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MIM
man-in-the-mirror
Commits
5ac41704
Commit
5ac41704
authored
May 14, 2019
by
18손재민
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머지 반정도함. 거울을 맵에 연결함
parent
238ad08b
Changes
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25 changed files
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2799 additions
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13728 deletions
+2799
-13728
Data.meta
Assets/Data.meta
+1
-1
Player2Test.prefab
Assets/Player2Test.prefab
+0
-11208
Player2Test.prefab.meta
Assets/Player2Test.prefab.meta
+0
-7
Player3Test.prefab
Assets/Player3Test.prefab
+2639
-2438
Player3Test.prefab.meta
Assets/Player3Test.prefab.meta
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EmptyStage.prefab
Assets/Prefabs/Map/EmptyStage.prefab
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MapEditorCanvas.prefab
Assets/Prefabs/MapEditor/MapEditorCanvas.prefab
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MapManager.prefab
Assets/Prefabs/MapManager.prefab
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wall.prefab
Assets/Prefabs/MapObjects/wall.prefab
+6
-3
SampleScene.unity
Assets/Scenes/SampleScene.unity
+10
-4
CameraController.cs
Assets/Scripts/CameraController.cs
+21
-13
Briefcase.cs
Assets/Scripts/Interactors/Briefcase.cs
+2
-2
CameraTurret.cs
Assets/Scripts/Interactors/CameraTurret.cs
+2
-2
IObject.cs
Assets/Scripts/Interactors/Interfaces/IObject.cs
+1
-1
Mannequin.cs
Assets/Scripts/Interactors/Mannequin.cs
+2
-2
Floor.cs
Assets/Scripts/Map/Floor.cs
+0
-5
Map.cs
Assets/Scripts/Map/Map.cs
+34
-20
Mirror.cs
Assets/Scripts/Map/Mirror.cs
+3
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Mirror.cs.meta
Assets/Scripts/Map/Mirror.cs.meta
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NormalWall.cs
Assets/Scripts/Map/NormalWall.cs
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NormalWall.cs.meta
Assets/Scripts/Map/NormalWall.cs.meta
+0
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Wall.cs
Assets/Scripts/Map/Wall.cs
+1
-6
MapEditor.cs
Assets/Scripts/MapEditor/MapEditor.cs
+3
-3
MapManager.cs
Assets/Scripts/MapManager.cs
+1
-1
TestTools.cs
Assets/Scripts/TestTools.cs
+1
-1
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Assets/
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5ac41704
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Assets/Player2Test.prefab
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Assets/Player2Test.prefab.meta
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238ad08b
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5ac41704
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5ac41704
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objectReference
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fileID
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guid
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type
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m_RemovedComponents
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m_RemovedComponents
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m_SourcePrefab
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fileID
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---
!u!1001
&7277015660625800392
---
!u!1001
&7277015660625800392
...
...
Assets/Scripts/CameraController.cs
View file @
5ac41704
...
@@ -7,6 +7,10 @@ public class CameraController : MonoBehaviour
...
@@ -7,6 +7,10 @@ public class CameraController : MonoBehaviour
Vector3
dragOrigin
;
Vector3
dragOrigin
;
public
float
dragSpeed
;
public
float
dragSpeed
;
Vector3
previousPos
;
Vector3
previousPos
;
float
shootingFov
=
60f
;
float
mapFov
=
40f
;
Vector3
centerPos
=
new
Vector3
(
0
,
0
,
0
);
bool
isZooming
=
false
;
bool
isZooming
=
false
;
/// <summary>
/// <summary>
/// Move camera.
/// Move camera.
...
@@ -31,14 +35,15 @@ public class CameraController : MonoBehaviour
...
@@ -31,14 +35,15 @@ public class CameraController : MonoBehaviour
if
(!
Input
.
GetMouseButton
(
1
))
return
;
if
(!
Input
.
GetMouseButton
(
1
))
return
;
float
deg
=
Mathf
.
Atan2
(
transform
.
position
.
z
,
transform
.
position
.
x
);
float
deg
=
Mathf
.
Atan2
(
transform
.
position
.
z
-
centerPos
.
z
,
transform
.
position
.
x
-
centerPos
.
x
);
float
dis
=
Vector3
.
