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MIM
man-in-the-mirror
Commits
1a7b253b
Commit
1a7b253b
authored
Aug 11, 2019
by
18신대성
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마네킹 발에 새로 달고 벽 텍스쳐 변경
parent
d591bee2
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3
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3 changed files
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301 additions
and
6 deletions
+301
-6
ph_wall.png
Assets/Models/texture/ph_wall.png
+0
-0
mannequin (4).prefab
Assets/Prefabs/Objects/Mannequin/mannequin (4).prefab
+291
-6
Mannequin.cs
Assets/Scripts/Interactors/Mannequin.cs
+10
-0
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Assets/Models/texture/ph_wall.png
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d591bee2
View file @
1a7b253b
335 Bytes
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W:
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H:
180 Bytes
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W:
|
H:
2-up
Swipe
Onion skin
Assets/Prefabs/Objects/Mannequin/mannequin (4).prefab
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1a7b253b
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Assets/Scripts/Interactors/Mannequin.cs
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1a7b253b
...
...
@@ -12,6 +12,8 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
[
Space
(
15
)]
public
GameObject
scatteredWhite
;
public
GameObject
scatteredBlack
;
[
Space
(
15
)]
public
MeshRenderer
[]
downside
;
public
Color
Color
{
get
...
...
@@ -23,6 +25,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
if
(
value
==
Color
.
black
)
{
foreach
(
var
renderer
in
renderers
)
{
renderer
.
material
=
mannequinMaterial
[
0
];
}
foreach
(
var
renderer
in
downside
)
{
renderer
.
material
=
mannequinMaterial
[
0
];
}
...
...
@@ -34,6 +40,10 @@ public class Mannequin : MonoBehaviour, IObject, IBulletInteractor
{
renderer
.
material
=
mannequinMaterial
[
1
];
}
foreach
(
var
renderer
in
downside
)
{
renderer
.
material
=
mannequinMaterial
[
1
];
}
//Change mesh to white mannequin
}
else
...
...
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