Commit d2408a2c authored by 16이상민's avatar 16이상민

Button Note judgment works correctly

parent 2329a6e1
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......@@ -30,7 +30,7 @@ namespace JudgeModule
GoodTime = 100f,
BadTime = 120f;
public float ButtonTimingRange { get; private set; }
private float ButtonTimingRange;
public int Score { get; private set; }
public bool IsBreak { get; private set; }
public Color Color { get; private set; }
......@@ -38,15 +38,28 @@ namespace JudgeModule
public static readonly Judge BAD = JudgeList[2];
public static readonly Judge MISS = JudgeList[3];
public static readonly Judge Perfect = JudgeList[0];
public static readonly
float MaxButtonTimingRange = BadTime;
private static readonly float LongTimingBonus = 50;
private static readonly float MotionTimingBonus = 100;
public float TimingRange(bool isLong, bool isMotion)
{
return ButtonTimingRange +
(isLong ? LongTimingBonus : 0) +
(isMotion ? MotionTimingBonus : 0);
}
public float TimingRange(Note note)
{
return TimingRange(note.IsLong, note is MotionNote);
}
public static Judge TestJudge(Note note, float elapsedTime, bool end = false)
{
float timing = end ? note.EndTiming : note.StartTiming;
float difference = elapsedTime - timing;
var result = JudgeList.Where(x => Mathf.Abs(difference) < x.ButtonTimingRange).ToList();
var result = JudgeList.Where(x => Mathf.Abs(difference) < x.TimingRange(note)).ToList();
return result.Count == 0 ? JudgeList.Last() : result[0];
}
......@@ -54,7 +67,7 @@ namespace JudgeModule
public static bool IsPastNote(Note note, float elapsedTime)
{
float timing = note.IsLong && note.Activated ? note.EndTiming : note.StartTiming;
return elapsedTime - timing > BadTime;
return elapsedTime - timing > BAD.TimingRange(note);
}
public static bool IsNoteStart(Note note, float elapsedTime)
......@@ -65,16 +78,14 @@ namespace JudgeModule
public static bool IsNoteEnd(Note note, float elapsedTime)
{
var difference = elapsedTime - note.EndTiming;
return difference <= BadTime &&
difference >= 0;
return Mathf.Abs(elapsedTime - note.EndTiming) <= BAD.TimingRange(note);
}
public static bool IsNoteProgress(Note note, float elapsedTime, float interval)
{
var timing = note.StartTiming + (interval * (note.JudgeCount + 1));
return Mathf.Abs(elapsedTime - timing) < PerfectTime &&
return Mathf.Abs(elapsedTime - timing) < Perfect.TimingRange(note) &&
Mathf.Abs(elapsedTime - timing) <
Mathf.Abs(elapsedTime - (timing - interval));
}
......
......@@ -11,6 +11,9 @@ namespace JudgeModule
private NoteJudger judger;
private float interval;
private GameObject sample,
appear;
private MotionSampleDisplay sampleDisplay;
public JudgeManager(InputManager input,
Action endgame,
......@@ -20,16 +23,28 @@ namespace JudgeModule
condition = new NoteCondition(input);
judger = new NoteJudger(objects, endgame);
interval = 60 * 1000f / bpm;
appear = objects["appear"];
sample = objects["sample"];
sampleDisplay = sample.GetComponent<MotionSampleDisplay>();
sample.SetActive(false);
}
public void JudgeNote(Note note, float timing)
{
if (Judge.IsPastNote(note, timing) ||
note.Component.transform.position.x > appear.transform.position.x)
return;
if (condition.IsWrongInput(note))
{
judger.WrongNoteProc(note);
return;
}
if (Judge.IsNoteStart(note, timing))
PlaySampleMotion(note as MotionNote, timing);
if (note.IsLong)
JudgeLongNote(note, timing);
else
......@@ -49,9 +64,24 @@ namespace JudgeModule
else if (condition.IsLongNoteFinishCorrectly(note, timing))
judger.CorrectlyStoppedNoteProc(note, timing);
else if (condition.IsLongNoteFinishIncorrectly(note, timing))
judger.IncorrectlyStoppedNoteProc(note, timing);
judger.IncorrectlyStoppedNoteProc(note);
else if (condition.IsLongNoteHoldCorrectly(note))
judger.ContinuingNoteProc(note, timing, interval);
}
void PlaySampleMotion(MotionNote note, float timing)
{
if (!note.SamplePlayed &&
Mathf.Abs(note.StartTiming - timing - interval) < 20f)
{
note.SamplePlayed = true;
sample.SetActive(false);
sample.SetActive(true);
sampleDisplay.sprite = note.Image;
sampleDisplay.timeout = interval;
}
}
}
}
......@@ -25,20 +25,15 @@ namespace JudgeModule
}
public void UpdateGuage()
{
if (motionGuage.transform.parent.gameObject.activeInHierarchy)
UpdateTime();
if (elapsedMotion >= motionTimeout)
ResetGuage();
else
motionGuage.GetComponent<Image>().fillAmount = elapsedMotion / motionTimeout;
}
public float UpdateTime()
public void UpdateTime(float delta)
{
elapsedTime += (Time.deltaTime * 1000);
return elapsedTime;
elapsedTime += delta;
}
}
}
......@@ -48,7 +48,11 @@ namespace JudgeModule