Distance
(
Vector3
.
zero
,
transform
.
position
-
new
Vector3
(
0
,
transform
.
position
.
y
,
0
));
float
dis
=
Vector3
.
Distance
(
centerPos
,
transform
.
position
-
new
Vector3
(
0
,
transform
.
position
.
y
-
centerPos
.
y
,
0
));
float
dif
=
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
mousePosition
-
dragOrigin
).
x
*
dragSpeed
;
float
dif
=
Camera
.
main
.
ScreenToViewportPoint
(
Input
.
mousePosition
-
dragOrigin
).
x
*
dragSpeed
;
transform
.
position
=
new
Vector3
(
Mathf
.
Cos
(
deg
+
dif
)
*
dis
,
transform
.
position
.
y
,
Mathf
.
Sin
(
deg
+
dif
)
*
dis
);
transform
.
position
=
new
Vector3
(
Mathf
.
Cos
(
deg
-
dif
)
*
dis
+
centerPos
.
x
,
transform
.
position
.
y
,
Mathf
.
Sin
(
deg
-
dif
)
*
dis
+
centerPos
.
z
);
transform
.
LookAt
(
new
Vector3
(
0
,
1
,
0
)
);
transform
.
LookAt
(
centerPos
);
dragOrigin
=
Input
.
mousePosition
;
dragOrigin
=
Input
.
mousePosition
;
transform
.
eulerAngles
=
new
Vector3
(
30
,
transform
.
eulerAngles
.
y
,
transform
.
eulerAngles
.
z
);
}
}
/// <summary>
/// <summary>
/// Zoom in at player.
/// Zoom in at player.
...
@@ -48,15 +53,16 @@ public class CameraController : MonoBehaviour
...
@@ -48,15 +53,16 @@ public class CameraController : MonoBehaviour
public
IEnumerator
ZoomInAtPlayer
(
Player
player
)
public
IEnumerator
ZoomInAtPlayer
(
Player
player
)
{
{
float
startTime
=
Time
.
time
;
float
startTime
=
Time
.
time
;
Vector3
posDiff
=
(
player
.
head
.
transform
.
position
-
transform
.
position
)
/
50
;
Vector3
posDiff
=
(
player
.
head
.
transform
.
position
-
transform
.
position
)
/
40
;
Vector3
angleDiff
=
(
new
Vector3
(
0
,
transform
.
eulerAngles
.
y
,
0
)
-
transform
.
eulerAngles
)
/
50
;
Vector3
angleDiff
=
(
new
Vector3
(
0
,
transform
.
eulerAngles
.
y
,
0
)
-
transform
.
eulerAngles
)
/
40
;
float
fovDiff
=
(
shootingFov
-
mapFov
)
/
40f
;
previousPos
=
transform
.
position
;
previousPos
=
transform
.
position
;
Camera
.
main
.
orthographic
=
false
;
for
(
int
i
=
0
;
i
<
40
;
i
++)
for
(
int
i
=
0
;
i
<
50
;
i
++)
{
{
yield
return
null
;
yield
return
null
;
transform
.
position
+=
posDiff
;
transform
.
position
+=
posDiff
;
transform
.
eulerAngles
+=
angleDiff
;
transform
.
eulerAngles
+=
angleDiff
;
Camera
.
main
.
fieldOfView
+=
fovDiff
;
}
}
transform
.
position
=
player
.
head
.
transform
.
position
;
transform
.
position
=
player
.
head
.
transform
.
position
;
}
}
...
@@ -67,23 +73,25 @@ public class CameraController : MonoBehaviour
...
