Commit c185370d authored by 18신대성's avatar 18신대성 Committed by 18손재민

캐릭터 에임들어가는거 표시WIP

parent e74d4b08
...@@ -1346,6 +1346,7 @@ Transform: ...@@ -1346,6 +1346,7 @@ Transform:
- {fileID: 494213313239497179} - {fileID: 494213313239497179}
- {fileID: 7259129854443835404} - {fileID: 7259129854443835404}
- {fileID: 5896328348636738805} - {fileID: 5896328348636738805}
- {fileID: 6898176959538870970}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
...@@ -1440,6 +1441,7 @@ MonoBehaviour: ...@@ -1440,6 +1441,7 @@ MonoBehaviour:
anim: {fileID: 0} anim: {fileID: 0}
currentFloor: {fileID: 0} currentFloor: {fileID: 0}
selectPointer: {fileID: 6250617794677575084} selectPointer: {fileID: 6250617794677575084}
aimLight: {fileID: 1841943088953102479}
--- !u!1 &494213313239918029 --- !u!1 &494213313239918029
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -2491,6 +2493,97 @@ Transform: ...@@ -2491,6 +2493,97 @@ Transform:
m_Father: {fileID: 494213313239497109} m_Father: {fileID: 494213313239497109}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: -0.43300003, y: 180.887, z: 116.005005} m_LocalEulerAnglesHint: {x: -0.43300003, y: 180.887, z: 116.005005}
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GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6898176959538870970}
- component: {fileID: 1841943088953102479}
m_Layer: 8
m_Name: Spot Light
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
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Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2393636697257586900}
m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0, y: 5, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 494213313239497131}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
--- !u!108 &1841943088953102479
Light:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2393636697257586900}
m_Enabled: 1
serializedVersion: 9
m_Type: 0
m_Color: {r: 1, g: 0, b: 0, a: 1}
m_Intensity: 0
m_Range: 2.5
m_SpotAngle: 60
m_InnerSpotAngle: 1
m_CookieSize: 10
m_Shadows:
m_Type: 0
m_Resolution: -1
m_CustomResolution: -1
m_Strength: 1
m_Bias: 0.05
m_NormalBias: 0.4
m_NearPlane: 0.2
m_CullingMatrixOverride:
e00: 1
e01: 0
e02: 0
e03: 0
e10: 0
e11: 1
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m_UseCullingMatrixOverride: 0
m_Cookie: {fileID: 0}
m_DrawHalo: 0
m_Flare: {fileID: 0}
m_RenderMode: 0
m_CullingMask:
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m_Bits: 4294967295
m_RenderingLayerMask: 1
m_Lightmapping: 4
m_LightShadowCasterMode: 0
m_AreaSize: {x: 1, y: 1}
m_BounceIntensity: 1
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m_UseColorTemperature: 0
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m_UseBoundingSphereOverride: 0
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m_ShadowAngle: 0
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
......
...@@ -21,6 +21,7 @@ public class Player : MonoBehaviour ...@@ -21,6 +21,7 @@ public class Player : MonoBehaviour
public Floor currentFloor; public Floor currentFloor;
public GameObject selectPointer; public GameObject selectPointer;
public Light aimLight;
/// <summary> /// <summary>
/// Set this player as the current player. /// Set this player as the current player.
...@@ -93,12 +94,20 @@ public class Player : MonoBehaviour ...@@ -93,12 +94,20 @@ public class Player : MonoBehaviour
{ {
float time = Time.time; float time = Time.time;
float endTime = startTime + 2; float endTime = startTime + 2;
aimLight.gameObject.SetActive(true);
while (time <= endTime) while (time <= endTime)
{ {
aimLight.intensity += 1;
aimLight.spotAngle -= ((2 * Time.deltaTime) / 60);
yield return null; yield return null;
time = Time.time; time = Time.time;
if (!Input.GetMouseButton(0)) if (!Input.GetMouseButton(0))
{
aimLight.intensity = 0;
aimLight.spotAngle = 60;
aimLight.gameObject.SetActive(false);
break; break;
}
} }
if (time > endTime) if (time > endTime)
{ {
......
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