i
]
!=
null
)
{
infoAddonsFrame
[
i
].
transform
.
position
=
infoAddonSpace
[
i
].
transform
.
position
;
infoAddonsFrame
[
i
].
SetActive
(
true
);
infoAddons
[
i
].
transform
.
position
=
infoAddonsFrame
[
i
].
transform
.
Find
(
"AddonCell"
).
position
;
infoAddons
[
i
].
GetComponent
<
Image
>().
sprite
=
addonFrameQuality
[(
int
)
itemList
[
selectedItem
].
addons
[
i
].
type
*
4
+
(
int
)
itemList
[
selectedItem
].
addons
[
i
].
quality
];
infoAddons
[
i
].
transform
.
Find
(
"
Addon
Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
addons
[
i
].
sprite
;
infoAddons
[
i
].
transform
.
Find
(
"
AddonSprite"
).
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
addons
[
i
].
sprite
;
infoAddons
[
i
].
transform
.
Find
(
"Sprite"
).
gameObject
.
GetComponent
<
Image
>().
sprite
=
itemList
[
selectedItem
].
addons
[
i
].
sprite
;
infoAddons
[
i
].
transform
.
Find
(
"
Sprite"
).
gameObject
.
GetComponent
<
RectTransform
>().
sizeDelta
=
itemList
[
selectedItem
].
addons
[
i
].
sizeInventory
;
infoAddons
[
i
].
SetActive
(
true
);
}
else
{
infoAddons
[
i
].
SetActive
(
false
);
infoAddonsFrame
[
i
].
SetActive
(
false
);
}
}
}
else
{
frameObj
.
SetActive
(
false
);
}
}
}
Assets/Scripts/Item/Item.cs
View file @
3973b1f5
...
...
@@ -4,12 +4,14 @@ using UnityEngine;
public
abstract
class
Item
{
public
int
id
;
public
string
name
;
public
ItemQuality
quality
;
public
int
skillNum
;
public
string
[]
combo
=
new
string
[
3
];
//Capital Letters A B C
public
bool
[]
attachable
=
new
bool
[
4
];
//0: prop 1: matter 2: component 3:theory
public
Addon
[]
addons
=
new
Addon
[
4
];
//0: prop 1: matter 2: component 3:theory
public
Sprite
sprite
;
public
Vector2
sizeInventory
;
public
bool
ComboAction
(
string
currentCombo
)
{
...
...
@@ -25,14 +27,27 @@ public abstract class Item {
}
return
false
;
}
protected
void
PlaySkill1
()
public
Item
()
{
Declare
();
}
public
virtual
void
Declare
()
{
id
=
0
;
name
=
"itemname"
;
quality
=
ItemQuality
.
Study
;
skillNum
=
0
;
combo
=
new
string
[
3
]
{
""
,
""
,
""
};
attachable
=
new
bool
[
4
]
{
false
,
false
,
false
,
false
};
sprite
=
null
;
sizeInventory
=
new
Vector2
(
0
,
0
);
}
protected
virtual
void
PlaySkill1
()
{
}
protected
void
PlaySkill2
()
protected
v
irtual
v
oid
PlaySkill2
()
{
}
protected
void
PlaySkill3
()
protected
v
irtual
v
oid
PlaySkill3
()
{
}
...
...
Assets/Scripts/Item/ItemDrag.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEngine.EventSystems
;
public
class
ItemDrag
:
MonoBehaviour
,
IBeginDragHandler
,
IDragHandler
,
IEndDragHandler
,
IPointerClickHandler
{
public
int
num
;
InventoryUI
ui
;
InventoryManager
manager
;
void
Start
()
{
ui
=
GameObject
.
Find
(
"InventoryCanvas"
).
GetComponent
<
InventoryUI
>();
manager
=
GameObject
.
Find
(
"InventoryManager"
).
GetComponent
<
InventoryManager
>();
}
public
void
OnBeginDrag
(
PointerEventData
eventData
)
{
transform
.
SetAsLastSibling
();
}
public
void
OnDrag
(
PointerEventData
eventData
)
{
transform
.
position
=
Input
.
mousePosition
;
}
public
void
OnEndDrag
(
PointerEventData
eventData
)
{
manager
.
SetOnPosition
();
}
public
void
OnPointerClick
(
PointerEventData
eventData
)
{
ui
.
selectedItem
=
num
;
manager
.
SetOnPosition
();
}
}
Assets/Scripts/Item/ItemDrag.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: 869a9dcc81d16d247adf8fc5d51f0a4e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Item/Items/BambooSpear.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
/// <summary>
/// 아이템명: 죽창
/// 번호: 26
/// </summary>
public
class
BambooSpear
:
Item
{
public
override
void
Declare
()
{
id
=
2
;
name
=
"bamboo spear"
;
quality
=
ItemQuality
.
Ordinary
;
skillNum
=
2
;
combo
=
new
string
[
3
]
{
"BAA"
,
"BAC"
,
""
};
attachable
=
new
bool
[
4
]
{
true
,
false
,
true
,
true
};
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Items/bamboo spear"
);
sizeInventory
=
new
Vector2
(
90
,
160
);
}
}
Assets/Scripts/Item/Items/BambooSpear.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: fbe0c76081d909e4ea1c811110cb3fec
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/Item/Items/Bow.cs
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
/// <summary>
/// 아이템명: 활
/// 번호: 2
/// </summary>
public
class
Bow
:
Item
{
// Use this for initialization
void
Start
()
{
}
// Update is called once per frame
void
Update
()
{
}
public
override
void
Declare
()
{
id
=
2
;
name
=
"bow"
;
quality
=
ItemQuality
.
Study
;
skillNum
=
2
;
combo
=
new
string
[
3
]
{
"BB"
,
"BC"
,
""
};
attachable
=
new
bool
[
4
]
{
true
,
true
,
true
,
true
};
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Items/bow"
);
sizeInventory
=
new
Vector2
(
90
,
160
);
}
}
Assets/Scripts/Item/Items/Ksanife.cs
0 → 100644
View file @
3973b1f5
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
/// <summary>
/// 아이템명: 활
/// 번호: 7
/// </summary>
public
class
Ksanife
:
Item
{
public
override
void
Declare
()
{
id
=
2
;
name
=
"ksanife"
;
quality
=
ItemQuality
.
Superior
;
skillNum
=
2
;
combo
=
new
string
[
3
]
{
"A"
,
"AABAA"
,
""
};
attachable
=
new
bool
[
4
]
{
true
,
true
,
false
,
false
};
sprite
=
Resources
.
Load
<
Sprite
>(
"Sprites/Items/ksanife"
);
sizeInventory
=
new
Vector2
(
160
,
160
);
}
}
Assets/Scripts/Item/Items/Ksanife.cs.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: c4fb4b21420011043b38f8d0cf8bc425
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Sprites/Items.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: a3558d7d5929e874da44f7552971fea9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
Assets/Sprites/Items/bow.png
0 → 100644
View file @
3973b1f5
6.63 KB
Assets/Sprites/Items/bow.png.meta
0 → 100644
View file @
3973b1f5
fileFormatVersion: 2
guid: 9f2400336ba3dbf4cab6ac985a3a23e9
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 6
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 855ac13c3069bab4284d497eed397d4c
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
userData:
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assetBundleVariant:
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