@@ -67,23 +73,25 @@ public class CameraController : MonoBehaviour
public
IEnumerator
ZoomOutFromPlayer
()
public
IEnumerator
ZoomOutFromPlayer
()
{
{
float
startTime
=
Time
.
time
;
float
startTime
=
Time
.
time
;
Vector3
posDiff
=
(
previousPos
-
transform
.
position
)
/
50
;
Vector3
posDiff
=
(
previousPos
-
transform
.
position
)
/
40
;
Vector3
angleDiff
=
(
new
Vector3
(
30
,
transform
.
eulerAngles
.
y
,
transform
.
eulerAngles
.
z
)
-
transform
.
eulerAngles
)
/
50
;
Vector3
angleDiff
=
(
new
Vector3
(
30
,
transform
.
eulerAngles
.
y
,
transform
.
eulerAngles
.
z
)
-
transform
.
eulerAngles
)
/
40
;
for
(
int
i
=
0
;
i
<
50
;
i
++)
float
fovDiff
=
(
mapFov
-
shootingFov
)
/
40f
;
for
(
int
i
=
0
;
i
<
40
;
i
++)
{
{
yield
return
null
;
yield
return
null
;
transform
.
position
+=
posDiff
;
transform
.
position
+=
posDiff
;
transform
.
eulerAngles
+=
angleDiff
;
transform
.
eulerAngles
+=
angleDiff
;
Camera
.
main
.
fieldOfView
+=
fovDiff
;
}
}
transform
.
position
=
previousPos
;
transform
.
position
=
previousPos
;
Camera
.
main
.
orthographic
=
true
;
PlayerController
.
inst
.
isPlayerShooting
=
false
;
PlayerController
.
inst
.
isPlayerShooting
=
false
;
}
}
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
Camera
.
main
.
fieldOfView
=
mapFov
;
transform
.
eulerAngles
=
new
Vector3
(
30
,
transform
.
eulerAngles
.
y
,
transform
.
eulerAngles
.
z
);
}
}
...
...
Assets/Scripts/Interactors/Briefcase.cs
View file @
5ac41704
...
@@ -13,9 +13,9 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
...
@@ -13,9 +13,9 @@ public class Briefcase : MonoBehaviour, IObject, IPlayerInteractor
return
gameObject
;
return
gameObject
;
}
}
public
Vector2
GetPos
()
public
Vector2
Int
GetPos
()
{
{
return
new
Vector2
(
transform
.
position
.
x
,
transform
.
position
.
z
);
return
new
Vector2
Int
((
int
)
transform
.
position
.
x
,
(
int
)
transform
.
position
.
z
);
}
}
public
void
Init
(
Floor
floor
)
public
void
Init
(
Floor
floor
)
...
...
Assets/Scripts/Interactors/CameraTurret.cs
View file @
5ac41704
...
@@ -33,9 +33,9 @@ public class CameraTurret : MonoBehaviour, IObject, IBreakable, IPlayerInteracto
...
@@ -33,9 +33,9 @@ public class CameraTurret : MonoBehaviour, IObject, IBreakable, IPlayerInteracto
return
gameObject
;
return
gameObject
;
}
}
public
Vector2
GetPos
()
public
Vector2
Int
GetPos
()
{
{
return
new
Vector2
(
transform
.
position
.
x
,
transform
.
position
.
z
);
return
new
Vector2
Int
((
int
)
transform
.
position
.
x
,
(
int
)
transform
.
position
.
z
);
}
}
ObjType
IObject
.
GetType
()
ObjType
IObject
.
GetType
()
...
...
Assets/Scripts/Interactors/Interfaces/IObject.cs
View file @
5ac41704
...
@@ -13,6 +13,6 @@ public enum ObjType
...
@@ -13,6 +13,6 @@ public enum ObjType
public
interface
IObject
public
interface
IObject
{
{
GameObject
GetObject
();
GameObject
GetObject
();
Vector2
GetPos
();
Vector2
Int
GetPos
();
ObjType
GetType
();
ObjType
GetType
();
}
}
Assets/Scripts/Interactors/Mannequin.cs
View file @
5ac41704
...
@@ -54,9 +54,9 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
...
@@ -54,9 +54,9 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
return
gameObject
;
return
gameObject
;
}
}
public
Vector2
GetPos
()
public
Vector2
Int
GetPos
()
{
{
return
new
Vector2
(
transform
.
position
.
x
,
transform
.
position
.
z
);
return
new
Vector2
Int
((
int
)
transform
.
position
.
x
,
(
int
)
transform
.
position
.
z
);
}
}
ObjType
IObject
.
GetType
()
ObjType
IObject
.
GetType
()
...
...
Assets/Scripts/Map/Floor.cs
View file @
5ac41704
...
@@ -9,11 +9,6 @@ public class Floor : MonoBehaviour
...
