using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NormalWall : Wall, IBulletInteractor
{
[Space(15)]
public GameObject scatteredWall;
public void Break()
{
Instantiate(scatteredWall, transform.position + new Vector3(0, 0.3f), transform.rotation);
}
public void Interact(Bullet bullet)
{
if (bullet is MirrorBullet)
{
MapManager.inst.currentMap.ChangeToMirror(mapPos);
}
}
}
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18신대성 authored8ba3fda8