public bool IsLongNoteStartCorrectly(Note note)
{
return JudgeInput(note)["long"] == InputStatus.Entered &&
var stat = JudgeInput(note);
return (
stat["long"] == InputStatus.Entered ||
stat["long"] == InputStatus.Continuing
) &&
!note.Activated;
}
......@@ -85,12 +89,5 @@ namespace JudgeModule
stat["long"] == InputStatus.Entered ||
stat["long"] == InputStatus.Continuing;
}
public bool IsNoteBroken(Note note, float timing, Judge judge)
{
return note.IsLong &&
!Judge.IsNoteEnd(note, timing) &&
(judge == Judge.BAD || judge == Judge.MISS);
}
}
}
\ No newline at end of file
......@@ -20,8 +20,8 @@ namespace JudgeModule
public void WrongNoteProc(Note note)
{
SetJudge(Judge.MISS);
DeactivateNote(note);
SetJudge(Judge.MISS, judgeText);
note.Component.Deactivate(deactives.transform);
if (!(note is MotionNote))
EndGame();
......@@ -31,47 +31,42 @@ namespace JudgeModule
{
var judge = Judge.TestJudge(note, timing);
SetJudge(judge);
SetJudge(judge, judgeText);
if (note.IsLong && !judge.IsBreak)
note.Activated = true;
else
DeactivateNote(note);
note.Component.Deactivate(deactives.transform);
}
public void ContinuingNoteProc(Note note, float timing, float interval)
{
if (Judge.IsNoteProgress(note, timing, interval))
{
SetJudge(Judge.Perfect);
SetJudge(Judge.Perfect, judgeText);
++note.JudgeCount;
}
}
public void CorrectlyStoppedNoteProc(Note note, float timing)
{
SetJudge(Judge.TestJudge(note, timing, true));
DeactivateNote(note);
SetJudge(Judge.TestJudge(note, timing, true), judgeText);
note.Component.Deactivate(deactives.transform);
}
public void IncorrectlyStoppedNoteProc(Note note, float timing = 0)
public void IncorrectlyStoppedNoteProc(Note note)
{
SetJudge(Judge.MISS);
DeactivateNote(note);
SetJudge(Judge.MISS, judgeText);
note.Component.Deactivate(deactives.transform);
}
public void DeactivateNote(Note note)
{
note.Component.Deactivate();
note.Component.transform.SetParent(deactives);
}
public void SetJudge(Judge judge)
public static void SetJudge(Judge judge, GameObject judgeText)
{
AllSceneManager.Combo = judge.IsBreak ? 0 : AllSceneManager.Combo + 1;
AllSceneManager.Score += judge.Score;
AllSceneManager.JudgeCount[judge]++;
judgeText.SetActive(false);
judgeText.SetActive(true);
judgeText.GetComponent<Text>().text = judge.Name;
judgeText.GetComponent<Text>().color = judge.Color;
......
......@@ -7,16 +7,52 @@ namespace JudgeModule
{
public class NoteManager
{
private GameObject offset;
private GameObject noteobj;
private GameObject deactives;
private GameObject appear;
private GameObject disappear;
private GameObject offset,
noteobj,
deactives,
appear,
disappear,
judgetext;
private Vector3 initialPos;
private float BPM;
private Func<Note> GetLastNote;
private int cntWait = 20;
private const int cntTotal = 20;
private Dictionary<string, List<Controller>> waits
= new Dictionary<string, List<Controller>>(),
enables
= new Dictionary<string, List<Controller>>(),
disables
= new Dictionary<string, List<Controller>>();
private string[] notenames
= new string[] { "SBT", "LBT", "SMO", "LMO" };
public Note Current
{
get
{
float timing = 0;
string type = null;
foreach (var x in notenames)
{
if (enables[x].Count == 0)
continue;
if (type == null || timing > enables[x][0].Instance.StartTiming)
{
type = x;
timing = enables[x][0].Instance.StartTiming;
}
}
if (type == null)
return null;
return enables[type][0].Instance;
}
}
private float MsPerBeat
{
get
......@@ -33,6 +69,9 @@ namespace JudgeModule
}
}
public bool IsEnd
{ get; private set; }
public NoteManager(Dictionary<string, GameObject> gameObjects, float bpm, Func<Note> getlastnote)
{
offset = gameObjects["offset"];
......@@ -40,10 +79,30 @@ namespace JudgeModule
deactives = gameObjects["deactives"];
appear = gameObjects["appear"];
disappear = gameObjects["disappear"];
judgetext = gameObjects["judgetext"];
initialPos = offset.transform.position;
BPM = bpm;
GetLastNote = getlastnote;
foreach (var name in new string[]
{ "SBT", "LBT", "SMO", "LMO", "BeatLine", "MeasureLine" })
{
waits[name] = appear.transform.Cast<Transform>()
.Where(x => x.gameObject.name == name)
.Select(x => x.GetComponent<Controller>())
.ToList();
enables[name] = new List<Controller>();
disables[name] = new List<Controller>();
foreach (var c in waits[name])
{
c.enables = enables[name];
c.disables = disables[name];
}
}
IsEnd = false;
}
public void Controll(float timing)
......@@ -62,50 +121,110 @@ namespace JudgeModule
private void DeactiveUndecided()
{
noteobj.transform
.Cast<Transform>()
.Select(x => x.GetComponent<Controller>())
.Where(c => initialPos.x - c.transform.position.x
foreach (var name in notenames)