@@ -9,11 +9,6 @@ public class Floor : MonoBehaviour
/// </summary>
/// </summary>
public
Vector2Int
mapPos
;
public
Vector2Int
mapPos
;
public
void
SetmapPos
(
Vector2Int
pos
)
{
mapPos
=
pos
;
}
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
...
Assets/Scripts/Map/Map.cs
View file @
5ac41704
...
@@ -8,11 +8,13 @@ public class Map : MonoBehaviour
...
@@ -8,11 +8,13 @@ public class Map : MonoBehaviour
public
int
testInputSizeX
,
testInputSizeY
;
public
int
testInputSizeX
,
testInputSizeY
;
public
int
maxMapSize
;
public
int
maxMapSize
;
public
Dictionary
<
Vector2Int
,
Floor
>
floorGrid
;
public
Dictionary
<
Vector2Int
,
Floor
>
floorGrid
;
public
Dictionary
<
Vector2
,
Wall
>
w
allGrid
;
public
Dictionary
<
Vector2
,
NormalWall
>
normalW
allGrid
;
public
Dictionary
<
Vector2
,
Mirror
>
mirrorGrid
;
public
Dictionary
<
Vector2
,
Mirror
>
mirrorGrid
;
public
Dictionary
<
Vector2Int
,
IObject
>
objectGrid
;
public
Dictionary
<
Vector2Int
,
IObject
>
objectGrid
;
public
GameObject
floors
;
public
GameObject
floors
;
public
GameObject
walls
;
public
GameObject
normalWalls
;
public
GameObject
mirrors
;
public
GameObject
objects
;
public
List
<
Floor
>
startFloors
;
public
List
<
Floor
>
startFloors
;
/// <summary>
/// <summary>
...
@@ -36,7 +38,7 @@ public class Map : MonoBehaviour
...
@@ -36,7 +38,7 @@ public class Map : MonoBehaviour
/// <returns></returns>
/// <returns></returns>
public
Wall
GetWallAtPos
(
Vector2
pos
)
public
Wall
GetWallAtPos
(
Vector2
pos
)
{
{
return
wallGrid
.
ContainsKey
(
pos
)
?
w
allGrid
[
pos
]
:
null
;
return
normalWallGrid
.
ContainsKey
(
pos
)
?
normalW
allGrid
[
pos
]
:
null
;
}
}
/// <summary>
/// <summary>
/// Create floor at position.
/// Create floor at position.
...
@@ -52,7 +54,7 @@ public class Map : MonoBehaviour
...
@@ -52,7 +54,7 @@ public class Map : MonoBehaviour
if
(!
floorGrid
.
ContainsKey
(
pos
))
if
(!
floorGrid
.
ContainsKey
(
pos
))
{
{
floorGrid
.
Add
(
pos
,
Instantiate
(
MapManager
.
inst
.
floor
,
new
Vector3
(
pos
.
x
,
0
,
pos
.
y
),
Quaternion
.
identity
,
floors
.
transform
).
GetComponent
<
Floor
>());
floorGrid
.
Add
(
pos
,
Instantiate
(
MapManager
.
inst
.
floor
,
new
Vector3
(
pos
.
x
,
0
,
pos
.
y
),
Quaternion
.
identity
,
floors
.
transform
).
GetComponent
<
Floor
>());
floorGrid
[
pos
].
SetmapPos
(
pos
)
;
floorGrid
[
pos
].
mapPos
=
pos
;
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
}
}
else
else
...
@@ -97,7 +99,7 @@ public class Map : MonoBehaviour
...
@@ -97,7 +99,7 @@ public class Map : MonoBehaviour
/// Create wall at position.
/// Create wall at position.
/// </summary>
/// </summary>
/// <param name="pos">Position of wall.</param>
/// <param name="pos">Position of wall.</param>
public
void
CreateWall
(
Vector2
pos
)
public
void
Create
Normal
Wall
(
Vector2
pos
)
{
{
if
(((
int
)
pos
.
x
>=
0
?
((
int
)
pos
.
x
>
maxMapSize
/
2
)
:
((
int
)
pos
.
x
<
-
maxMapSize
/
2
))
||
((
int
)
pos
.
y
>=
0
?
