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MIM
man-in-the-mirror
Commits
f51f20bf
Commit
f51f20bf
authored
Jul 01, 2019
by
18손재민
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맵 세이브 JSON으로 변환 WIP
parent
b4394627
Changes
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11 changed files
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102 additions
and
102 deletions
+102
-102
Maps.meta
Assets/Maps.meta
+1
-1
EmptyStage.prefab
Assets/Prefabs/EmptyStage.prefab
+0
-0
EmptyStage.prefab.meta
Assets/Prefabs/EmptyStage.prefab.meta
+0
-0
MapEditorCanvas.prefab
Assets/Prefabs/MapEditor/MapEditorCanvas.prefab
+1
-2
jackson.prefab
Assets/Prefabs/MapObjects/jackson.prefab
+2
-1
case.prefab
Assets/Prefabs/Objects/case.prefab
+14
-0
MapEditor.unity
Assets/Scenes/MapEditor.unity
+13
-82
MapEditor.cs
Assets/Scripts/MapEditor.cs
+62
-16
MapEditor.cs.meta
Assets/Scripts/MapEditor.cs.meta
+0
-0
Player.cs
Assets/Scripts/Player.cs
+8
-0
Assets2019-07-01-22-58-34.json
Assets2019-07-01-22-58-34.json
+1
-0
No files found.
Assets/
Prefabs/Map
.meta
→
Assets/
Maps
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View file @
f51f20bf
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...
...
Assets/Prefabs/
Map/
EmptyStage.prefab
→
Assets/Prefabs/EmptyStage.prefab
View file @
f51f20bf
File moved
Assets/Prefabs/
Map/
EmptyStage.prefab.meta
→
Assets/Prefabs/EmptyStage.prefab.meta
View file @
f51f20bf
File moved
Assets/Prefabs/MapEditor/MapEditorCanvas.prefab
View file @
f51f20bf
...
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f51f20bf
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Assets/
Editor
/MapEditor.cs
→
Assets/
Scripts
/MapEditor.cs
View file @
f51f20bf
using
System.Collections
;
using
System.Collections.Generic
;
using
UnityEngine
;
using
UnityEditor
;
using
UnityEngine.UI
;
using
System.IO
;
public
class
MapEditor
:
SingletonBehaviour
<
MapEditor
>
{
class
MapSaveData
{
public
TileMode
tag
;
public
float
xPos
,
yPos
;
public
MapSaveData
(
TileMode
_tag
,
Vector2
_pos
)
{
tag
=
_tag
;
xPos
=
_pos
.
x
;
yPos
=
_pos
.
y
;
}
}
public
enum
TileMode
{
None
,
Floor
,
Normal
,
Mirror
,
StartFloor
,
Briefcase
,
Camera
,
WMannequin
,
BMannequin
,
goalFloor
};
public
Map
currentMap
;
public
Map
[]
stage
;
public
MapEditorTile
tile
;
public
enum
TileMode
{
None
,
Floor
,
Normal
,
Mirror
,
StartFloor
,
Briefcase
,
Camera
,
WMannequin
,
BMannequin
,
goalFloor
};
TileMode
currentMode
;
public
Text
modeSign
;
public
GameObject
startSign
,
goalSign
,
mapSizeSetter
,
mapEditorTiles
;
public
Dictionary
<
Floor
,
GameObject
>
startSigns
,
goalSigns
;
public
Material
editNormalMat
,
realNormalMat
;
public
Material
editNormalMat
;
bool
isEditorStarted
;
bool
isCreateMode
;
...
...
@@ -35,22 +46,57 @@ public class MapEditor : SingletonBehaviour<MapEditor>
public
void
SaveMap
(
Map
_newMap
)
{
System
.
DateTime
time
=
System
.
DateTime
.
Now
;
string
localPath
=
"Assets/SavedMap_"
+
time
.
ToShortDateString
()
+
"-"
+
time
.
Hour
+
"-"
+
time
.
Minute
+
"-"
+
time
.
Second
+
".prefab"
;
if
(
AssetDatabase
.
LoadAssetAtPath
(
localPath
,
typeof
(
GameObject
)))
Debug
.
Log
(
"Object with same name already exists."
);
else
if
(
currentMap
.
startFloors
.
