Commit 8e505385 authored by 15박보승's avatar 15박보승

거울탄 로직 추가 + 서류가방 추가

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......
......@@ -6,6 +6,10 @@ public class MirrorBullet : Bullet
{
protected override void OnTriggerEnter(Collider other)
{
//If wall, make a new mirror on the wall
}
if (other.GetComponent<IBulletInteractor>() != null)
{
other.GetComponent<IBulletInteractor>().Interact(this);
}
Destroy(gameObject);
}
}
\ No newline at end of file
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Briefcase : MonoBehaviour, IPlayerInteractor
{
[SerializeField]
private Floor floor = null;
public Vector2Int Position { get { return floor != null ? floor.mapPos : throw new UnassignedReferenceException("Floor of Interactor is not assigned"); } }
public void Init(Floor floor)
{
this.floor = floor;
PlayerController.inst.OnPlayerMove += Interact;
}
public void Interact(Vector2Int position)
{
Debug.Log(Position + " " + position);
if (Position == position)
{
IngameManager.inst.BriefcaseCount++;
Destroy(gameObject);
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class IngameManager : SingletonBehaviour<IngameManager>
{
private int _briefcaseCount = 0;
public int BriefcaseCount {
get { return _briefcaseCount; }
set {
for (int i = 0; i < value - _briefcaseCount; ++i)
{
IngameUIManager.inst.AddBriefcaseUI();
}
for (int i = 0; i < _briefcaseCount - value; ++i)
{
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}
_briefcaseCount = value;
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class IngameUIManager : SingletonBehaviour<IngameUIManager>
{
public RectTransform briefcaseGrid;
public GameObject briefcaseUIPrefab;
public void AddBriefcaseUI()
{
Instantiate(briefcaseUIPrefab, briefcaseGrid);
}
public void UpdateBriefcaseUI()
{
//TODO : Add briefcase Marker
}
}
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