((
int
)
pos
.
y
>
maxMapSize
/
2
)
:
((
int
)
pos
.
y
<
-
maxMapSize
/
2
)))
if
(((
int
)
pos
.
x
>=
0
?
((
int
)
pos
.
x
>
maxMapSize
/
2
)
:
((
int
)
pos
.
x
<
-
maxMapSize
/
2
))
||
((
int
)
pos
.
y
>=
0
?
((
int
)
pos
.
y
>
maxMapSize
/
2
)
:
((
int
)
pos
.
y
<
-
maxMapSize
/
2
)))
{
{
...
@@ -109,14 +111,14 @@ public class Map : MonoBehaviour
...
@@ -109,14 +111,14 @@ public class Map : MonoBehaviour
Debug
.
Log
(
"Inappropriate position of wall."
);
Debug
.
Log
(
"Inappropriate position of wall."
);
return
;
return
;
}
}
if
(!
w
allGrid
.
ContainsKey
(
pos
))
if
(!
normalW
allGrid
.
ContainsKey
(
pos
))
{
{
wallGrid
.
Add
(
pos
,
Instantiate
(
MapManager
.
inst
.
wall
,
new
Vector3
(
pos
.
x
,
0
,
pos
.
y
),
Quaternion
.
identity
,
walls
.
transform
).
GetComponent
<
Wall
>());
normalWallGrid
.
Add
(
pos
,
Instantiate
(
MapManager
.
inst
.
normalWall
,
new
Vector3
(
pos
.
x
,
0
,
pos
.
y
),
Quaternion
.
identity
,
normalWalls
.
transform
).
GetComponent
<
Normal
Wall
>());
wallGrid
[
pos
].
SetmapPos
(
pos
)
;
normalWallGrid
[
pos
].
mapPos
=
pos
;
if
(
Mathf
.
Abs
(
pos
.
x
*
10
)
%
10
==
5
)
if
(
Mathf
.
Abs
(
pos
.
x
*
10
)
%
10
==
5
)
w
allGrid
[
pos
].
transform
.
eulerAngles
=
new
Vector3
(
0
,
90
,
0
);
normalW
allGrid
[
pos
].
transform
.
eulerAngles
=
new
Vector3
(
0
,
90
,
0
);
else
if
(
Mathf
.
Abs
(
pos
.
y
*
10
)
%
10
==
5
)
else
if
(
Mathf
.
Abs
(
pos
.
y
*
10
)
%
10
==
5
)
w
allGrid
[
pos
].
transform
.
eulerAngles
=
new
Vector3
(
0
,
0
,
0
);
normalW
allGrid
[
pos
].
transform
.
eulerAngles
=
new
Vector3
(
0
,
0
,
0
);
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
}
}
else
else
...
@@ -128,12 +130,12 @@ public class Map : MonoBehaviour
...
@@ -128,12 +130,12 @@ public class Map : MonoBehaviour
/// <param name="pos">Start position of wall.</param>
/// <param name="pos">Start position of wall.</param>
/// <param name="dir">Direction of walls.</param>
/// <param name="dir">Direction of walls.</param>
/// <param name="length">Amount of walls.</param>
/// <param name="length">Amount of walls.</param>
public
void
CreateWall
(
Vector2
pos
,
Vector2
dir
,
int
length
)
public
void
Create
Normal
Wall
(
Vector2
pos
,
Vector2
dir
,
int
length
)
{
{
Vector2
wallPos
=
pos
;
Vector2
wallPos
=
pos
;
for
(
int
i
=
0
;
i
<
length
;
i
++)
for
(
int
i
=
0
;
i
<
length
;
i
++)
{
{
CreateWall
(
wallPos
);
Create
Normal
Wall
(
wallPos
);
wallPos
+=
new
Vector2
((
int
)
dir
.
x
,
(
int
)
dir
.
y
);
wallPos
+=
new
Vector2
((
int
)
dir
.
x
,
(
int
)
dir
.
y
);
}
}
}
}
...
@@ -143,10 +145,10 @@ public class Map : MonoBehaviour
...
