Commit af34d9ac authored by 18손재민's avatar 18손재민

머지함

parent f2f7a852
......@@ -46,6 +46,7 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
if (bullet is TruthBullet && tempColor == Color.black)
{
Color = Color.white;
isWhite = true;
if (GameManager.white >= 0)
MapManager.inst.currentMap.clearConditions[GameManager.white].IsDone(1);
if (GameManager.black >= 0)
......@@ -54,6 +55,7 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
else if (bullet is FakeBullet && tempColor == Color.white)
{
Color = Color.black;
isWhite = false;
if (GameManager.black >= 0)
MapManager.inst.currentMap.clearConditions[GameManager.black].IsDone(1);
if (GameManager.white >= 0)
......
......@@ -251,9 +251,9 @@ public class Map : MonoBehaviour
MapManager.inst.currentMap.clearConditions[GameManager.aTurret].IsDone(0, -1);
else if(objectGrid[pos].GetType() == ObjType.Mannequin)
{
if(objectGrid[pos].GetObject().GetComponent<Mannequin>().Color == Color.white && GameManager.white >= 0)
if(objectGrid[pos].GetObject().GetComponent<Mannequin>().isWhite && GameManager.white >= 0)
MapManager.inst.currentMap.clearConditions[GameManager.white].IsDone(0, -1);
else if (objectGrid[pos].GetObject().GetComponent<Mannequin>().Color == Color.black && GameManager.black >= 0)
else if (!objectGrid[pos].GetObject().GetComponent<Mannequin>().isWhite && GameManager.black >= 0)
MapManager.inst.currentMap.clearConditions[GameManager.black].IsDone(0, -1);
}
Destroy(objectGrid[pos].GetObject());
......
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