Count
==
0
)
string
localPath
=
Application
.
dataPath
+
time
.
ToShortDateString
()
+
"-"
+
time
.
Hour
+
"-"
+
time
.
Minute
+
"-"
+
time
.
Second
+
".json"
;
if
(
currentMap
.
startFloors
.
Count
==
0
)
Debug
.
Log
(
"There is no start floor."
);
else
{
foreach
(
Transform
child
in
currentMap
.
walls
.
transform
)
if
(
child
.
GetComponent
<
Wall
>()
is
NormalWall
)
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
realNormalMat
;
PrefabUtility
.
SaveAsPrefabAsset
(
_newMap
.
gameObject
,
localPath
);
Debug
.
Log
(
"Map saved at "
+
localPath
);
foreach
(
Transform
child
in
currentMap
.
walls
.
transform
)
if
(
child
.
GetComponent
<
Wall
>()
is
NormalWall
)
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
editNormalMat
;
}
List
<
MapSaveData
>
mapSaveData
=
new
List
<
MapSaveData
>();
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
None
,
new
Vector2
(
currentMap
.
maxMapSize
,
currentMap
.
maxMapSize
)));
foreach
(
Transform
child
in
currentMap
.
walls
.
transform
)
{
Wall
temp
=
child
.
GetComponent
<
Wall
>();
if
(
temp
is
NormalWall
)
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
Normal
,
temp
.
mapPos
));
else
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
Mirror
,
temp
.
mapPos
));
}
foreach
(
Transform
child
in
currentMap
.
floors
.
transform
)
{
Debug
.
Log
(
"dD"
);
Floor
temp
=
child
.
GetComponent
<
Floor
>();
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
Floor
,
temp
.
mapPos
));
if
(
child
.
GetComponent
<
Floor
>().
isGoalFloor
)
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
goalFloor
,
temp
.
mapPos
));
}
foreach
(
Floor
child
in
currentMap
.
startFloors
)
{
Floor
temp
=
child
.
GetComponent
<
Floor
>();
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
StartFloor
,
temp
.
mapPos
));
}
foreach
(
Transform
child
in
currentMap
.
objects
.
transform
)
{
IObject
temp
=
child
.
GetComponent
<
IObject
>();
if
(
temp
.
GetType
()
==
ObjType
.
Briefcase
)
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
Briefcase
,
temp
.
GetPos
()));
else
if
(
temp
.
GetType
()
==
ObjType
.
Camera
)
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
Camera
,
temp
.
GetPos
()));
else
if
(
temp
.
GetType
()
==
ObjType
.
Mannequin
)
{
if
(
temp
.
GetObject
().
GetComponent
<
Mannequin
>().
isWhite
)
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
WMannequin
,
temp
.
GetPos
()));
else
mapSaveData
.
Add
(
new
MapSaveData
(
TileMode
.
BMannequin
,
temp
.
GetPos
()));
}
}
List
<
MapSaveData
>
a
=
new
List
<
MapSaveData
>();
a
.
Add
(
new
MapSaveData
(
TileMode
.
None
,
new
Vector2
(
2
,
3
)));
string
mapSaveJson
=
JsonUtility
.
ToJson
(
a
);
Debug
.
Log
(
mapSaveJson
);
File
.
WriteAllText
(
localPath
,
mapSaveJson
);
Debug
.
Log
(
"Map saved at "
+
localPath
);}
}
public
void
SaveCurrentMap
()
{
...
...
Assets/
Editor
/MapEditor.cs.meta
→
Assets/
Scripts
/MapEditor.cs.meta
View file @
f51f20bf
File moved
Assets/Scripts/Player.cs
View file @
f51f20bf
...
...
@@ -108,6 +108,14 @@ public class Player : MonoBehaviour
newBullet
.
Init
(
shootingArm
.
transform
.
forward
);
}
private
void
OnTriggerEnter
(
Collider
other
)
{
if
(
other
.
GetComponent
<
IPlayerInteractor
>()
!=
null
)
{
other
.
GetComponent
<
IPlayerInteractor
>().
Interact
(
currentFloor
.
mapPos
);
}
}
// Start is called before the first frame update
void
Start
()
{
...
...
Assets2019-07-01-22-58-34.json
0 → 100644
View file @
f51f20bf
{}
\ No newline at end of file
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