Commit 6e7c3a1f authored by 15박보승's avatar 15박보승

거울 진실탄에 맞으면 깨짐/마네킹 진실탄 거짓탄에 따라 색이 바뀜/카메라 터렛 진실탄에 맞으면 파괴됨

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......@@ -6,6 +6,14 @@ public class TruthBullet : Bullet
{
protected override void OnTriggerEnter(Collider other)
{
//TODO : if breakable, break
if (other.GetComponent<IBreakable>() != null)
{
other.GetComponent<IBreakable>().Break();
}
else if (other.GetComponent<IInteractor>() != null)
{
other.GetComponent<IInteractor>().Interact(this);
}
Destroy(gameObject);
}
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraTurret : MonoBehaviour, IBreakable
{
public void Break()
{
Destroy(gameObject);
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface IBreakable
{
void Break();
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mannequin : MonoBehaviour, IInteractor
{
public Color Color {
get
{
return GetComponent<MeshRenderer>().material.color;
}
private set
{
GetComponent<MeshRenderer>().material.color = value;
}
}
public void Interact(Bullet bullet)
{
if (bullet is TruthBullet)
{
GetComponent<MeshRenderer>().material.color = Color.white;
}
if (bullet is FakeBullet)
{
GetComponent<MeshRenderer>().material.color = Color.black;
}
}
public void Init(bool isWhite)
{
Color = isWhite ? Color.white : Color.black;
}
}
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......@@ -3,25 +3,22 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Mirror : MonoBehaviour, IInteractor
public class Mirror : MonoBehaviour, IInteractor, IBreakable
{
private Camera camera;
private RenderTexture rt;
public void Break()
{
Destroy(gameObject);
}
public void Interact(Bullet bullet)
{
if (bullet is TruthBullet)
{
//Break Mirror
}
else if (bullet is FakeBullet)
if (bullet is FakeBullet)
{
//Break Mirror & Make reflected objects
}
else if (bullet is MirrorBullet)
{
//Nothing happens
}
}
private void Start()
......
......@@ -8,15 +8,12 @@ public class NormalWall : MonoBehaviour, IInteractor
{
if (bullet is TruthBullet)
{
//Break Wall
}
else if (bullet is FakeBullet)
{
//Nothing happens
Destroy(gameObject);
}
else if (bullet is MirrorBullet)
{
//Nothing happens
gameObject.AddComponent<Mirror>();
Destroy(this);
}
}
}
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