@@ -143,10 +145,10 @@ public class Map : MonoBehaviour
/// <param name="pos">Position of wall.</param>
/// <param name="pos">Position of wall.</param>
public
void
RemoveWall
(
Vector2
pos
)
public
void
RemoveWall
(
Vector2
pos
)
{
{
if
(
w
allGrid
.
ContainsKey
(
pos
))
if
(
normalW
allGrid
.
ContainsKey
(
pos
))
{
{
Destroy
(
w
allGrid
[
pos
].
gameObject
);
Destroy
(
normalW
allGrid
[
pos
].
gameObject
);
w
allGrid
.
Remove
(
pos
);
normalW
allGrid
.
Remove
(
pos
);
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
StartCoroutine
(
MapManager
.
inst
.
Rebaker
());
}
}
else
else
...
@@ -156,23 +158,35 @@ public class Map : MonoBehaviour
...
@@ -156,23 +158,35 @@ public class Map : MonoBehaviour
private
void
LoadObjects
()
private
void
LoadObjects
()
{
{
floorGrid
=
new
Dictionary
<
Vector2Int
,
Floor
>();
floorGrid
=
new
Dictionary
<
Vector2Int
,
Floor
>();
wallGrid
=
new
Dictionary
<
Vector2
,
Wall
>();
normalWallGrid
=
new
Dictionary
<
Vector2
,
NormalWall
>();
mirrorGrid
=
new
Dictionary
<
Vector2
,
Mirror
>();
objectGrid
=
new
Dictionary
<
Vector2Int
,
IObject
>();
for
(
int
i
=
0
;
i
<
floors
.
transform
.
childCount
;
i
++)
for
(
int
i
=
0
;
i
<
floors
.
transform
.
childCount
;
i
++)
{
{
Floor
floor
=
floors
.
transform
.
GetChild
(
i
).
GetComponent
<
Floor
>();
Floor
floor
=
floors
.
transform
.
GetChild
(
i
).
GetComponent
<
Floor
>();
floorGrid
.
Add
(
floor
.
mapPos
,
floor
);
floorGrid
.
Add
(
floor
.
mapPos
,
floor
);
}
}
for
(
int
i
=
0
;
i
<
w
alls
.
transform
.
childCount
;
i
++)
for
(
int
i
=
0
;
i
<
normalW
alls
.
transform
.
childCount
;
i
++)
{
{
Wall
wall
=
walls
.
transform
.
GetChild
(
i
).
GetComponent
<
Wall
>();
NormalWall
normalWall
=
normalWalls
.
transform
.
GetChild
(
i
).
GetComponent
<
NormalWall
>();
wallGrid
.
Add
(
wall
.
mapPos
,
wall
);
normalWallGrid
.
Add
(
normalWall
.
mapPos
,
normalWall
);
}
for
(
int
i
=
0
;
i
<
mirrors
.
transform
.
childCount
;
i
++)
{
Mirror
mirror
=
mirrors
.
transform
.
GetChild
(
i
).
GetComponent
<
Mirror
>();
mirrorGrid
.
Add
(
mirror
.
mapPos
,
mirror
);
}
for
(
int
i
=
0
;
i
<
mirrors
.
transform
.
childCount
;
i
++)
{
IObject
iObject
=
objects
.
transform
.
GetChild
(
i
).
GetComponent
<
IObject
>();
objectGrid
.
Add
(
iObject
.
GetPos
(),
iObject
);
}
}
}
}
public
void
InitiateMap
()
public
void
InitiateMap
()
{
{
floorGrid
=
new
Dictionary
<
Vector2Int
,
Floor
>();
floorGrid
=
new
Dictionary
<
Vector2Int
,
Floor
>();
wallGrid
=
new
Dictionary
<
Vector2
,
Wall
>();
normalWallGrid
=
new
Dictionary
<
Vector2
,
Normal
Wall
>();
startFloors
=
new
List
<
Floor
>();
startFloors
=
new
List
<
Floor
>();
}
}
...
...
Assets/Scripts/
Interactors
/Mirror.cs
→
Assets/Scripts/
Map
/Mirror.cs
View file @
5ac41704
...
@@ -36,7 +36,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
...
