Commit 858e1e0c authored by 18신대성's avatar 18신대성

stageN-N꼴로 고쳤음.

이 브랜치의 스테이지는 테스트용이니 그냥 머지하지 말것
parent b75e4a05
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...@@ -273,8 +113,17 @@ MonoBehaviour: ...@@ -273,8 +113,17 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
stage: [] stage: []
categoryCounts: 05000000070000000400000002000000
categoryTitles:
- NORMAL
- HARD
- V. HARD
- EXTREME
stageIdxs: []
stageIdx: 0
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tutorialFalseColor: {r: 1, g: 0.9921569, b: 0.8666667, a: 1} tutorialFalseColor: {r: 1, g: 0.9921569, b: 0.8666667, a: 1}
tutorialTrue: {fileID: 21300000, guid: 2a36a1d7af1567c4c8e6f56cddfa5181, type: 3} tutorialTrue: {fileID: 21300000, guid: 2a36a1d7af1567c4c8e6f56cddfa5181, type: 3}
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...@@ -477,25 +477,5 @@ PrefabInstance: ...@@ -477,25 +477,5 @@ PrefabInstance:
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value: 'Stage : 1'
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...@@ -11,7 +11,7 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -11,7 +11,7 @@ public class GameManager : SingletonBehaviour<GameManager>
/// The index of the current stage. /// The index of the current stage.
/// </summary> /// </summary>
public TextAsset currentStage; public TextAsset currentStage;
public int stageIdx; public string stageStrIdx;
[Header("UIs in Scene")] [Header("UIs in Scene")]
public ClearUIGenerator uiGenerator; public ClearUIGenerator uiGenerator;
...@@ -88,7 +88,7 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -88,7 +88,7 @@ public class GameManager : SingletonBehaviour<GameManager>
public IEnumerator ClearStage() public IEnumerator ClearStage()
{ {
if (isPlayerShooting) Camera.main.gameObject.GetComponent<CameraController>().ZoomOutFromPlayer(PlayerController.inst.currentPlayer); if (isPlayerShooting) yield return StartCoroutine(Camera.main.gameObject.GetComponent<CameraController>().ZoomOutFromPlayer(PlayerController.inst.currentPlayer));
yield return null; yield return null;
clearUI.SetActive(true); clearUI.SetActive(true);
Debug.Log("Stage Clear!"); Debug.Log("Stage Clear!");
...@@ -97,13 +97,13 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -97,13 +97,13 @@ public class GameManager : SingletonBehaviour<GameManager>
Cursor.lockState = CursorLockMode.None; Cursor.lockState = CursorLockMode.None;
isGameOver = true; isGameOver = true;
StageSelector.inst.SaveClearData(stageIdx, true); StageSelector.inst.SaveClearData(stageStrIdx, true);
} }
public void GameOver(bool onlyRestart = false) public void GameOver(bool onlyRestart = false)
{ {
if (!onlyRestart) Debug.Log("Game Over!"); if (!onlyRestart) Debug.Log("Game Over!");
StageSelector.inst.SaveClearData(stageIdx, onlyRestart); StageSelector.inst.SaveClearData(stageStrIdx, onlyRestart);
isGameOver = true; isGameOver = true;
StopAllCoroutines(); StopAllCoroutines();
uiGenerator.ResetAllClearUIs(); uiGenerator.ResetAllClearUIs();
...@@ -126,7 +126,7 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -126,7 +126,7 @@ public class GameManager : SingletonBehaviour<GameManager>
public void LoadNextStage() public void LoadNextStage()
{ {
StageSelector.selectedStage = StageSelector.nextStage; StageSelector.selectedStage = StageSelector.nextStage;
StageSelector.nextStage++; StageSelector.nextStage = (StageSelector.inst.stageIdxs.Count > StageSelector.inst.stageIdx + 1) ? StageSelector.inst.stageIdxs[StageSelector.inst.stageIdx + 1] : "0-0" ;
StartCoroutine(RestartStage()); StartCoroutine(RestartStage());
} }
...@@ -137,8 +137,8 @@ public class GameManager : SingletonBehaviour<GameManager> ...@@ -137,8 +137,8 @@ public class GameManager : SingletonBehaviour<GameManager>
if (!MapManager.inst.isMapEditingOn) if (!MapManager.inst.isMapEditingOn)
{ {
isGameOver = false; isGameOver = false;
stageIdx = StageSelector.selectedStage + 1; stageStrIdx = StageSelector.selectedStage;
currentStage = Resources.Load<TextAsset>("Stages/" + "stage" + (StageSelector.selectedStage + 1)); currentStage = Resources.Load<TextAsset>("Stages/" + "stage" + StageSelector.selectedStage);
if (MapManager.inst.emptyMap != null) StartStage(); if (MapManager.inst.emptyMap != null) StartStage();
//Destroy(FindObjectOfType<StageSelector>().gameObject); //Destroy(FindObjectOfType<StageSelector>().gameObject);
} }
......
...@@ -8,14 +8,21 @@ using Newtonsoft.Json; ...@@ -8,14 +8,21 @@ using Newtonsoft.Json;
public class StageSelector : SingletonBehaviour<StageSelector> public class StageSelector : SingletonBehaviour<StageSelector>
{ {
public static int selectedStage; public static string selectedStage;
public static int nextStage; public static string nextStage;
public TextAsset[] stage; public TextAsset[] stage;
public List<string> stageIdxs = new List<string>();
public int stageIdx;
[Header("맵 추가시 반드시 바꿔줘야하는 값.각 카테고리마다의 스테이지 수")]
public int[] categoryCounts; // 맵 추가시 반드시 바꿔줘야하는 값. 각 카테고리마다의 스테이지 수
public string[] categoryTitles; // 카테고리 추가시 추가해줘야하는 값, Length가 위의 Length와 같아야함.
public ClearData playerData; public ClearData playerData;
[Header("UI Settings")] [Header("UI Settings")]
public GameObject buttonUI; public GameObject buttonUI;
public GameObject titleUI;
public Sprite tutorialFalse; public Sprite tutorialFalse;
public Color tutorialFalseColor = new Color(1f, 0.9921569f, 0.8666667f); public Color tutorialFalseColor = new Color(1f, 0.9921569f, 0.8666667f);
public Sprite tutorialTrue; public Sprite tutorialTrue;
...@@ -24,86 +31,89 @@ public class StageSelector : SingletonBehaviour<StageSelector> ...@@ -24,86 +31,89 @@ public class StageSelector : SingletonBehaviour<StageSelector>
public Color mainFalseColor = Color.white; public Color mainFalseColor = Color.white;
public Sprite mainTrue; public Sprite mainTrue;
public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f); public Color mainTrueColor = new Color(0.1921569f, 1f, 0.3843138f);
int tutorialCount = 12;
int maxRow = 8; // y-=155 int maxRow = 8; // y-=155
Vector3 tutorialPoint = new Vector3(-470, 265); // x+=160 private Vector3 generatePoint = new Vector3(-470, 265); // x+=160
Vector3 mainPoint = new Vector3(-470, -138); private Vector3 titleGeneratePoint = new Vector3(-770, 265);
List<Button> buttons = new List<Button>();
public void GenerateStageUI() public void GenerateStageUI()
{ {
int rowCount = 0; int isColorSel = 1;
for (int i = 0; i < tutorialCount; i++) int stageIdxCounter = 0;
for (int i = 0; i < categoryCounts.Length; i++) // "Stagei-j"
{ {
var uiInst = Instantiate(buttonUI, transform); var nameInst = Instantiate(titleUI, transform);
var uiText = uiInst.GetComponentInChildren<Text>(); nameInst.transform.localPosition = titleGeneratePoint;
buttons.Add(uiInst.GetComponent<Button>()); nameInst.GetComponent<Text>().text = categoryTitles[i];
uiInst.transform.localPosition = tutorialPoint; if (isColorSel < 0) nameInst.GetComponent<Text>().color = tutorialTrueColor;
uiText.text = (i + 1).ToString(); else nameInst.GetComponent<Text>().color = mainTrueColor;
if (playerData.isCleared.ContainsKey(i + 1) && playerData.isCleared[i + 1])
{
uiInst.GetComponent<Image>().sprite = tutorialTrue;
uiText.color = tutorialTrueColor;
}
else
{
uiInst.GetComponent<Image>().sprite = tutorialFalse;
uiText.color = tutorialFalseColor;
}
if ((rowCount + 1) / maxRow > 0) int rowCount = 0;
for (int j = 0; j < categoryCounts[i]; j++)
{ {
tutorialPoint += new Vector3(-160 * (maxRow - 1), -155); var uiInst = Instantiate(buttonUI, transform);
rowCount = 0; var uiText = uiInst.GetComponentInChildren<Text>();
} string uiStage = i + "-" + j;
else tutorialPoint += new Vector3(160, 0); stageIdxs.Add(uiStage);
