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Flatland
curvedflats
Commits
9766618c
Commit
9766618c
authored
Aug 17, 2019
by
Chae Ho Shin
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Plain Diff
ignore self-collisions or self-worldline-collisions
parent
cf50696c
Changes
5
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Showing
5 changed files
with
12 additions
and
4 deletions
+12
-4
Test.unity
Assets/Scenes/Test.unity
+1
-1
ExtrudedMesh.cs
Assets/Scripts/ExtrudedMesh.cs
+1
-0
FlatlandMovement.cs
Assets/Scripts/FlatlandMovement.cs
+7
-2
Planemovement.cs
Assets/Scripts/Planemovement.cs
+1
-0
PlayerMovement.cs
Assets/Scripts/PlayerMovement.cs
+2
-1
No files found.
Assets/Scenes/Test.unity
View file @
9766618c
...
...
@@ -3257,7 +3257,7 @@ MeshRenderer:
m_RenderingLayerMask
:
1
m_RendererPriority
:
0
m_Materials
:
-
{
fileID
:
2100000
,
guid
:
eb322bc5933761d4fb98f8561eadae28
,
type
:
2
}
-
{
fileID
:
2100000
,
guid
:
7286fb01c3bf28349bf3a51860aefb00
,
type
:
2
}
m_StaticBatchInfo
:
firstSubMesh
:
0
subMeshCount
:
0
...
...
Assets/Scripts/ExtrudedMesh.cs
View file @
9766618c
...
...
@@ -80,6 +80,7 @@ public class ExtrudedMesh : MonoBehaviour
clone
.
transform
.
GetChild
(
0
).
gameObject
.
AddComponent
<
RuntimeCSGFlatlandObject
>();
clone
.
layer
=
8
;
clone
.
transform
.
GetChild
(
0
).
gameObject
.
layer
=
8
;
Physics
.
IgnoreCollision
(
clone
.
GetComponentInChildren
<
MeshCollider
>(),
GetComponent
<
MeshCollider
>());
Destroy
(
clone
,
30
);
prevtime
=
sections
[
sections
.
Count
-
1
].
time
;
}
...
...
Assets/Scripts/FlatlandMovement.cs
View file @
9766618c
...
...
@@ -44,6 +44,11 @@ public class FlatlandMovement : MonoBehaviour
/// </summary>
Queue
<
float
>
pathVelocitys
=
new
Queue
<
float
>();
protected
void
Start
()
{
Physics
.
IgnoreLayerCollision
(
0
,
1
);
}
protected
void
FixedUpdate
()
{
if
(
isAutoMove
)
...
...
@@ -200,7 +205,7 @@ public class FlatlandMovement : MonoBehaviour
Vector3
finaldeltav
=
new
Vector3
((
float
)(
deltav
[
1
]
/
tt
),
0.0f
,
(
float
)(
deltav
[
2
]
/
tt
));
//
this.v = finaldeltav;
this
.
v
=
finaldeltav
;
}
...
...
@@ -267,7 +272,7 @@ public class FlatlandMovement : MonoBehaviour
/// <param name="collision"></param>
public
virtual
void
OnCollisionEnterchild
(
Collision
collision
)
{
Debug
.
Log
(
"Collision! ~~~~~~~~~~~~~~~~"
+
theobject
.
transform
.
parent
.
name
+
"~~~~~~~~~~~~~~~~~~~~~~"
+
collision
.
transform
.
parent
.
name
);
}
/// <summary>
/// 나갔을때 호출
...
...
Assets/Scripts/Planemovement.cs
View file @
9766618c
...
...
@@ -11,6 +11,7 @@ public class Planemovement : FlatlandMovement
void
Start
()
{
base
.
Start
();
//Renderer r = theobject.GetComponent<Renderer>();
//Color materialColor = r.material.color;
//r.material.color = Color.clear;
...
...
Assets/Scripts/PlayerMovement.cs
View file @
9766618c
...
...
@@ -21,6 +21,7 @@ public class PlayerMovement : FlatlandMovement,IInteractor
// Start is called before the first frame update
void
Start
()
{
base
.
Start
();
v
=
new
Vector3
(
0.0f
,
0.0f
,
0.0f
);
gamma
=
1.0f
;
cnt
=
0
;
...
...
@@ -32,6 +33,7 @@ public class PlayerMovement : FlatlandMovement,IInteractor
backgroundStartScale
=
background
.
transform
.
localScale
;
interactiveObjects
=
new
List
<
InteractiveObject
>();
}
void
Update
()
...
...
@@ -179,7 +181,6 @@ public class PlayerMovement : FlatlandMovement,IInteractor
if
(
collision
.
transform
.
parent
!=
null
)
{
Debug
.
Log
(
"Collision"
);
InteractiveObject
x
=
collision
.
transform
.
parent
.
gameObject
.
GetComponent
<
InteractiveObject
>();
if
(
x
)
{
...
...
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