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Oenos
tetra-tower
Commits
0e37ba9f
Commit
0e37ba9f
authored
Feb 25, 2019
by
18손재민
Browse files
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Plain Diff
Merge remote-tracking branch 'origin/item' into tetris
parents
0f0c42e1
30d83d59
Changes
15
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15 changed files
with
22 additions
and
1340 deletions
+22
-1340
Enemy.cs
Assets/Scripts/Characters/Enemy/Enemy.cs
+16
-2
EnemyAir.cs
Assets/Scripts/Characters/Enemy/EnemyAir.cs
+1
-0
EnemyGround.cs
Assets/Scripts/Characters/Enemy/EnemyGround.cs
+1
-0
PlayerAttack.cs
Assets/Scripts/Characters/PlayerAttack.cs
+1
-0
Item.cs
Assets/Scripts/Item/Item.cs
+3
-5
addonCell.png
Assets/Sprites/Inventory/addonCell.png
+0
-0
itemCell.png
Assets/Sprites/Inventory/itemCell.png
+0
-0
tmp1.png
Assets/Sprites/Inventory/tmp1.png
+0
-0
tmp1.png.meta
Assets/Sprites/Inventory/tmp1.png.meta
+0
-790
tmp2.png
Assets/Sprites/Inventory/tmp2.png
+0
-0
tmp2.png.meta
Assets/Sprites/Inventory/tmp2.png.meta
+0
-223
tmp3.png
Assets/Sprites/Inventory/tmp3.png
+0
-0
tmp3.png.meta
Assets/Sprites/Inventory/tmp3.png.meta
+0
-139
tmp4.png
Assets/Sprites/Inventory/tmp4.png
+0
-0
tmp4.png.meta
Assets/Sprites/Inventory/tmp4.png.meta
+0
-181
No files found.
Assets/Scripts/Characters/Enemy/Enemy.cs
View file @
0e37ba9f
...
@@ -93,6 +93,8 @@ public abstract class Enemy : MonoBehaviour {
...
@@ -93,6 +93,8 @@ public abstract class Enemy : MonoBehaviour {
{
{
Invisible
=
true
;
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
return
;
return
;
}
}
...
@@ -130,6 +132,8 @@ public abstract class Enemy : MonoBehaviour {
...
@@ -130,6 +132,8 @@ public abstract class Enemy : MonoBehaviour {
{
{
Invisible
=
true
;
Invisible
=
true
;
animator
.
SetTrigger
(
"DeadTrigger"
);
animator
.
SetTrigger
(
"DeadTrigger"
);
StopCoroutine
(
"OnFire"
);
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
return
;
return
;
}
}
...
@@ -198,17 +202,26 @@ public abstract class Enemy : MonoBehaviour {
...
@@ -198,17 +202,26 @@ public abstract class Enemy : MonoBehaviour {
{
{
fireDuration
=
duration
;
fireDuration
=
duration
;
float
dotGap
=
1.0f
;
float
dotGap
=
1.0f
;
while
(
true
)
while
(
true
)
{
{
yield
return
new
WaitForSeconds
(
dotGap
);
yield
return
new
WaitForSeconds
(
dotGap
);
for
(
float
timer
=
0
;
timer
<
dotGap
;
timer
+=
Time
.
deltaTime
)
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
1f
,
0.5f
+
0.5f
*
timer
/
dotGap
,
0.5f
+
0.5f
*
timer
/
dotGap
);
yield
return
null
;
}
fireDuration
-=
dotGap
;
fireDuration
-=
dotGap
;
if
(
fireDuration
<
0.0f
)
{
if
(
fireDuration
<
0.0f
)
{
fireDuration
=
0.0f
;
fireDuration
=
0.0f
;
break
;
break
;
}
}
GetDamaged
(
lifeStoneManager
.
lifeStoneRowNum
*
0.3f
);
GetDamaged
(
lifeStoneManager
.
lifeStoneRowNum
*
0.3f
);
EffectManager
.
Instance
.
StartNumber
(
0
,
gameObject
.
transform
.
parent
.
position
,
lifeStoneManager
.
lifeStoneRowNum
*
0.3f
);
}
}
debuffState
[(
int
)
EnemyDebuffCase
.
Fire
]
=
DebuffState
.
Off
;
debuffState
[(
int
)
EnemyDebuffCase
.
Fire
]
=
DebuffState
.
Off
;
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
}
}
IEnumerator
ImmuneTimer
(
EnemyDebuffCase
Case
,
float
duration
)
IEnumerator
ImmuneTimer
(
EnemyDebuffCase
Case
,
float
duration
)
...
@@ -224,6 +237,7 @@ public abstract class Enemy : MonoBehaviour {
...
@@ -224,6 +237,7 @@ public abstract class Enemy : MonoBehaviour {
switch
(
Case
)
switch
(
Case
)
{
{
case
EnemyDebuffCase
.
Ice
:
case
EnemyDebuffCase
.
Ice
:
GetComponent
<
SpriteRenderer
>().
color
=
Color
.
white
;
StopCoroutine
(
"OnIce"
);
StopCoroutine
(
"OnIce"
);
KnockbackLock
=
false
;
KnockbackLock
=
false
;
animator
.
speed
=
1.0f
;
animator
.
speed
=
1.0f
;
...
