Commit 6af970b5 authored by 18신대성's avatar 18신대성

탄에 마우스오버시 설명이 뜨게 만듬

parent 2ec188b7
This diff is collapsed.
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......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BulletHoverUI : MonoBehaviour
{
public GameObject hoverUI;
public Text headerText;
public Text bodyText;
public void OnMouseEnter()
{
Debug.Log("hello");
hoverUI.SetActive(true);
}
public void OnMouseExit()
{
Debug.Log("hello");
hoverUI.SetActive(false);
}
}
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......@@ -34,17 +34,26 @@ public class BulletUIGenerator : MonoBehaviour
switch(code)
{
case BulletCode.True:
bulletUIInst.GetComponent<Image>().sprite = truthBullet;
break;
bulletUIInst.GetComponent<Image>().sprite = truthBullet;
bulletUIInst.GetComponent<BulletHoverUI>().headerText.text = "진실탄";
bulletUIInst.GetComponent<BulletHoverUI>().headerText.color = Color.green;
bulletUIInst.GetComponent<BulletHoverUI>().bodyText.text = "거울, 터렛을 파괴함\n초록 서류가방에서 제공";
break;
case BulletCode.False:
bulletUIInst.GetComponent<Image>().sprite = falseBullet;
break;
bulletUIInst.GetComponent<Image>().sprite = falseBullet;
bulletUIInst.GetComponent<BulletHoverUI>().headerText.text = "거짓탄";
bulletUIInst.GetComponent<BulletHoverUI>().headerText.color = Color.red;
bulletUIInst.GetComponent<BulletHoverUI>().bodyText.text = "거울의 상을 실제로 만듦\n빨간 서류가방에서 제공";
break;
case BulletCode.Mirror:
bulletUIInst.GetComponent<Image>().sprite = mirrBullet;
break;
bulletUIInst.GetComponent<Image>().sprite = mirrBullet;
bulletUIInst.GetComponent<BulletHoverUI>().headerText.text = "거울탄";
bulletUIInst.GetComponent<BulletHoverUI>().headerText.color = Color.gray;
bulletUIInst.GetComponent<BulletHoverUI>().bodyText.text = "일반 벽을 거울로 만듦\n회색 서류가방에서 제공";
break;
default:
Debug.Log("이상한 불릿 코드임");
break;
Debug.Log("이상한 불릿 코드임");
break;
}
uiList.Add(bulletUIInst);
......
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