Commit 20b4af7d authored by 18손재민's avatar 18손재민

일부 이미지 추가 및 수정

parent c4c223f1
......@@ -20,7 +20,7 @@ GameObject:
m_Component:
- component: {fileID: 4131413436280266}
- component: {fileID: 212754017166168550}
m_Layer: 18
m_Layer: 12
m_Name: PortalSurface
m_TagString: Untagged
m_Icon: {fileID: 0}
......
......@@ -57,4 +57,5 @@ MonoBehaviour:
popoutStrengthMultiplier: 9
popoutTime: 0.1
price: {fileID: 114275555228777956, guid: 4ec53eab8ea50de4ea5b9ff658d83ca0, type: 2}
coolUI: {fileID: 0}
woodSign: {fileID: 1484813200104594, guid: bea3b6164d7328b47a8d3598ac875cb3, type: 2}
coolUI: {fileID: 1160080494873608, guid: 6ae07b01931768f4f8924c0ab07ce9f7, type: 2}
......@@ -19,7 +19,6 @@ GameObject:
serializedVersion: 6
m_Component:
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- component: {fileID: 212477622257528900}
- component: {fileID: 114513527214926720}
- component: {fileID: 222894299963575462}
- component: {fileID: 114981003207703380}
......@@ -68,7 +67,7 @@ MonoBehaviour:
m_Calls: []
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
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m_Sprite: {fileID: 21300000, guid: 16bd596a38ea90b4aa76cc267605b9f0, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
......@@ -76,52 +75,6 @@ MonoBehaviour:
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1254762634421800}
m_Enabled: 1
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m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
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m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
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......@@ -137,7 +90,7 @@ RectTransform:
m_GameObject: {fileID: 1254762634421800}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 0
......
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m_Name: woodsign
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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......@@ -108,7 +108,7 @@ public class CameraController : MonoBehaviour {
transform.position = new Vector3(coord.x, coord.y, -1);
GetComponent<Camera>().orthographicSize = Mathf.Lerp(GetComponent<Camera>().orthographicSize, sizeDestination, Mathf.Sqrt(Time.deltaTime));
}
GetComponent<Camera>().cullingMask = 1 << LayerMask.NameToLayer("Tetris") | 1 << LayerMask.NameToLayer("PortalSurface");
GetComponent<Camera>().cullingMask = 1 << LayerMask.NameToLayer("Tetris") | 1 << LayerMask.NameToLayer("Portal");
transform.position = tetrisCameraCoord;
}
GetComponent<Camera>().orthographicSize = sizeDestination;
......
......@@ -14,6 +14,7 @@ public class InventoryManager : Singleton<InventoryManager> {
public float popoutStrengthMultiplier;
public float popoutTime;
public Text price;
public GameObject woodSign;
GameObject player;
public GameObject coolUI;
......@@ -191,6 +192,7 @@ public class InventoryManager : Singleton<InventoryManager> {
GameObject tmpItem = ItemInstantiate(itemPool[(int)quality][0], pos, popoutStrength);
tmpItem.GetComponent<DroppedObject>().price = _price;
tmpItem.GetComponent<DroppedObject>().priceTag = Instantiate(price, new Vector3(0, 0, 0), Quaternion.identity, GameManager.Instance.textCanvas.transform);
Instantiate(woodSign, tmpItem.transform.position + new Vector3(0.5f, 0, 0), Quaternion.identity, MapManager.currentRoom.transform);
return tmpItem;
}
return null;
......@@ -263,6 +265,7 @@ public class InventoryManager : Singleton<InventoryManager> {
GameObject tmpItem = AddonInstantiate(addonPool[(int)quality][0], pos, popoutStrength);
tmpItem.GetComponent<DroppedObject>().price = _price;
tmpItem.GetComponent<DroppedObject>().priceTag = Instantiate(price, new Vector3(0, 0, 0), Quaternion.identity, GameManager.Instance.textCanvas.transform);
Instantiate(woodSign, tmpItem.transform.position + new Vector3(0.5f, 0, 0), Quaternion.identity, MapManager.currentRoom.transform);
return tmpItem;
}
return null;
......
......@@ -18,6 +18,8 @@ public class Pointer : MonoBehaviour {
width = can.GetComponent<RectTransform>().sizeDelta.x / 2;
height = can.GetComponent<RectTransform>().sizeDelta.y / 2;
cam = Camera.main;
can = InventoryManager.Instance.ui.GetComponent<Canvas>();
}
......
......@@ -177,6 +177,7 @@ public class LifeStoneManager : Singleton<LifeStoneManager> {
PopoutGenerator(tmpObj, popoutStrength);
tmpObj.GetComponent<DroppedObject>().price = _price;
tmpObj.GetComponent<DroppedObject>().priceTag = Instantiate(InventoryManager.Instance.price, new Vector3(0, 0, 0), Quaternion.identity, GameManager.Instance.textCanvas.transform);
Instantiate(InventoryManager.Instance.woodSign, tmpObj.transform.position + new Vector3(0.5f, 0, 0), Quaternion.identity, MapManager.currentRoom.transform);
return tmpObj;
}
......
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......@@ -43,14 +43,14 @@ TextureImporter:
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spritePivot: {x: 0.5, y: 0.5}
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......@@ -80,28 +80,13 @@ TextureImporter:
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......@@ -44,8 +44,8 @@ TextureImporter:
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spritePixelsToUnits: 32
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......@@ -63,7 +63,7 @@ TextureImporter:
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......@@ -74,18 +74,7 @@ TextureImporter:
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......@@ -97,7 +86,7 @@ TextureImporter:
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......@@ -80,28 +80,13 @@ TextureImporter:
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......
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