//pathRenderer.transform.position = new Vector3(0.0f, 0.0f, -2.0f);
yieldreturnnull;
}
publicvoidLengthContraction(Vector3scaledVector)// length contraction - find all flatlandobjects not grabbed by the square, add them to the rotated background and squeeze
{
//Background.transform.localPosition = new Vector3(transform.localPosition.x, transform.localPosition.y, Background.transform.localPosition.z);