{
var controllers = enables[name].ToArray();
foreach (var c in controllers)
if (initialPos.x - c.transform.position.x
- (c.Instance.EndTiming - c.Instance.StartTiming)
> Judge.BAD.ButtonTimingRange)
.ToList()
.ForEach(x => x.transform.SetParent(deactives.transform));
> Judge.BAD.TimingRange(c.Instance))
{
NoteJudger.SetJudge(Judge.MISS, judgetext);
c.Deactivate(deactives.transform);
}
}
}
private void SwitchStandBy()
{
deactives.transform
.Cast<Transform>()
.Select(x => x.GetComponent<Controller>())
.Where(c => c.transform.position.x <= disappear.transform.position.x)
.ToList()
.ForEach(x =>
foreach (var name in notenames)
{
var controllers = disables[name].ToArray();
foreach (var c in controllers)
if (c.transform.position.x <= disappear.transform.position.x)
{
x.transform.position = appear.transform.position;
x.transform.SetParent(appear.transform);
x.Instance = null;
x.gameObject.SetActive(false);
});
c.transform.position = appear.transform.position;
c.transform.SetParent(appear.transform);
c.gameObject.SetActive(false);
disables[name].Remove(c);
waits[name].Add(c);
++cntWait;
}
}
}
private void AssignNotes(float timing)
{
appear.transform
.Cast<Transform>()
.Select(x => x.GetComponent<Controller>())
.ToList()
.ForEach(c =>
if (cntWait == 0)
return;
var notes = new List<Note>();
for (int i = 0; i < cntWait; ++i)
{
Note note = GetLastNote();
if (note == null)
break;
notes.Add(note);
}
cntWait -= notes.Count;
if (cntWait == cntTotal)
{
IsEnd = true;
return;
}
foreach (var name in notenames)
AssignSpecificNotes(timing, notes, name);
}
private void AssignSpecificNotes(float timing, List<Note> lastnotes, string name)
{
var notes = GetSpecificNotes(lastnotes,
(NoteType)Enum.Parse(typeof(NoteType), name));
var cntActive = notes.Count < waits[name].Count ?
notes.Count : waits[name].Count;
enables[name].AddRange(waits[name].GetRange(0, cntActive));
waits[name].RemoveRange(0, cntActive);
for (int i = 0; i < cntActive; ++i)
AssignNote(notes[i], enables[name][i], timing);
}
private List<Note> GetSpecificNotes(IEnumerable<Note> lastnotes, NoteType type)
{
var note = GetLastNote();
if (note != null)
return lastnotes.Where(x => x.Type == type)
.ToList();
}
private void AssignNote(Note note, Controller controller, float timing)
{
c.Instance = note;
c.Instance.Component = c;
c.transform.position = initialPos + Vector3.right * ((c.Instance.StartTiming - timing) * ScrollSpeed);
c.transform.SetParent(noteobj.transform);
c.gameObject.SetActive(true);
controller.Instance = note;
note.Component = controller;
controller.transform.position = initialPos +
Vector3.right * ((note.StartTiming - timing) * ScrollSpeed);
controller.transform.SetParent(noteobj.transform);
controller.gameObject.SetActive(true);
if (note.IsLong)
StretchLongNote(controller);
}
});
private void StretchLongNote(Controller controller)
{
float length = controller.Instance.Length * ScrollSpeed;
var hold = controller.transform.GetChild(1).GetComponent<RectTransform>();
var end = controller.transform.GetChild(2).GetComponent<RectTransform>();
hold.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, length);
hold.Translate(Vector3.right * (length / 2));
end .Translate(Vector3.right * length);
}
}
}
\ No newline at end of file
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......
using UnityEngine;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Controller : MonoBehaviour
{
public Note Instance { get; set; }
public List<Controller> enables,
disables;
private float time = 0f;
private readonly float minAlpha = 0.3f;
......@@ -13,7 +17,7 @@ public class Controller : MonoBehaviour
// Update is called once per frame
void Update()
{
if (Instance.Activated)
if (transform.parent.gameObject.name == "Deactives")
{
time += Time.deltaTime * 3;
......@@ -28,7 +32,7 @@ public class Controller : MonoBehaviour
}
}
public void Deactivate()
public void Deactivate(Transform deactives)
{
Instance.Activated = false;
......@@ -38,5 +42,9 @@ public class Controller : MonoBehaviour
tmp.a = 0f;
img.color = tmp + new Color(0, 0, 0, minAlpha);
}
transform.SetParent(deactives);
disables.Add(this);
enables.Remove(this);
}
}
\ No newline at end of file
using JudgeModule;
using System.Collections.Generic;
using TrackAnalysis;
using TrackAnalysis;
using UnityEngine;
using UnityEngine.SceneManagement;
......@@ -18,7 +16,7 @@ public class GameManager : MonoBehaviour {
instance = new GameObject().AddComponent<GameManager>();
instance.CurrentTrack
= new TrackInfo("Assets/Tracks/Test/Test.bpe");
= new TrackInfo("Assets/Tracks/Tutorial/test2.bpe");
}
return instance;
......
using JudgeModule;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class InGameManager : MonoBehaviour {
public class InGameManager : MonoBehaviour
{
private float baseTime,
delay = 2000,
delayBase;
private bool IsInitTime,
IsDelayed,
onResult = false;
private GameObject offset,
noteobj,
deactives,
appear,
disappear,
judgetext,
motionSampleDisplayPrefab;
float latency = 225f;
float scrollMultiplier = 1.0f;
float startOffset = -5f;
float baseTime;
bool IsInitTime;
bool IsGameEnd;
private GameObject offset;
private GameObject noteobj;
private MotionGageManager motionGageManager;
private GameObject judgeText;
private GameObject motionSampleDisplayPrefab;
private Vector3 initialPos;
private InputManager input;
private NoteManager notemanager;
private JudgeManager judgemanager;
private float MsPerBeat
private void MakeControllers()
{
get
foreach (var name in new string[]
{ "SBT", "LBT", "SMO", "LMO", "BeatLine", "MeasureLine" })
{
return 60 * 1000f / GameManager.Instance.CurrentTrack.BPM;
Enumerable.Range(0, 20).ToList().ForEach(x =>
{
var obj = Instantiate(Resources.Load(name, typeof(GameObject)),
appear.transform) as GameObject;
obj.name = name;
var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0);
});
}
}
private float ScrollSpeed
private void SetManagers(Dictionary<string, GameObject> objects)
{
get
{
return scrollMultiplier * MsPerBeat / 1000f;
}
}
notemanager = new NoteManager(
objects,
GameManager.Instance.CurrentTrack.BPM,
GameManager.Instance.CurrentTrack.LastNote);
judgemanager = new JudgeManager(
input,
ShowResult,
objects,
GameManager.Instance.CurrentTrack.BPM);
private InputManager input;
private NoteCondition condition;
private List<Note> notes;
private NoteJudger judger;
motionGageManager = new MotionGageManager
{ motionGuage = GameObject.Find("Motion Guage") };
}
void SetObjectRef()
private void SetObjectRef()
{
offset = GameObject.Find("Offset");
noteobj = GameObject.Find("Noteobj");
judgeText = GameObject.Find("Judge");
input = GameObject.Find("InGameManagers").GetComponent<InputManager>();
condition = new NoteCondition(input);
judger = new NoteJudger(new Dictionary<string, GameObject> { }, () => ShowResult());
motionGageManager = new MotionGageManager
{ motionGuage = GameObject.Find("Motion Guage") };
deactives = GameObject.Find("Deactives");
appear = GameObject.Find("AppearNote");
disappear = GameObject.Find("DisappearNote");
judgetext = GameObject.Find("Judge");
input = GameObject.Find("InGameManagers")
.GetComponent<InputManager>();
motionSampleDisplayPrefab = Resources.Load("Motion Sample Display")
as GameObject;
MakeControllers();
SetManagers(new Dictionary<string, GameObject>
{
{ "offset", offset },
{ "noteobj", noteobj },
{ "deactives", deactives },
{ "appear", appear },
{ "disappear", disappear },
{ "judgetext", judgetext },
{ "sample", Instantiate(motionSampleDisplayPrefab) }
});
}
void JudgeInit()
private void JudgeInit()
{
initialPos = offset.transform.position;
judgeText.SetActive(false);
judgetext.SetActive(false);
motionGageManager.ResetGuage();
IsGameEnd = false;
baseTime = 0f;
IsInitTime = false;
delayBase = (appear.transform.position.x - offset.transform.position.x)
* GameManager.Instance.CurrentTrack.BPM / (60 * 1000);
}
void LoadGameObjects()
private void SetSound()
{
motionSampleDisplayPrefab = Resources.Load("Motion Sample Display") as GameObject;
notes = GameManager.Instance.CurrentTrack.Notes.ToList();
notes.ForEach(LoadNote);
var sounds = GameObject.Find("Sounds");
sounds.transform.Cast<Transform>()
.ToList()
......@@ -80,148 +109,52 @@ public class InGameManager : MonoBehaviour {
.gameObject.SetActive(true);
}
// Use this for initialization
void Start()
private void Start()
{
SetObjectRef();
JudgeInit();
LoadGameObjects();
SetSound();
}
// Update is called once per frame
void Update()
private void Update()
{
float current = motionGageManager.UpdateTime();
float current = Time.time * 1000;
if (!IsInitTime)
{
baseTime = current;
IsInitTime = true;
}
float timing = current - baseTime;
offset.transform.position = Vector3.left * current * ScrollSpeed;
float timing = current - baseTime - delayBase - delay;
