Commit 3054cc3c authored by 18손재민's avatar 18손재민

벽이랑 바닥 원래 크기 맞게 생성함, 벽이 옳은 방향을 바라보게 됨

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...@@ -38,17 +38,31 @@ public class MapManager : MonoBehaviour ...@@ -38,17 +38,31 @@ public class MapManager : MonoBehaviour
else else
Debug.Log("Tile already exists"); Debug.Log("Tile already exists");
} }
/// <summary>
/// Create wall between two cubes.
/// </summary>
/// <param name="cube1">Cube 1</param>
/// <param name="cube2">Cube 2</param>
public void CreateWall(GameObject cube1, GameObject cube2)
{
Vector3 wallPos = (cube1.transform.position + cube2.transform.position) / 2;
GameObject abc = Instantiate(wall, wallPos, Quaternion.identity, transform);
abc.transform.LookAt(cube1.transform);
}
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
mapGrid = new GameObject[100, 100]; mapGrid = new GameObject[100, 100];
for(int i = 0; i < x; i++) for (int i = 0; i < x; i++)
for(int j = 0; j < y; j++) for (int j = 0; j < y; j++)
mapGrid[i, j] = Instantiate(floor, new Vector3(i, 0, j), Quaternion.identity, transform); mapGrid[i, j] = Instantiate(floor, new Vector3(i, 0, j), Quaternion.identity, transform);
Instantiate(wall, new Vector3(2, 1, 2), Quaternion.identity, transform);
Instantiate(wall, new Vector3(3, 1, 2), Quaternion.identity, transform); CreateWall(mapGrid[2, 2], mapGrid[2, 3]);
Instantiate(wall, new Vector3(3, 1, 3), Quaternion.identity, transform); CreateWall(mapGrid[3, 2], mapGrid[2, 2]);
CreateWall(mapGrid[3, 3], mapGrid[2, 3]);
surface.BuildNavMesh(); surface.BuildNavMesh();
player.transform.position = mapGrid[0, 0].transform.position + new Vector3(0, 1.5f, 0); player.transform.position = mapGrid[0, 0].transform.position + new Vector3(0, 1.5f, 0);
} }
......
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