Commit 185b3e23 authored by Chae Ho Shin's avatar Chae Ho Shin

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#include <iostream>
#include <Windows.h>
int main(void)
{
}
\ No newline at end of file
#include <string>
#include <vector>
#define LIGHTSPEED 50
namespace flatland {
enum State
{
INERTIAL,
ACCELERATING,
};
class Flatlandobject
{
Flatlandobject(std::vector<int> theparts, std::tuple<State, double, int> initialstate, Mainworldobserver* thegame)
{
parts = theparts;
objecthistory.push_back(initialstate);
thegame->objectlist.push_back(std::make_tuple(*this, std::get<2>(initialstate)));
}
public:
std::vector<int> parts = {};
std::vector<std::tuple<State, double, int>> objecthistory = {};
double propertime;
int velocity;
int properacceleration;
auto getcenterofmass() -> int
{
return parts[0];
}
auto changestate(double maintime) -> void
{
return;
}
};
class Mainworldobserver
{
public:
std::vector<std::tuple<Flatlandobject, int>> objectlist = {};
int playervelocity;
double currenttime = 0.0;
auto updatebytick(double tick) -> void;
};
auto Mainworldobserver::updatebytick(double tick) -> void
{
this->currenttime += tick;
for (std::tuple<Flatlandobject, int> a: this->objectlist)
{
std::get<0>(a).changestate(this->currenttime);
if (std::get<0>(std::get<0>(a).objecthistory.back()) == INERTIAL)
{
}
else
{
}
}
}
}
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