Commit 3fdc0f0e authored by Chae Ho Shin's avatar Chae Ho Shin

collisionwip

parent 54ef125e
......@@ -387,7 +387,7 @@ public class FlatlandMovement : MonoBehaviour
finalcollisionforcedirection = finalcollisionforcedirection.normalized;
var a = mass + other.mass * finalcollisionvelocitygamma;
var b = other.mass * finalcollisionvelocitygamma * SpaceInnerPorduct(finalcollisionvelocity, finalcollisionforcedirection) / Constants.c;
var b = other.mass * finalcollisionvelocitygamma * SpaceInnerPorduct((finalcollisionvelocity/((float)Constants.c)), finalcollisionforcedirection);
var c = other.mass * finalcollisionvelocitygamma;
var resultvgamma = ((2.0 * a * c) + Math.Sqrt((4 * a * a * c * c ) - 4.0 * (a * a - b * b) * (b * b + c * c))) / (2.0 * (a * a - b * b));
......
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