Commit 4544a0c8 authored by 18김민수's avatar 18김민수

Parser bug fix

parent 38a40fc1
......@@ -8,25 +8,25 @@ namespace ISEKAI_Model
public static class Parser
{
private static string[] _commandPattern =
{@"(\d?)\-?\-?(\d?) ?# ""(.*)""", //0
@"(\d?)\-?\-?(\d?) ?## ""(.*)"" ""(.*)"" ?\-?(.*)?", //1
@"(\d?)\-?\-?(\d?) ?Load Character ""(.*)"" \-(.*)", //2
@"(\d?)\-?\-?(\d?) ?Unload Character \-(.*)", //3
@"(\d?)\-?\-?(\d?) ?Load Background ""(.*)""", //4
@"(\d?)\-?\-?(\d?) ?Play Music ""(.*)"" ?\-?(.*)?", //5
@"(\d?)\-?\-?(\d?) ?Stop Music", //6
@"(\d?)\-?\-?(\d?) ?Load CG ""(.*)""", //7
@"(\d?)\-?\-?(\d?) ?Unload CG", //8
@"(\d?)\-?\-?(\d?) ?VFX Camerashake", //9
@"(\d?)\-?\-?(\d?) ?VFX Load Sprite ""(.*)"" \-(.*) \-(.*)", //10
@"(\d?)\-?\-?(\d?) ?VFX Unload Sprite", //11
@"(\d?)\-?\-?(\d?) ?VFX Sound ""(.*)""", //12
@"(\d?)\-?\-?(\d?) ?Load Minigame ""(.*)""", //13
@"(\d?)\-?\-?(\d?) ?Load Video ""(.*)""", //14
@"(\d?)\-?\-?(\d?) ?Choice", //15
@"-- ""(.*)""( \-(\w+) \(([\+\-\*])(\d+)\))*", // 16
@"(\d?)\-?\-?(\d?) ?VFXTransition", //17
@"(\d?)\-?\-?(\d?) ?VFXPause \-(.*)"}; //18
{@"^(\d?)\-?\-?(\d?) ?# ""(.*)""$", //0
@"^(\d?)\-?\-?(\d?) ?## ""(.*)"" ""(.*)"" ?\-?(.*)?$", //1
@"^(\d?)\-?\-?(\d?) ?Load Character ""(.*)"" \-(.*)$", //2
@"^(\d?)\-?\-?(\d?) ?Unload Character \-(.*)$", //3
@"^(\d?)\-?\-?(\d?) ?Load Background ""(.*)""$", //4
@"^(\d?)\-?\-?(\d?) ?Play Music ""(.*)"" ?\-?(.*)?$", //5
@"^(\d?)\-?\-?(\d?) ?Stop Music$", //6
@"^(\d?)\-?\-?(\d?) ?Load CG ""(.*)""$", //7
@"^(\d?)\-?\-?(\d?) ?Unload CG$", //8
@"^(\d?)\-?\-?(\d?) ?VFX Camerashake$", //9
@"^(\d?)\-?\-?(\d?) ?VFX Load Sprite ""(.*)"" \-(.*) \-(.*)$", //10
@"^(\d?)\-?\-?(\d?) ?VFX Unload Sprite$", //11
@"^(\d?)\-?\-?(\d?) ?VFX Sound ""(.*)""$", //12
@"^(\d?)\-?\-?(\d?) ?Load Minigame ""(.*)""$", //13
@"^(\d?)\-?\-?(\d?) ?Load Video ""(.*)""$", //14
@"^(\d?)\-?\-?(\d?) ?Choice$", //15
@"-- ""(.*)""( \-(\w+) \(([\+\-\*])(\d+)\))*$", // 16
@"^(\d?)\-?\-?(\d?) ?VFXTransition$", //17
@"^(\d?)\-?\-?(\d?) ?VFXPause \-(.*)$"}; //18
private static SpriteLocation _ParseSpriteLocation(string location)
{
if(location.Equals("left"))
......
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