rowCount++; string nextStage = (j + 1 < categoryCounts[i]) ? (i + "-" + (j + 1)) : ((i + 1) + "-0");
} uiInst.GetComponent<Button>().onClick.AddListener(() => StartSelectedStage(uiStage, nextStage, stageIdxCounter));
rowCount = 0; stageIdxCounter++;
for (int i = tutorialCount; i < stage.Length; i++) uiInst.transform.localPosition = generatePoint;
{ uiText.text = j.ToString();
var uiInst = Instantiate(buttonUI, transform); if (playerData.isCleared.ContainsKey(uiStage) && playerData.isCleared[uiStage])
var uiText = uiInst.GetComponentInChildren<Text>(); {
buttons.Add(uiInst.GetComponent<Button>()); if (isColorSel < 0)
uiInst.transform.localPosition = mainPoint; {
uiText.text = (i - tutorialCount + 1).ToString(); uiInst.GetComponent<Image>().sprite = tutorialTrue;
if (playerData.isCleared.ContainsKey(i + 1) && playerData.isCleared[i + 1]) uiText.color = tutorialTrueColor;
{ }
uiInst.GetComponent<Image>().sprite = mainTrue; else
uiText.color = mainTrueColor; {
} uiInst.GetComponent<Image>().sprite = mainTrue;
else uiText.color = mainTrueColor;
{ }
uiInst.GetComponent<Image>().sprite = mainFalse; }
uiText.color = mainFalseColor; else
} {
if (isColorSel < 0)
{
uiInst.GetComponent<Image>().sprite = tutorialFalse;
uiText.color = tutorialFalseColor;
}
else
{
uiInst.GetComponent<Image>().sprite = mainFalse;
uiText.color = mainFalseColor;
}
}
if ((rowCount + 1) / maxRow > 0) if ((rowCount + 1) / maxRow > 0)
{ {
mainPoint += new Vector3(-160 * (maxRow - 1), -155); generatePoint += new Vector3(-160 * (maxRow - 1), -155);
rowCount = 0; titleGeneratePoint.y -= 155;
rowCount = 0;
}
else generatePoint += new Vector3(160, 0);
rowCount++;
} }
else mainPoint += new Vector3(160, 0); generatePoint.x = -470;
rowCount++; generatePoint.y -= 180;
} titleGeneratePoint.y -= 180;
for (int i = 0; i < stage.Length; i++) isColorSel *= -1;
{
int _i = i;
buttons[i].onClick.AddListener(() => StartSelectedStage(_i));
} }
} }
public void StartSelectedStage(int stageNum) public void StartSelectedStage(string stageStr, string nextStr, int stageIdx)
{ {
selectedStage = stageNum; selectedStage = stageStr;
nextStage = stageNum + 1; nextStage = nextStr;
this.stageIdx = stageIdx;
gameObject.GetComponent<Canvas>().enabled = false; gameObject.GetComponent<Canvas>().enabled = false;
SceneManager.LoadScene("PlayStage"); SceneManager.LoadScene("PlayStage");
} }
public void SaveClearData(int stage = -1, bool isClear = false) public void SaveClearData(string stage = "", bool isClear = false)
{ {
if (stage != -1) if (stage != "")
{ {
if (playerData.isCleared.ContainsKey(stage)) if (playerData.isCleared.ContainsKey(stage))
{ {
...@@ -134,7 +144,7 @@ public class StageSelector : SingletonBehaviour<StageSelector> ...@@ -134,7 +144,7 @@ public class StageSelector : SingletonBehaviour<StageSelector>
public class ClearData public class ClearData
{ {
public Dictionary<int, bool> isCleared = new Dictionary<int, bool>(); public Dictionary<string, bool> isCleared = new Dictionary<string, bool>();
} }
void Awake() void Awake()
...@@ -148,6 +158,6 @@ public class StageSelector : SingletonBehaviour<StageSelector> ...@@ -148,6 +158,6 @@ public class StageSelector : SingletonBehaviour<StageSelector>
void Start() void Start()
{ {
GenerateStageUI(); GenerateStageUI();
selectedStage = 0; selectedStage = "0-0";
} }
} }
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