Commit f79e5e72 authored by 18김민수's avatar 18김민수

View update

parent 1eec8442
......@@ -19,8 +19,7 @@ namespace ISEKAI_Model
public void Proceed() // if you want to move on (next season, or next turn), just call it.
{ // this function returns EventType enum value, which indicates that whether bad ending happened or not, and if happend, which kind of it is.
// so when using this function, you should wrap it in <if> block so that view can catch forced events.
{
switch (turn.state)
{
case State.PreTurn:
......
......@@ -41,3 +41,9 @@ TagManager:
- name: Default
uniqueID: 0
locked: 0
- name: background
uniqueID: 64529871
locked: 0
- name: people
uniqueID: 2371533901
locked: 0
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment