Commit 101aea15 authored by Chae Ho Shin's avatar Chae Ho Shin

working demo sugoi

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......@@ -8,6 +8,23 @@ public class LaserLevelManager : LevelManager
// Start is called before the first frame update
protected override void Start()
{
ExplanationText = new string[]{"오! 시공간 폭풍 속에서 자네를 또 만나게 되었군!",
"이번엔 적수로 만나게 된것 같네.",
"자네가 시공간 폭풍에 의해 선택을 받았다고 해서 내가 봐주지는 않을 것일세.",
"자네가 볼수 있다시피 자네는 3방면에서 같혀있네.",
"그리고 빛의 수호자 나는 강력한 빛을 쏘는 이 붉은 레이저 포를 가지고 있지.",
"그 어떤 것도 빛보다는 빨리 이동할수 없지!",
"심지어 자네는 내가 언제 레이저를 쐈는지도 알수 없다네.",
"대략 15초 뒤에 레이저를 쏠테니 한 번 잘 피해 보게나!",
"게다가 이 레이저는 이 푸른 통로의 두께만큼 크다네.",
"아무리 자네라도 벗어날 수는 없을 것일세!"
};
uiManager.alert.Alert(ExplanationText);
Todo = "15초뒤 통로를 따라 쏴지는 레이저 살아남기";
uiManager.TodoText = Todo;
base.Start();
time = 0;
}
......@@ -15,11 +32,11 @@ public class LaserLevelManager : LevelManager
// Update is called once per frame
protected override void Update()
{
if (Input.GetKey("D"))
if (Input.GetKey("d"))
{
time += Time.deltaTime;
}
if (Input.GetKeyUp("D"))
if (Input.GetKeyUp("d"))
time = 0;
if (WinCondition())
WinMessage();
......@@ -29,7 +46,9 @@ public class LaserLevelManager : LevelManager
protected override bool WinCondition()
{
if (time > 10.0)
{
return true;
}
else
return false;
}
......@@ -43,6 +62,15 @@ public class LaserLevelManager : LevelManager
protected bool WinMessage()
{
ExplanationText = new string[]{"... 말도 안되, 어떻게 빛보다 계속 느린데 내 레이저가 따라 잡을 수 없지?",
"역시 시공간 폭풍의 선택을 받은 영웅은 다르군.",
"나의 패배일세."
};
uiManager.alert.Alert(ExplanationText);
Todo = "";
uiManager.TodoText = Todo;
return true;
}
}
......@@ -65,6 +65,7 @@ public class LevelManager : MonoBehaviour
protected virtual void OnLose()
{
uiManager.LoseTextOn();
GoToSelectTime(3.0f);
}
......
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using MeshMakerNamespace;
//using MeshMakerNamespace;
public class RuntimeCSGFlatlandObject : MonoBehaviour
{
......
......@@ -203,7 +203,7 @@ public class UIManager : MonoBehaviour
public void LoseTextOn()
{
wintext.gameObject.SetActive(true);
wintext.GetComponent<Text>().text = "Lose";
wintext.GetComponent<Text>().text = "You Died!";
}
public bool PathCreateAble
......
......@@ -37,4 +37,14 @@ public class SelectManager : MonoBehaviour
SceneManager.LoadScene("LaserLevel");
}
public void levelselect()
{
SceneManager.LoadScene("level select");
}
public void exit()
{
Application.Quit();
}
}
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