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Flatland
curvedflats
Commits
518f188b
Commit
518f188b
authored
Aug 22, 2019
by
Chae Ho Shin
Browse files
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Merge remote-tracking branch 'origin/collision-model' into collision-model
parents
3fdc0f0e
ca905aa3
Changes
11
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11 changed files
with
5416 additions
and
44 deletions
+5416
-44
AlertManager.cs
Assets/AlertManager.cs
+7
-3
Level1.unity
Assets/Scenes/Level1.unity
+5176
-0
Level1.unity.meta
Assets/Scenes/Level1.unity.meta
+7
-0
Test.unity
Assets/Scenes/Test.unity
+119
-28
Level1Manager.cs
Assets/Scripts/LevelManager/Level1Manager.cs
+19
-5
LevelManager.cs
Assets/Scripts/LevelManager/abstract/LevelManager.cs
+27
-2
NormalObject.cs
Assets/Scripts/ObjectMovement/NormalObject.cs
+12
-0
NormalObject.cs.meta
Assets/Scripts/ObjectMovement/NormalObject.cs.meta
+11
-0
PlayerMovement.cs
Assets/Scripts/ObjectMovement/PlayerMovement.cs
+1
-1
PathRenderer.cs
Assets/Scripts/PathRenderer.cs
+1
-1
UIManager.cs
Assets/Scripts/UIManager.cs
+36
-4
No files found.
Assets/AlertManager.cs
View file @
518f188b
...
...
@@ -17,10 +17,14 @@ public class AlertManager : MonoBehaviour
Queue
<
string
>
alertTextQueue
;
private
void
Awake
()
{
Close
();
}
// Start is called before the first frame update
void
Start
()
{
Close
();
//string[] aa = { "a","b" };
//Alert(aa);
}
...
...
@@ -56,13 +60,13 @@ public class AlertManager : MonoBehaviour
}
p
ublic
void
AlertQueue
()
p
rotected
void
AlertQueue
()
{
if
(
alertTextQueue
.
Count
>=
2
)
{
Alert
(
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.
Dequeue
(),
AlertQueue
,
DeleteQueue
);
}
else
else
if
(
alertTextQueue
.
Count
==
1
)
{
Alert
(
alertTextQueue
.
Dequeue
());
}
...
...
Assets/Scenes/Level1.unity
0 → 100644
View file @
518f188b
This diff is collapsed.
Click to expand it.
Assets/Scenes/Level1.unity.meta
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518f188b
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518f188b
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Assets/Scripts/LevelManager/Level1Manager.cs
View file @
518f188b
...
...
@@ -5,14 +5,28 @@ using UnityEngine;
public
class
Level1Manager
:
LevelManager
{
// Start is called before the first frame update
void
Start
()
Vector3
orig
;
protected
override
void
Start
()
{
base
.
Start
();
orig
=
player
.
transform
.
position
;
}
protected
override
bool
WinCondition
()
{
if
(
XZLengthSquare
(
player
.
transform
.
position
,
orig
)
>
100
)
{
return
true
;
}
else
{
return
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;
}
}
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void
Update
()
float
XZLengthSquare
(
Vector3
a
,
Vector3
b
)
{
return
(
a
.
x
-
b
.
x
)
*
(
a
.
x
-
b
.
x
)
+
(
a
.
z
-
b
.
z
)
*
(
a
.
z
-
b
.
z
);
}
}
Assets/Scripts/LevelManager/abstract/LevelManager.cs
View file @
518f188b
...
...
@@ -9,16 +9,41 @@ public class LevelManager : MonoBehaviour
public
double
gamma
;
public
PlayerMovement
player
;
public
string
[]
ExplanationText
=
{
"aa"
,
"bb"
};
[
SerializeField
]
protected
bool
winstate
=
false
;
[
SerializeField
]
protected
bool
DoubleClickMove
=
true
;
[
SerializeField
]
protected
bool
PathRanderMove
=
true
;
[
SerializeField
]
protected
bool
WASDMove
=
true
;
[
SerializeField
]
protected
string
Todo
;
// Start is called before the first frame update
void
Start
()
protected
virtual
void
Start
()
{
winstate
=
false
;
uiManager
.
WASDMove
=
WASDMove
;
uiManager
.
PathCreateAble
=
PathRanderMove
;
uiManager
.