motionGageManager.UpdateTime(Time.deltaTime * 1000);
motionGageManager.UpdateGuage();
if (noteobj.transform.childCount == 0 ||
IsGameEnd)
Invoke("ShowResult", 2f);
JudgeNote(timing);
}
notemanager.Controll(timing);
void JudgeNote(float timing)
if (notemanager.IsEnd)
{
Note note = GetLastNote(timing);
if (note == null)
return;
if (condition.IsWrongInput(note))
{
judger.WrongNoteProc(note);
ShowResult();
return;
}
if (Judge.IsNoteStart(note, timing))
PlaySampleMotion(note as MotionNote);
if (note.IsLong)
JudgeLongNote(note, timing);
else
JudgeShortNote(note, timing);
Note note = notemanager.Current;
if (note != null)
judgemanager.JudgeNote(note, timing);
}
Note GetLastNote(float timing)
{
while (noteobj.transform.childCount != 0)
{
var note = noteobj.transform.GetChild(0).gameObject
.GetComponent<Controller>().Instance;
if (!Judge.IsPastNote(note, timing))
return note;
judger.SetJudge(Judge.MISS);
judger.DeactivateNote(note);
}
return null;
}
void PlaySampleMotion(MotionNote note)
{
GameObject motionSample = Instantiate(motionSampleDisplayPrefab);
MotionSampleDisplay msd = motionSample.GetComponent<MotionSampleDisplay>();
msd.sprite = note.Image;
msd.timeout = MsPerBeat;
note.Activated = true;
note.MotionSampleDisplay = msd;
}
void JudgeShortNote(Note note, float timing)
{
if (condition.IsShortNoteEntered(note))
judger.EnteredNoteProc(note, timing);
}
void JudgeLongNote(Note note, float timing)
{
if (condition.IsLongNoteStartCorrectly(note))
judger.EnteredNoteProc(note, timing);
else if (condition.IsLongNoteHoldCorrectly(note))
judger.ContinuingNoteProc(note, timing, 0);
else if (condition.IsLongNoteFinishCorrectly(note, timing))
judger.CorrectlyStoppedNoteProc(note, timing);
else if (condition.IsLongNoteFinishIncorrectly(note, timing))
judger.IncorrectlyStoppedNoteProc(note, timing);
}
void LoadNote(Note note)
{
GameObject obj = Instantiate(
Resources.Load(note.Type.ToString(), typeof(GameObject)),
noteobj.transform)
as GameObject;
obj.AddComponent<Controller>().Instance = note;
if (note.Type == NoteType.MeasureLine || note.Type == NoteType.BeatLine)
obj.transform.SetParent(offset.transform);
if (note.IsLong)
StretchLongNote(note, obj);
obj.transform.position += initialPos +
(Vector3.right * (note.StartTiming * ScrollSpeed));
}
void StretchLongNote(Note note, GameObject obj)
{
float length = note.Length * ScrollSpeed;
var holdTransform = obj.transform.GetChild(1)
.GetComponent<RectTransform>();
var endTransform = obj.transform.GetChild(2)
.GetComponent<RectTransform>();
holdTransform.SetSizeWithCurrentAnchors(
RectTransform.Axis.Horizontal, length);
holdTransform.position += (Vector3.right * length / 2);
endTransform.position += (Vector3.right * length);
}
private bool onResult = false;
private void ShowResult()
{
if (!onResult)
{
onResult = true;
Destroy(GetComponent<InputManager>());
Destroy(GetComponent<MotionView>());
Destroy(GetComponent<CoordinateMapperManager>());
Destroy(this);
GameManager.Instance.SceneTransition("Result");
onResult = true;
}
}
}
using UnityEngine;
using UnityEngine.UI;
public class JudgeTextManager : MonoBehaviour
{
private float start;
private Text text;
private void Start()
{
text = gameObject.GetComponent<Text>();
}
private void OnEnable()
{
start = Time.time;
Debug.Log("Judge: " + text.text + "(" + start * 1000 + "ms)");
}
// Update is called once per frame
private void Update ()
{
if (Time.time - start > 1)
gameObject.SetActive(false);
}
}
fileFormatVersion: 2
guid: 927664c416bad5248b093f481aeb9dcf
timeCreated: 1515565475
guid: aa358e5c99472914fa28fbbc482a704b
timeCreated: 1519192454
licenseType: Free
DefaultImporter:
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
......@@ -11,13 +10,13 @@ public abstract class MotionNote : Note
public MotionNote(string key, string type, float start, float end = 0f)
: base(key, type, start, end) { }
public MotionSampleDisplay MotionSampleDisplay { get; set; }
public bool SamplePlayed;
public string MotionName { get; protected set; }
public static readonly Dictionary<string, Type> keymap
= new Dictionary<string, Type>
{
// Short motion
{ "CP", typeof(Clap) },
{ "JP", typeof(Jump) },
......
