Commit 1a7b253b authored by 18신대성's avatar 18신대성

마네킹 발에 새로 달고 벽 텍스쳐 변경

parent d591bee2
Assets/Models/texture/ph_wall.png

335 Bytes | W: | H:

Assets/Models/texture/ph_wall.png

180 Bytes | W: | H:

Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
Assets/Models/texture/ph_wall.png
  • 2-up
  • Swipe
  • Onion skin
...@@ -12,6 +12,8 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor ...@@ -12,6 +12,8 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
[Space(15)] [Space(15)]
public GameObject scatteredWhite; public GameObject scatteredWhite;
public GameObject scatteredBlack; public GameObject scatteredBlack;
[Space(15)]
public MeshRenderer[] downside;
public Color Color { public Color Color {
get get
...@@ -23,6 +25,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor ...@@ -23,6 +25,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
if (value == Color.black) if (value == Color.black)
{ {
foreach (var renderer in renderers) foreach (var renderer in renderers)
{
renderer.material = mannequinMaterial[0];
}
foreach (var renderer in downside)
{ {
renderer.material = mannequinMaterial[0]; renderer.material = mannequinMaterial[0];
} }
...@@ -34,6 +40,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor ...@@ -34,6 +40,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
{ {
renderer.material = mannequinMaterial[1]; renderer.material = mannequinMaterial[1];
} }
foreach (var renderer in downside)
{
renderer.material = mannequinMaterial[1];
}
//Change mesh to white mannequin //Change mesh to white mannequin
} }
else else
......
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