Commit 3be30a11 authored by 18손재민's avatar 18손재민

navmesh 설정해야함

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......@@ -50,7 +50,6 @@ LightmapSettings:
m_BounceScale: 1
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m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
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......@@ -98,7 +97,7 @@ NavMeshSettings:
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serializedVersion: 2
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agentRadius: 0.5
agentRadius: 0.03
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agentSlope: 45
agentClimb: 0.4
......@@ -106,7 +105,7 @@ NavMeshSettings:
maxJumpAcrossDistance: 0
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cellSize: 0.16666667
cellSize: 0.01
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MapManager : MonoBehaviour
{
public int x, y;
public GameObject cube;
public GameObject player;
public GameObject[,] mapGrid;
// Start is called before the first frame update
void Start()
{
mapGrid = new GameObject[x, y];
for(int i = 0; i < x; i++)
for(int j = 0; j < y; j++)
mapGrid[i, j] = Instantiate(cube, new Vector3(i, 0, j), Quaternion.identity, transform);
//player.transform.position = mapGrid[0, 0].transform.position + new Vector3(0, 1.5f, 0);
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerController : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
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RaycastHit hit;
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}
}
}
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