......@@ -8,62 +8,62 @@ public class MotionSampleDisplay : MonoBehaviour
public Sprite sprite;
public float timeout;
private float start;
private bool isInit;
public MotionNote caller;
private float elapsedTime;
private float acceleration;
private float distance = 1.5f;
private Vector3 localScaleLR = new Vector3(0.5f, 0.5f, 0);
private float distance = 1.5f,
last = 0;
private Vector3 localScaleLR = new Vector3(0.5f, 0.5f, 0),
initialPosL,
initialPosR;
private Vector3 InitialTranslateL
private void Start()
{
get
{
var tmp = InitialTranslateR;
tmp.x = -tmp.x;
return tmp;
}
}
private Vector3 InitialTranslateR
{
get
{
return new Vector3(distance, -0.8f, 0);
}
initialPosL = left .transform.position;
initialPosR = right.transform.position;
}
// Use this for initialization
void Start()
private void OnEnable()
{
elapsedTime = 0f;
acceleration = 2 * distance / Mathf.Pow(timeout, 2);
last = 0;
isInit = false;
SetObject(left, true);
SetObject(right, false);
SetObject(left, initialPosL, true);
SetObject(right, initialPosR, false);
}
void SetObject(GameObject obj, bool isLeft)
void SetObject(GameObject obj, Vector3 initialPos, bool isLeft)
{
obj.GetComponent<SpriteRenderer>().sprite = sprite;
obj.transform.Translate(isLeft ? InitialTranslateL : InitialTranslateR);
obj.transform.position = initialPos;
obj.transform.Translate(new Vector3(distance * (isLeft ? -1 : 1), -0.8f, 0));
obj.transform.localScale = localScaleLR;
}
// Update is called once per frame
void Update()
private void Update()
{
var delta = Time.deltaTime * 1000f;
elapsedTime += delta;
if (elapsedTime > timeout)
var current = Time.time;
if (!isInit)
{
Destroy(gameObject);
isInit = true;
start = current;
}
var delta = current - start;
if (delta > timeout)
{
gameObject.SetActive(false);
return;
}
var velocity = acceleration * elapsedTime;
var movement = velocity * delta;
var movement = acceleration / 2 * (Mathf.Pow(delta, 2) - Mathf.Pow(last, 2));
left .transform.Translate(new Vector3(movement, 0, 0));
right.transform.Translate(new Vector3(-movement, 0, 0));
last = delta;
}
}
\ No newline at end of file
......@@ -100,12 +100,12 @@ public class JudgeManagerTests
new Dictionary<float, Judge>
{
{ 0, Judge.JudgeList[0] },
{ Judge.JudgeList[0].ButtonTimingRange - 1, Judge.JudgeList[0] },
{ Judge.JudgeList[0].ButtonTimingRange, Judge.JudgeList[1] },
{ Judge.JudgeList[1].ButtonTimingRange - 1, Judge.JudgeList[1] },
{ Judge.JudgeList[1].ButtonTimingRange, Judge.JudgeList[2] },
{ Judge.JudgeList[2].ButtonTimingRange - 1, Judge.JudgeList[2] },
{ Judge.JudgeList[2].ButtonTimingRange, Judge.JudgeList[3] }
{ Judge.JudgeList[0].TimingRange(false, false) - 1, Judge.JudgeList[0] },
{ Judge.JudgeList[0].TimingRange(false, false), Judge.JudgeList[1] },
{ Judge.JudgeList[1].TimingRange(false, false) - 1, Judge.JudgeList[1] },
{ Judge.JudgeList[1].TimingRange(false, false), Judge.JudgeList[2] },
{ Judge.JudgeList[2].TimingRange(false, false) - 1, Judge.JudgeList[2] },
{ Judge.JudgeList[2].TimingRange(false, false), Judge.JudgeList[3] }
}
.ToList()
.ForEach(x =>
......@@ -250,6 +250,10 @@ public class JudgeManagerTests
var disappear = new GameObject("DisappearNote");
var judgetext = new GameObject("Judge");
var original = Resources.Load("Motion Sample Display")
as GameObject;
var sample = Object.Instantiate(original);
offset .transform.position = Vector3.zero;
noteobj .transform.position = Vector3.zero;
deactives.transform.position = Vector3.zero;
......@@ -266,6 +270,9 @@ public class JudgeManagerTests
var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0);
controller.enables = new List<Controller>();
controller.disables = controller.enables;
});
judgetext.AddComponent<Text>();
......@@ -277,7 +284,8 @@ public class JudgeManagerTests
{ "deactives", deactives },
{ "appear", appear },
{ "disappear", disappear },
{ "judgetext", judgetext }
{ "judgetext", judgetext },
{ "sample", sample }
};
}
......
......@@ -36,7 +36,7 @@ class NoteConditionTests
}
[UnityTest]
public IEnumerator Short_Note_Entered_When_Short_Button_Note_And_Short_Button_Input_Entered()
public IEnumerator Short_Note_Entered_When_Button_Note_And_Short_Button_Input_Entered()
{
var notemaker = new NoteMaker();
var note = notemaker.Make("AA", "SBT", 0);
......@@ -56,11 +56,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsShortNoteEntered(note);
Assert.AreEqual(expected, actual, "condition should be short note entered when short button note and short button input entered");
Assert.AreEqual(expected, actual, "condition should be short note entered when button note and short button input entered");
}
[UnityTest]
public IEnumerator Short_Note_Entered_When_Short_Motion_Note_And_Short_Motion_Input_Entered()
public IEnumerator Short_Note_Entered_When_Motion_Note_And_Short_Motion_Input_Entered()
{
var notemaker = new NoteMaker();
var note = notemaker.Make("CP", "SMO", 0);
......@@ -80,11 +80,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsShortNoteEntered(note);
Assert.AreEqual(expected, actual, "condition should be short note entered when short motion note and long motion input entered");
Assert.AreEqual(expected, actual, "condition should be short note entered when motion note and long motion input entered");
}
[UnityTest]
public IEnumerator Long_Note_Start_Correctly_When_Short_Button_Note_And_Short_Button_Input_Entered()
public IEnumerator Long_Note_Start_Correctly_When_Button_Note_And_Short_Button_Input_Entered()
{
var notemaker = new NoteMaker();
notemaker.Make("AA", "LBT", 0);
......@@ -105,11 +105,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteStartCorrectly(note);
