Commit 8314db35 authored by 18신대성's avatar 18신대성

mirrorreflect.cs 좀 변경 및 프리팹 변경

parent 7bf9ab38
...@@ -10,8 +10,7 @@ GameObject: ...@@ -10,8 +10,7 @@ GameObject:
m_Component: m_Component:
- component: {fileID: 1244481854741161101} - component: {fileID: 1244481854741161101}
- component: {fileID: 1244481854741161102} - component: {fileID: 1244481854741161102}
- component: {fileID: 1244481854741161100} m_Layer: 9
m_Layer: 0
m_Name: Reflection Probe m_Name: Reflection Probe
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
...@@ -26,7 +25,7 @@ Transform: ...@@ -26,7 +25,7 @@ Transform:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1244481854741161103} m_GameObject: {fileID: 1244481854741161103}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0.568, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 1244481854748242454} m_Father: {fileID: 1244481854748242454}
...@@ -65,21 +64,6 @@ ReflectionProbe: ...@@ -65,21 +64,6 @@ ReflectionProbe:
m_UseOcclusionCulling: 1 m_UseOcclusionCulling: 1
m_Importance: 1 m_Importance: 1
m_CustomBakedTexture: {fileID: 0} m_CustomBakedTexture: {fileID: 0}
--- !u!114 &1244481854741161100
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1244481854741161103}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e1dd51c2faa2bf14a9c711dadc76f117, type: 3}
m_Name:
m_EditorClassIdentifier:
direction: 0
mirror: {fileID: 1244481854748242454}
mainCam: {fileID: 0}
--- !u!1 &1244481854748732982 --- !u!1 &1244481854748732982
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
...@@ -94,7 +78,8 @@ GameObject: ...@@ -94,7 +78,8 @@ GameObject:
- component: {fileID: 2694312363380670797} - component: {fileID: 2694312363380670797}
- component: {fileID: 7225251243996645269} - component: {fileID: 7225251243996645269}
- component: {fileID: 17874052963739924} - component: {fileID: 17874052963739924}
m_Layer: 0 - component: {fileID: 1188277518114524885}
m_Layer: 9
m_Name: mirror m_Name: mirror
m_TagString: wall m_TagString: wall
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
...@@ -205,3 +190,19 @@ MonoBehaviour: ...@@ -205,3 +190,19 @@ MonoBehaviour:
mapPos: {x: 0, y: 0} mapPos: {x: 0, y: 0}
len: 1 len: 1
type: 2 type: 2
--- !u!114 &1188277518114524885
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1244481854748732982}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: e1dd51c2faa2bf14a9c711dadc76f117, type: 3}
m_Name:
m_EditorClassIdentifier:
direction: 0
mirror: {fileID: 0}
probe: {fileID: 1244481854741161101}
mainCam: {fileID: 0}
...@@ -14,7 +14,7 @@ GameObject: ...@@ -14,7 +14,7 @@ GameObject:
- component: {fileID: 5992419591198202452} - component: {fileID: 5992419591198202452}
- component: {fileID: 1788580750165913660} - component: {fileID: 1788580750165913660}
- component: {fileID: 2953616027608884528} - component: {fileID: 2953616027608884528}
m_Layer: 0 m_Layer: 9
m_Name: wall m_Name: wall
m_TagString: wall m_TagString: wall
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
......
fileFormatVersion: 2 fileFormatVersion: 2
guid: f6226b2548447a54486acfc694a44e4d guid: a32ca40f7f255ea47ac7ee9d558755ce
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
......
This diff is collapsed.
...@@ -38,7 +38,7 @@ RenderSettings: ...@@ -38,7 +38,7 @@ RenderSettings:
m_ReflectionIntensity: 1 m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0} m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 170076734} m_Sun: {fileID: 170076734}
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} m_IndirectSpecularColor: {r: 0.44657826, g: 0.49641263, b: 0.57481676, a: 1}
m_UseRadianceAmbientProbe: 0 m_UseRadianceAmbientProbe: 0
--- !u!157 &3 --- !u!157 &3
LightmapSettings: LightmapSettings:
...@@ -634,6 +634,12 @@ PrefabInstance: ...@@ -634,6 +634,12 @@ PrefabInstance:
propertyPath: surface propertyPath: surface
value: value:
objectReference: {fileID: 2102809461} objectReference: {fileID: 2102809461}
- target: {fileID: 3268100033343711389, guid: 11285456de5f1854d947bea83275646f,
type: 3}
propertyPath: player
value:
objectReference: {fileID: 4091712138085544178, guid: 2761dd87fd5be3146b193f53ec0c4cdd,
type: 3}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 11285456de5f1854d947bea83275646f, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 11285456de5f1854d947bea83275646f, type: 3}
--- !u!1001 &7277015660625800392 --- !u!1001 &7277015660625800392
......
...@@ -11,16 +11,21 @@ public class MirrorReflect : MonoBehaviour ...@@ -11,16 +11,21 @@ public class MirrorReflect : MonoBehaviour
private Direction direction = Direction.X; private Direction direction = Direction.X;
public Transform mirror; public Transform mirror;
public Transform probe;
public Transform mainCam; public Transform mainCam;
private float offset; private float offset;
private Vector3 probePos; private Vector3 probePos;
// Update is called once per frame private void Start()
void Update()
{ {
mirror = gameObject.transform;
mainCam = Camera.main.transform; // find main camera mainCam = Camera.main.transform; // find main camera
}
// Update is called once per frame
void Update()
{
if (direction == Direction.X) if (direction == Direction.X)
{ {
offset = mirror.position.x - mainCam.position.x; offset = mirror.position.x - mainCam.position.x;
...@@ -38,6 +43,17 @@ public class MirrorReflect : MonoBehaviour ...@@ -38,6 +43,17 @@ public class MirrorReflect : MonoBehaviour
probePos.z = mirror.position.z + offset; probePos.z = mirror.position.z + offset;
} }
transform.position = probePos; probe.position = probePos;
if (GetComponent<Renderer>().isVisible)
{
Debug.Log("visible");
gameObject.layer = 9;
}
else
{
Debug.Log("invisible");
gameObject.layer = 0;
}
} }
} }
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