@@ -81,9 +81,34 @@ public class GameManager : MonoBehaviour
sd.name=e.eventName;
if(e.givenMaxTurn<0)
sd.GetChild(2).gameObject.SetActive(false);
//else
//sd.GetChild(2).GetComponent<SpriteRenderer>().sprite = turnsLeftSprites[e.givenMaxTurn - 1]; // sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.
else
sd.GetChild(2).GetComponent<SpriteRenderer>().sprite=turnsLeftSprites[e.givenMaxTurn-1];// sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.
@@ -106,11 +131,33 @@ public class GameManager : MonoBehaviour
sd.gameObject.SetActive(false);
if(e.givenMaxTurn<0)
return;
continue;
if(e.turnsLeft>=1)
sd.GetChild(2).GetComponent<SpriteRenderer>().sprite=turnsLeftSprites[e.turnsLeft-1];// sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.
//sd.GetChild(2).GetComponent<SpriteRenderer>().sprite = turnsLeftSprites[e.turnsLeft - 1]; // sprite array index is 0-based, but starts with sprite of 1, so -1 is needed.