Assert.AreEqual(expected, actual, "condition should be long note start correctly when short button note and short button input entered");
Assert.AreEqual(expected, actual, "condition should be long note start correctly when button note and short button input entered");
}
[UnityTest]
public IEnumerator Long_Note_Start_Correctly_When_Short_Motion_Note_And_Short_Motion_Input_Entered()
public IEnumerator Long_Note_Start_Correctly_When_Motion_Note_And_Short_Motion_Input_Entered()
{
var notemaker = new NoteMaker();
notemaker.Make("JS", "LMO", 0);
......@@ -130,11 +130,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteStartCorrectly(note);
Assert.AreEqual(expected, actual, "condition should be long note start correctly when short motion note and long motion input entered");
Assert.AreEqual(expected, actual, "condition should be long note start correctly when motion note and long motion input entered");
}
[UnityTest]
public IEnumerator Long_Note_Hold_Correctly_When_Short_Button_Note_And_Short_Button_Input_Holding()
public IEnumerator Long_Note_Hold_Correctly_When_Button_Note_And_Short_Button_Input_Holding()
{
var notemaker = new NoteMaker();
notemaker.Make("AA", "LBT", 0);
......@@ -156,11 +156,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteHoldCorrectly(note);
Assert.AreEqual(expected, actual, "condition should be long note hold correctly when short button note and short button input holding");
Assert.AreEqual(expected, actual, "condition should be long note hold correctly when button note and short button input holding");
}
[UnityTest]
public IEnumerator Long_Note_Hold_Correctly_When_Short_Motion_Note_And_Short_Motion_Input_Holding()
public IEnumerator Long_Note_Hold_Correctly_When_Motion_Note_And_Short_Motion_Input_Holding()
{
var notemaker = new NoteMaker();
notemaker.Make("JS", "LMO", 0);
......@@ -182,7 +182,7 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteHoldCorrectly(note);
Assert.AreEqual(expected, actual, "condition should be long note hold correctly when short motion note and long motion input holding");
Assert.AreEqual(expected, actual, "condition should be long note hold correctly when motion note and long motion input holding");
}
[UnityTest]
......@@ -238,7 +238,7 @@ class NoteConditionTests
}
[UnityTest]
public IEnumerator Long_Note_Finish_InCorrectly_When_Short_Button_Note_And_Short_Button_Input_Stopped_And_Not_Activated()
public IEnumerator Long_Note_Finish_InCorrectly_When_Button_Note_And_Short_Button_Input_Stopped_And_Not_Activated()
{
var notemaker = new NoteMaker();
notemaker.Make("AA", "LBT", 0);
......@@ -259,11 +259,11 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteFinishIncorrectly(note, note.EndTiming);
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when short button note and short button input stopped and not activated");
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when button note and short button input stopped and not activated");
}
[UnityTest]
public IEnumerator Long_Note_Finish_InCorrectly_When_Short_Motion_Note_And_Short_Motion_Input_Stopped_And_Not_Activated()
public IEnumerator Long_Note_Finish_InCorrectly_When_Motion_Note_And_Short_Motion_Input_Stopped_And_Not_Activated()
{
var notemaker = new NoteMaker();
notemaker.Make("JS", "LMO", 0);
......@@ -284,15 +284,15 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteFinishIncorrectly(note, note.EndTiming);
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when short motion note and long motion input stopped and not activated");
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when motion note and long motion input stopped and not activated");
}
[UnityTest]
public IEnumerator Long_Note_Finish_InCorrectly_When_Short_Button_Note_And_Short_Button_Input_Stopped_And_Not_End()
public IEnumerator Long_Note_Finish_InCorrectly_When_Button_Note_And_Short_Button_Input_Stopped_And_Not_End()
{
var notemaker = new NoteMaker();
notemaker.Make("AA", "LBT", 0);
var note = notemaker.Make("AA", "LBT", Judge.MISS.ButtonTimingRange + 1);
var note = notemaker.Make("AA", "LBT", Judge.BAD.TimingRange(true, false) + 1);
note.Activated = true;
var obj = new GameObject();
......@@ -310,15 +310,15 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteFinishIncorrectly(note, note.StartTiming);
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when short button note and short button input stopped and not end");
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when button note and short button input stopped and not end");
}
[UnityTest]
public IEnumerator Long_Note_Finish_InCorrectly_When_Short_Motion_Note_And_Short_Motion_Input_Stopped_And_Not_End()
public IEnumerator Long_Note_Finish_InCorrectly_When_Motion_Note_And_Short_Motion_Input_Stopped_And_Not_End()
{
var notemaker = new NoteMaker();
notemaker.Make("JS", "LMO", 0);
var note = notemaker.Make("JS", "LMO", Judge.MISS.ButtonTimingRange + 1);
var note = notemaker.Make("JS", "LMO", Judge.BAD.TimingRange(true, true) + 1);
note.Activated = true;
var obj = new GameObject();
......@@ -336,7 +336,7 @@ class NoteConditionTests
var expected = true;
var actual = condition.IsLongNoteFinishIncorrectly(note, note.StartTiming);
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when short motion note and long motion input stopped and not end");
Assert.AreEqual(expected, actual, "condition should be long note finish incorrectly when motion note and long motion input stopped and not end");
}
private abstract class ConditionCounter
......
