Commit 320dacb7 authored by 18손재민's avatar 18손재민

Merge remote-tracking branch 'origin/model' into map

parents 44190dd0 68c97bd0
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AnimTest : MonoBehaviour
{
Animator anim;
private void Start()
{
anim = gameObject.GetComponent<Animator>();
}
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
anim.SetBool("isWalking", true);
else if (Input.GetMouseButtonDown(1))
anim.SetBool("isWalking", false);
}
}
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400000: chest
400002: chest.Upper
400004: collarbone.L
400006: collarbone.R
400008: eye.L
400010: eye.L_end
400012: eye.L_end_end
400014: eye.R
400016: eye.R_end
400018: eye.R_end_end
400020: foot.L
400022: foot.R
400024: Generic Man
400026: hand.L
400028: hand.R
400030: head
400032: Head 10
400034: hips
400036: indexDistal.L
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400040: indexDistal.L_end_end
400042: indexDistal.R
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400056: jaw
400058: jaw_end
400060: jaw_end_end
400062: lowerArm.L
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400066: lowerLeg.L
400068: lowerLeg.R
400070: MA Body 3
400072: //RootNode
400074: middleDistal.L
400076: middleDistal.L_end
400078: middleDistal.L_end_end
400080: middleDistal.R
400082: middleDistal.R_end
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400090: middleProximal.L
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400094: neck
400096: spine
400098: thumbDistal.L
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400104: thumbDistal.R
400106: thumbDistal.R_end
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400110: thumbIntermediate.L
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400122: toe.L_end_end
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400126: toe.R_end
400128: toe.R_end_end
400130: upperArm.L
400132: upperArm.R
400134: upperLeg.L
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2100000: White
4300000: Head 10
4300002: MA Body 3
9500000: //RootNode
13700000: Head 10
13700002: MA Body 3
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...@@ -4,31 +4,53 @@ using UnityEngine; ...@@ -4,31 +4,53 @@ using UnityEngine;
public class Mannequin : MonoBehaviour, IInteractor public class Mannequin : MonoBehaviour, IInteractor
{ {
public Color Color { // 일단은 이렇게 해두긴 하는데 나중에 마네킹 매니저같은게 생기면 거기에 두고 쓰는게 편할듯
get public Material white;
{ public Material black;
return GetComponent<MeshRenderer>().material.color;
} public bool isWhite;
private set
{ private SkinnedMeshRenderer[] _mats;
GetComponent<MeshRenderer>().material.color = value;
} private void Start()
{
_mats = GetComponentsInChildren<SkinnedMeshRenderer>();
} }
//public Color Color {
// get
// {
// return GetComponent<MeshRenderer>().material.color;
// }
// private set
// {
// GetComponent<MeshRenderer>().material.color = value;
// }
//}
public void Interact(Bullet bullet) public void Interact(Bullet bullet)
{ {
if (bullet is TruthBullet) if (bullet is TruthBullet)
{ {
GetComponent<MeshRenderer>().material.color = Color.white; //GetComponent<MeshRenderer>().material.color = Color.white;
isWhite = true;
foreach (var mat in _mats)
mat.material = white;
} }
if (bullet is FakeBullet) if (bullet is FakeBullet)
{ {
GetComponent<MeshRenderer>().material.color = Color.black; //GetComponent<MeshRenderer>().material.color = Color.black;
isWhite = false;
foreach (var mat in _mats)
mat.material = black;
} }
} }
public void Init(bool isWhite) public void Init(bool isWhite)
{ {
Color = isWhite ? Color.white : Color.black; //Color = isWhite ? Color.white : Color.black;
this.isWhite = isWhite;
foreach (var mat in _mats)
mat.material = isWhite ? white : black;
} }
} }
...@@ -3,7 +3,9 @@ guid: 5f15a625122ee354090202ddf9cb0299 ...@@ -3,7 +3,9 @@ guid: 5f15a625122ee354090202ddf9cb0299
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......
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