...
Assets/Scripts/Characters/Enemy/EnemyAir.cs
View file @
0e37ba9f
...
@@ -59,6 +59,7 @@ public class EnemyAir : Enemy {
...
@@ -59,6 +59,7 @@ public class EnemyAir : Enemy {
protected
override
IEnumerator
OnIce
(
float
duration
)
protected
override
IEnumerator
OnIce
(
float
duration
)
{
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
0.5f
,
0.5f
,
1f
);
ChangeVelocityXY
(
Vector2
.
zero
,
new
bool
[]
{
});
ChangeVelocityXY
(
Vector2
.
zero
,
new
bool
[]
{
});
KnockbackLock
=
true
;
KnockbackLock
=
true
;
animator
.
SetTrigger
(
"StunnedTrigger"
);
animator
.
SetTrigger
(
"StunnedTrigger"
);
...
...
Assets/Scripts/Characters/Enemy/EnemyGround.cs
View file @
0e37ba9f
...
@@ -123,6 +123,7 @@ public class EnemyGround : Enemy {
...
@@ -123,6 +123,7 @@ public class EnemyGround : Enemy {
protected
override
IEnumerator
OnIce
(
float
duration
)
protected
override
IEnumerator
OnIce
(
float
duration
)
{
{
GetComponent
<
SpriteRenderer
>().
color
=
new
Color
(
0.5f
,
0.5f
,
1f
);
ChangeVelocityX
(
0.0f
,
new
bool
[]
{
});
ChangeVelocityX
(
0.0f
,
new
bool
[]
{
});
KnockbackLock
=
true
;
KnockbackLock
=
true
;
animator
.
SetTrigger
(
"StunnedTrigger"
);
animator
.
SetTrigger
(
"StunnedTrigger"
);
...
...
Assets/Scripts/Characters/PlayerAttack.cs
View file @
0e37ba9f
...
@@ -102,6 +102,7 @@ public class PlayerAttack : MonoBehaviour {
...
@@ -102,6 +102,7 @@ public class PlayerAttack : MonoBehaviour {
if
(
CheckLongerCombo
())
StartCoroutine
(
SkillEndCoroutine
());
if
(
CheckLongerCombo
())
StartCoroutine
(
SkillEndCoroutine
());
else
else
{
{
comboTime
=
originComboTime
;
comboArray
=
""
;
comboArray
=
""
;
StartCoroutine
(
ComboEndDelay
());
StartCoroutine
(
ComboEndDelay
());
StartCoroutine
(
ComboTextReset
());
StartCoroutine
(
ComboTextReset
());
...
...
Assets/Scripts/Item/Item.cs
View file @
0e37ba9f
...
@@ -19,7 +19,7 @@ public abstract class Item {
...
@@ -19,7 +19,7 @@ public abstract class Item {
public
bool
ComboAction
(
string
currentCombo
)
public
bool
ComboAction
(
string
currentCombo
)
{
{
for
(
int
i
=
0
;
i
<
skillNum
;
i
++)
for
(
int
i
=
0
;
i
<
skillNum
;
i
++)
{
{
if
(
combo
[
i
].
Equals
(
currentCombo
))
if
(
combo
[
i
].
Equals
(
currentCombo
))
{
{
...
@@ -27,6 +27,7 @@ public abstract class Item {
...
@@ -27,6 +27,7 @@ public abstract class Item {
else
if
(
i
==
1
)
PlaySkill2
();
else
if
(
i
==
1
)
PlaySkill2
();
else
if
(
i
==
2
)
PlaySkill3
();
else
if
(
i
==
2
)
PlaySkill3
();
OtherEffect
(
currentCombo
);
OtherEffect
(
currentCombo
);
for
(
int
j
=
0
;
j
<
attachable
.
Length
;
j
++)
for
(
int
j
=
0
;
j
<
attachable
.
Length
;
j
++)
{
{
...
@@ -43,10 +44,7 @@ public abstract class Item {
...
@@ -43,10 +44,7 @@ public abstract class Item {
}
}
public
bool
ComboAction
(
int
currenSkill
)
public
bool
ComboAction
(
int
currenSkill
)
{
{
if
(
currenSkill
==
0
)
PlaySkill1
();
return
ComboAction
(
combo
[
currenSkill
]);
else
if
(
currenSkill
==
1
)
PlaySkill2
();
else
if
(
currenSkill
==
2
)
PlaySkill3
();
return
true
;
}
}
public
Item
()
public
Item
()
{
{
...
...
Assets/Sprites/Inventory/addonCell.png
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0f0c42e1
View file @
0e37ba9f
4.45 KB
|
W:
|
H:
4.39 KB
|
W:
|
H:
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Onion skin
Assets/Sprites/Inventory/itemCell.png
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0f0c42e1
View file @
0e37ba9f
3.11 KB
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|
H:
3.11 KB
|
W:
|
H:
2-up
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Assets/Sprites/Inventory/tmp1.png
deleted
100644 → 0
View file @
0f0c42e1
64.8 KB
Assets/Sprites/Inventory/tmp1.png.meta
deleted
100644 → 0
View file @
0f0c42e1
This diff is collapsed.
Click to expand it.
Assets/Sprites/Inventory/tmp2.png
deleted
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0f0c42e1
7.62 KB
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