@@ -36,7 +36,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
};
};
// check before reflect (check walls and mirrors)
// check before reflect (check walls and mirrors)
foreach
(
var
wall
in
MapManager
.
inst
.
currentMap
.
w
allGrid
)
foreach
(
var
wall
in
MapManager
.
inst
.
currentMap
.
normalW
allGrid
)
{
{
Pair
<
float
,
float
>
pair
=
new
Pair
<
float
,
float
>(
PointToParRay
(
stPos
,
wall
.
Value
.
ldPos
,
false
),
PointToParRay
(
stPos
,
wall
.
Value
.
rdPos
,
false
));
Pair
<
float
,
float
>
pair
=
new
Pair
<
float
,
float
>(
PointToParRay
(
stPos
,
wall
.
Value
.
ldPos
,
false
),
PointToParRay
(
stPos
,
wall
.
Value
.
rdPos
,
false
));
if
(
pair
.
l
>
pair
.
r
)
pair
=
pair
.
Swap
();
if
(
pair
.
l
>
pair
.
r
)
pair
=
pair
.
Swap
();
...
@@ -74,7 +74,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
...
@@ -74,7 +74,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
{
// copy floor
{
// copy floor
int
nextx
=
dir
?
floor
.
Key
.
x
:
2
*
ldPos
.
x
-
floor
.
Key
.
x
;
int
nextx
=
dir
?
floor
.
Key
.
x
:
2
*
ldPos
.
x
-
floor
.
Key
.
x
;
int
nexty
=
dir
?
2
*
ldPos
.
y
-
floor
.
Key
.
y
:
floor
.
Key
.
y
;
int
nexty
=
dir
?
2
*
ldPos
.
y
-
floor
.
Key
.
y
:
floor
.
Key
.
y
;
MapManager
.
inst
.
currentMap
.
CreateFloor
(
ne
xtx
,
nexty
);
MapManager
.
inst
.
currentMap
.
CreateFloor
(
ne
w
Vector2Int
(
nextx
,
nexty
)
);
}
}
}
}
}
}
...
@@ -88,7 +88,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
...
@@ -88,7 +88,7 @@ public class Mirror : Wall, IBulletInteractor, IBreakable
}
}
}
}
}
}
foreach
(
var
wall
in
MapManager
.
inst
.
currentMap
.
w
allGrid
)
foreach
(
var
wall
in
MapManager
.
inst
.
currentMap
.
normalW
allGrid
)
{
{
if
((
dir
?
wall
.
Key
.
y
:
wall
.
Key
.
x
)
==
i
)
if
((
dir
?
wall
.
Key
.
y
:
wall
.
Key
.
x
)
==
i
)
{
{
...
...
Assets/Scripts/
Interactors
/Mirror.cs.meta
→
Assets/Scripts/
Map
/Mirror.cs.meta
View file @
5ac41704
File moved
Assets/Scripts/
Interactors
/NormalWall.cs
→
Assets/Scripts/
Map
/NormalWall.cs
View file @
5ac41704
...
@@ -14,7 +14,7 @@ public class NormalWall : Wall, IBulletInteractor
...
@@ -14,7 +14,7 @@ public class NormalWall : Wall, IBulletInteractor
{
{
Mirror
mirror
=
gameObject
.
AddComponent
<
Mirror
>();
Mirror
mirror
=
gameObject
.
AddComponent
<
Mirror
>();
GetComponent
<
Renderer
>().
material
=
GameManager
.
inst
.
mirrorMaterial
;
GetComponent
<
Renderer
>().
material
=
GameManager
.
inst
.
mirrorMaterial
;
mirror
.
SetmapPos
(
mapPos
)
;
mirror
.
mapPos
=
mapPos
;
mirror
.
len
=
len
;
mirror
.
len
=
len
;
mirror
.
type
=
WallType
.
Mirror
;
mirror
.
type
=
WallType
.
Mirror
;
Destroy
(
this
);
Destroy
(
this
);
...
...
Assets/Scripts/
Interactors
/NormalWall.cs.meta
→
Assets/Scripts/
Map
/NormalWall.cs.meta
View file @
5ac41704
File moved
Assets/Scripts/Map/Wall.cs
View file @
5ac41704
...
@@ -29,12 +29,7 @@ public class Wall : MonoBehaviour
...
