Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Submit feedback
Contribute to GitLab
Sign in / Register
Toggle navigation
another world in jucheland
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Commits
Open sidebar
nippon culture research center
another world in jucheland
Commits
d4374d3c
Commit
d4374d3c
authored
Mar 08, 2019
by
Chae Ho Shin
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add updated resources & Location labels.
parent
edb0f0b4
Changes
7
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
1290 additions
and
83 deletions
+1290
-83
Game.cs
ISEKAI/Assets/ISEKAI_Model/Core/Game.cs
+2
-2
Town.cs
ISEKAI/Assets/ISEKAI_Model/Core/Town.cs
+1
-1
UITownManager.cs
ISEKAI/Assets/ISEKAI_VIEW/UITownManager.cs
+6
-1
3adb709da2b0e4d2.png
ISEKAI/Assets/Resources/Background/3adb709da2b0e4d2.png
+0
-0
3adb709da2b0e4d2.png.meta
ISEKAI/Assets/Resources/Background/3adb709da2b0e4d2.png.meta
+88
-0
bg_town.png
ISEKAI/Assets/Resources/Background/bg_town.png
+0
-0
TownScene.unity
ISEKAI/Assets/Scenes/TownScene.unity
+1193
-79
No files found.
ISEKAI/Assets/ISEKAI_Model/Core/Game.cs
View file @
d4374d3c
...
...
@@ -68,8 +68,8 @@ namespace ISEKAI_Model
private
void
_InitEvents
()
// should add EVERY events when new event plan comes.
{
//
allEventsList.Add(new Prolog_1(this));
//
allEventsList.Add(new Prolog_2(this));
allEventsList
.
Add
(
new
Prolog_1
(
this
));
allEventsList
.
Add
(
new
Prolog_2
(
this
));
allEventsList
.
Add
(
new
ReturnWarning
(
this
));
...
...
ISEKAI/Assets/ISEKAI_Model/Core/Town.cs
View file @
d4374d3c
...
...
@@ -11,7 +11,7 @@ namespace ISEKAI_Model
totalFoodProduction
=
10f
;
totalPleasantAmount
=
100f
;
pleasantWeightFactor
=
1f
;
suggestedFoodConsumption
=
8
0f
;
suggestedFoodConsumption
=
5
0f
;
totalIronProduction
=
0f
;
totalHorseAmount
=
0f
;
totalHorseProduction
=
0f
;
...
...
ISEKAI/Assets/ISEKAI_VIEW/UITownManager.cs
View file @
d4374d3c
...
...
@@ -22,6 +22,8 @@ public class UITownManager : MonoBehaviour
public
GameObject
moveBtnLocation
;
public
GameObject
ButtonGoOutskirt
;
public
GameObject
background
;
public
GameObject
Townlocationlabels
;
public
GameObject
Townoutskirtslocationlabels
;
public
Text
textPleasant
;
public
Text
textFood
;
...
...
@@ -85,7 +87,8 @@ public class UITownManager : MonoBehaviour
moveBtnLocation
.
SetActive
(
false
);
ButtonGoOutskirt
.
SetActive
(
true
);
Townoutskirtslocationlabels
.
SetActive
(
false
);
Townlocationlabels
.
SetActive
(
true
);
break
;
...
...
@@ -113,6 +116,8 @@ public class UITownManager : MonoBehaviour
moveBtnLocation
.
SetActive
(
true
);
ButtonGoOutskirt
.
SetActive
(
false
);
Townlocationlabels
.
SetActive
(
false
);
Townoutskirtslocationlabels
.
SetActive
(
true
);
break
;
...
...
ISEKAI/Assets/Resources/Background/3adb709da2b0e4d2.png
0 → 100644
View file @
d4374d3c
62.2 KB
ISEKAI/Assets/Resources/Background/3adb709da2b0e4d2.png.meta
0 → 100644
View file @
d4374d3c
fileFormatVersion: 2
guid: 084159e63b224bd4c98f03d71a8ea96b
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 7
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 2
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: e17ecb00da4b03c4489bf3096372db44
vertices: []
indices:
edges: []
weights: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:
ISEKAI/Assets/Resources/Background/bg_town.png
View replaced file @
edb0f0b4
View file @
d4374d3c
This diff is collapsed.
Click to expand it.
ISEKAI/Assets/Scenes/TownScene.unity
View file @
d4374d3c
This diff is collapsed.
Click to expand it.
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment