//TODO : set event sprite to the sprite of this event.
sd.name=e.eventName;
sd.GetChild(2).GetComponent<SpriteRenderer>().sprite=turnsLeftSprites[e.givenMaxTurn-1];// sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.
sd.GetChild(2).GetComponent<SpriteRenderer>().sprite=turnsLeftSprites[e.turnsLeft-1];// sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.