@@ -29,12 +29,7 @@ public class Wall : MonoBehaviour
}
}
public
int
len
=
1
;
// length of wall
public
int
len
=
1
;
// length of wall
public
WallType
type
;
public
WallType
type
;
public
void
SetmapPos
(
Vector2
pos
)
{
mapPos
=
pos
;
}
// Start is called before the first frame update
// Start is called before the first frame update
void
Start
()
void
Start
()
{
{
...
...
Assets/Scripts/MapEditor/MapEditor.cs
View file @
5ac41704
...
@@ -47,13 +47,13 @@ public class MapEditor : SingletonBehaviour<MapEditor>
...
@@ -47,13 +47,13 @@ public class MapEditor : SingletonBehaviour<MapEditor>
Debug
.
Log
(
"There is no start floor."
);
Debug
.
Log
(
"There is no start floor."
);
else
else
{
{
foreach
(
Transform
child
in
currentMap
.
w
alls
.
transform
)
foreach
(
Transform
child
in
currentMap
.
normalW
alls
.
transform
)
{
{
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
realWallMat
;
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
realWallMat
;
}
}
PrefabUtility
.
SaveAsPrefabAsset
(
_newMap
.
gameObject
,
localPath
);
PrefabUtility
.
SaveAsPrefabAsset
(
_newMap
.
gameObject
,
localPath
);
Debug
.
Log
(
"Map saved at "
+
localPath
);
Debug
.
Log
(
"Map saved at "
+
localPath
);
foreach
(
Transform
child
in
currentMap
.
w
alls
.
transform
)
foreach
(
Transform
child
in
currentMap
.
normalW
alls
.
transform
)
{
{
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
editWallMat
;
child
.
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
editWallMat
;
}
}
...
@@ -147,7 +147,7 @@ public class MapEditor : SingletonBehaviour<MapEditor>
...
@@ -147,7 +147,7 @@ public class MapEditor : SingletonBehaviour<MapEditor>
if
(
isCreateMode
)
if
(
isCreateMode
)
{
{
Debug
.
Log
(
wallPos
);
Debug
.
Log
(
wallPos
);
currentMap
.
CreateWall
(
wallPos
);
currentMap
.
Create
Normal
Wall
(
wallPos
);
if
(
currentMap
.
GetWallAtPos
(
wallPos
)
!=
null
)
if
(
currentMap
.
GetWallAtPos
(
wallPos
)
!=
null
)
currentMap
.
GetWallAtPos
(
wallPos
).
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
editWallMat
;
currentMap
.
GetWallAtPos
(
wallPos
).
gameObject
.
GetComponent
<
MeshRenderer
>().
material
=
editWallMat
;
}
}
...
...
Assets/Scripts/MapManager.cs
View file @
5ac41704
...
@@ -8,7 +8,7 @@ public class MapManager : SingletonBehaviour<MapManager>
...
@@ -8,7 +8,7 @@ public class MapManager : SingletonBehaviour<MapManager>
{
{
public
bool
isMapEditingOn
;
public
bool
isMapEditingOn
;
public
Floor
floor
;
public
Floor
floor
;
public
Wall
w
all
;
public
NormalWall
normalW
all
;
public
List
<
GameObject
>
players
;
public
List
<
GameObject
>
players
;
public
GameObject
player
;
public
GameObject
player
;
public
Map
currentMap
;
public
Map
currentMap
;
...
...
Assets/Scripts/TestTools.cs
View file @
5ac41704
...
@@ -19,7 +19,7 @@ public class TestTools : MonoBehaviour
...
@@ -19,7 +19,7 @@ public class TestTools : MonoBehaviour
}
}
public
void
AddWall
()
public
void
AddWall
()
{
{
MapManager
.
inst
.
currentMap
.
CreateWall
(
new
Vector2
(
float
.
Parse
(
wallXInput
.
text
),
float
.
Parse
(
wallYInput
.
text
)));
MapManager
.
inst
.
currentMap
.
Create
Normal
Wall
(
new
Vector2
(
float
.
Parse
(
wallXInput
.
text
),
float
.
Parse
(
wallYInput
.
text
)));
}
}
public
void
RemoveWall
()
public
void
RemoveWall
()
{
{
...
...
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