......@@ -9,30 +9,6 @@ using TestSupport;
public class NoteJudgerTests
{
[UnityTest]
public IEnumerator DeactivedNote_Should_Change_Parent_Deactives()
{
var settings = new TestSettings("SBT", 0);
var note = settings.note;
var judger = new NoteJudger(new Dictionary<string, GameObject>
{
{ "deactives", settings.deactives },
{ "judgetext", settings.judge }
},
() => { });
yield return null;
judger.DeactivateNote(note);
var expected = "Deactives";
var actual = note.Component.transform.parent.name;
Assert.AreEqual(expected, actual, "Deactivednote should change parent of note to deactives");
}
[UnityTest]
public IEnumerator SetJudge_Should_Change_Judge_Text()
{
......@@ -52,7 +28,7 @@ public class NoteJudgerTests
{
yield return null;
judger.SetJudge(x);
NoteJudger.SetJudge(x, settings.judge);
if (text.text == x.Name &&
text.color == x.Color)
......@@ -120,7 +96,7 @@ public class NoteJudgerTests
[UnityTest]
public IEnumerator EnteredNoteProc_Should_Change_Activated_True_When_Long_Note()
{
var settings = new TestSettings("LBT", 0, Judge.MISS.ButtonTimingRange + 10);
var settings = new TestSettings("LBT", 0, Judge.BAD.TimingRange(true, false) + 10);
var note = settings.note;
......@@ -225,6 +201,9 @@ public class NoteJudgerTests
controller.Instance = note;
note.Component = controller;
controller.enables = new List<Controller>();
controller.disables = controller.enables;
}
private void CreateJudgeText()
......
......@@ -6,6 +6,7 @@ using NUnit.Framework;
using System.Collections.Generic;
using System.Linq;
using TestSupport;
using UnityEngine.UI;
public class NoteManagerTests
{
......@@ -120,6 +121,7 @@ public class NoteManagerTests
var deactives = new GameObject();
var appear = new GameObject();
var disappear = new GameObject();
var judge = new GameObject("Judge", typeof(RectTransform));
offset .transform.position = Vector3.zero;
noteobj .transform.position = Vector3.zero;
......@@ -130,14 +132,9 @@ public class NoteManagerTests
noteobj .transform.SetParent(offset.transform);
deactives.transform.SetParent(offset.transform);
Enumerable.Range(0, 20).ToList().ForEach(x =>
{
var obj = new GameObject();
obj.transform.SetParent(appear.transform);
judge.AddComponent<Text>();
var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0);
});
MakeControllers(appear);
return new Dictionary<string, GameObject>
{
......@@ -145,10 +142,35 @@ public class NoteManagerTests
{ "noteobj", noteobj },
{ "deactives", deactives },
{ "appear", appear },
{ "disappear", disappear }
{ "disappear", disappear },
{ "judgetext", judge }
};
}
private void MakeControllers(GameObject appear)
{
foreach (var name in new string[]
{
"SBT",
"LBT",
"SMO",
"LMO",
"BeatLine",
"MeasureLine"
})
{
Enumerable.Range(0, 20).ToList().ForEach(x =>
{
var obj = Object.Instantiate(Resources.Load(name, typeof(GameObject)),
appear.transform) as GameObject;
obj.name = name;
var controller = obj.AddComponent<Controller>();
controller.Instance = new Note(0, 0);
});
}
}
private class NoteGenerator
{
private TestNoteMaker maker = new TestNoteMaker();
......
......@@ -137,6 +137,7 @@ public class TrackManager : MonoBehaviour
// TODO: disable start button if nothing selected
GameManager.Instance.CurrentTrack = selected.GetComponent<TrackInfoHolder>().trackInfo;
AllSceneManager.InitJudgeResult();
Destroy(this);
......
......@@ -20,14 +20,6 @@ namespace TrackAnalysis
public List<string> TrackList { get; private set; }
public List<Note> Notes
{
get
{
return null;
}
}
private int locDic, locKey, locList;
private List<KeyValuePair<string, List<string>>> NoteDatas;
private MultiDictionary<string, string> NoteData;
......
#TITLE test2
#ARTIST asdf
#GENRE asdf
#BPM 120
#PLAYLEVEL 0
#000SBT 000000AA
#001LBT 000000AA
#002LBT 000000AA
#003SBT 000000AA
#004LBT 000000AA
#005LBT 000000AA
#006SBT 000000AA
#007LBT 000000AA
#008LBT 000000AA
\ No newline at end of file
fileFormatVersion: 2
guid: 3f810c26412ef644d8b8b81ac4bf6245
timeCreated: 1518355819
guid: 32174827d9abbf3428cae8fc14833bef
timeCreated: 1519149556
licenseType: Free
DefaultImporter:
externalObjects: {}
......
......@@ -9,18 +9,7 @@
#002SBT 00AA00AA
#003SBT 00AA00AA
#004SBT 00AA00AA
#015SBT 00AA00AA
#025SBT 00AA00AA
#035SBT 00AA00AA
#045SBT 00AA00AA
#055SBT 00AA00AA
#065SBT 00AA00AA
#075SBT 00AA00AA
#085SBT 00AA00AA
#095SBT 00AA00AA
#105SBT 00AA00AA
#115SBT 00AA00AA
#125SBT 00AA00AA
#135SBT 00AA00AA
#145SBT 00AA00AA
#155SBT 00AA00AA
\ No newline at end of file
#005SBT 00AA00AA
#006SBT 00AA00AA
#007SBT 00AA00AA
#008SBT 00AA00AA
\ No newline at end of file
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