DoubleCLickMove
=
DoubleClickMove
;
uiManager
.
TodoText
=
Todo
;
uiManager
.
alert
.
Alert
(
ExplanationText
);
}
// Update is called once per frame
void
Update
()
protected
virtual
void
Update
()
{
if
(
WinCondition
())
{
...
...
Assets/Scripts/ObjectMovement/NormalObject.cs
0 → 100644
View file @
518f188b
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
namespace
Assets.Scripts.ObjectMovement
{
class
NormalObject
:
Planemovement
{
}
}
Assets/Scripts/ObjectMovement/NormalObject.cs.meta
0 → 100644
View file @
518f188b
fileFormatVersion: 2
guid: d21dcedb7a777274ab532991e3f871d8
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
Assets/Scripts/ObjectMovement/PlayerMovement.cs
View file @
518f188b
...
...
@@ -45,7 +45,7 @@ public class PlayerMovement : FlatlandMovement,IInteractor,IGraber
if
(
obj
)
{
uiManager
.
InteractText
=
obj
.
InteractType
;
uiManager
.
InteractText
=
"G:"
+
obj
.
InteractType
;
}
else
{
...
...
Assets/Scripts/PathRenderer.cs
View file @
518f188b
...
...
@@ -48,7 +48,7 @@ public class PathRenderer : MonoBehaviour
_pathRenderer
=
GetComponent
<
LineRenderer
>();
_ResetPaths
();
pathcreatable
=
true
;
//
pathcreatable = true;
}
// Update is called once per frame
...
...
Assets/Scripts/UIManager.cs
View file @
518f188b
...
...
@@ -31,11 +31,18 @@ public class UIManager : MonoBehaviour
public
PlayerMovement
player
;
public
PathRenderer
pathRenderer
;
public
Text
todoText
;
public
Square
playerSquare
;
public
CameraMovement
cameraMovement
;
public
float
scrollSpeed
=
1.0f
;
public
bool
WASDMove
=
true
;
public
bool
DoubleCLickMove
=
true
;
public
AlertManager
alert
;
private
int
prevSelectPathNum
=
-
1
;
private
Text
pathName
;
private
Text
pathVelocity
;
...
...
@@ -46,6 +53,8 @@ public class UIManager : MonoBehaviour
GraphicRaycaster
gr
;
PointerEventData
ped
;
// Start is called before the first frame update
void
Start
()
{
...
...
@@ -57,6 +66,10 @@ public class UIManager : MonoBehaviour
gr
=
canvas
.
GetComponent
<
GraphicRaycaster
>();
ped
=
new
PointerEventData
(
null
);
//string[] a = { "a", "b" };
//alert.Alert(a);
}
// Update is called once per frame
...
...
@@ -120,9 +133,11 @@ public class UIManager : MonoBehaviour
cameraMovement
.
Size
+=
scroll
;
playerSquare
.
Scale
=
1
/
cameraMovement
.
SizeScale
;
//player movement
if
(
pathRenderer
.
pathcreatable
)
//player movement
if
(
WASDMove
)
{
if
(
Input
.
GetKeyDown
(
"w"
))
{
...
...
@@ -188,6 +203,14 @@ public class UIManager : MonoBehaviour
wintext
.
GetComponent
<
Text
>().
text
=
"Lose"
;
}
public
bool
PathCreateAble
{
set
{
pathRenderer
.
pathcreatable
=
value
;
}
}
private
void
updatePathInfo
(
int
pathNum
)
{
pathName
.
text
=
"Path - "
+
pathNum
;
...
...
@@ -274,9 +297,10 @@ public class UIManager : MonoBehaviour
public
void
OnDoubleClicked
()
{
try
{
if
(
levelManager
.
player
.
IsInertial
&&
pathRenderer
.
pathcreatabl
e
)
if
(
levelManager
.
player
.
IsInertial
&&
DoubleCLickMov
e
)
{
RaycastHit
hit
;
var
ray
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
);
...
...
@@ -308,6 +332,14 @@ public class UIManager : MonoBehaviour
}
}
public
string
TodoText
{
set
{
todoText
.
text
=
"할일:\n"
+
value
;
}
}
public
void
PopupLastPathUI
(
int
pathNum
,
RaycastHit
hit
)
{
prevSelectPathNum
=
pathNum
;
...
...
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