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Commits
79ee0063
Commit
79ee0063
authored
Aug 25, 2017
by
16서원빈
Committed by
Chae Ho Shin
Aug 25, 2017
Browse files
Options
Browse Files
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Email Patches
Plain Diff
Fix bug
parent
d94eeb54
Changes
7
Show whitespace changes
Inline
Side-by-side
Showing
7 changed files
with
51 additions
and
159 deletions
+51
-159
Clap.cs
Assets/MotionNotes/Clap.cs
+7
-20
LMO.prefab
Assets/Resources/LMO.prefab
+6
-6
Result.unity
Assets/Scene/Result.unity
+13
-63
Title.unity
Assets/Scene/Title.unity
+1
-1
JudgeManager.cs
Assets/Script/JudgeManager.cs
+20
-26
MotionNote.cs
Assets/Script/MotionNote.cs
+2
-43
Test.bpe
Assets/Tracks/Test/Test.bpe
+2
-0
No files found.
Assets/MotionNotes/Clap.cs
View file @
79ee0063
...
@@ -20,37 +20,24 @@ public class Clap : MotionNote
...
@@ -20,37 +20,24 @@ public class Clap : MotionNote
{
{
}
}
private
bool
isChecked
=
false
;
public
override
void
Checkpoint
()
public
override
bool
IsChecked
{
{
get
{
return
isChecked
;
}
}
public
override
IEnumerator
Checkpoint
(
MotionNote
obj
)
{
IsCoroutineExecuted
=
true
;
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
while
((
motion
&
MotionState
.
CLAP_PREPARE
)
==
0
)
if
((
motion
&
MotionState
.
CLAP_PREPARE
)
==
0
)
{
return
;
yield
return
null
;
}
isChecked
=
true
;
yield
break
;
IsChecked
=
true
;
}
}
public
override
bool
FinalJudgeAction
()
public
override
bool
FinalJudgeAction
()
{
{
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
var
motion
=
InputManager
.
Instance
.
CurrentMotionState
;
if
(
isChecked
&&
(
motion
&
MotionState
.
CLAP_DONE
)
!=
0
)
if
(
IsChecked
&&
(
motion
&
MotionState
.
CLAP_DONE
)
!=
0
)
{
return
true
;
return
true
;
}
return
false
;
return
false
;
}
}
...
...
Assets/Resources/LMO.prefab
View file @
79ee0063
...
@@ -90,7 +90,7 @@ MonoBehaviour:
...
@@ -90,7 +90,7 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
1
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
...
@@ -117,7 +117,7 @@ MonoBehaviour:
...
@@ -117,7 +117,7 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
1
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
...
@@ -144,7 +144,7 @@ MonoBehaviour:
...
@@ -144,7 +144,7 @@ MonoBehaviour:
m_Name
:
m_Name
:
m_EditorClassIdentifier
:
m_EditorClassIdentifier
:
m_Material
:
{
fileID
:
0
}
m_Material
:
{
fileID
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
0
}
m_Color
:
{
r
:
1
,
g
:
1
,
b
:
1
,
a
:
1
}
m_RaycastTarget
:
1
m_RaycastTarget
:
1
m_OnCullStateChanged
:
m_OnCullStateChanged
:
m_PersistentCalls
:
m_PersistentCalls
:
...
@@ -219,7 +219,7 @@ RectTransform:
...
@@ -219,7 +219,7 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
1
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
1
}
m_AnchoredPosition
:
{
x
:
3
0
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
3
,
y
:
0
}
m_SizeDelta
:
{
x
:
3
,
y
:
0
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!224
&224619449702362956
---
!u!224
&224619449702362956
...
@@ -237,8 +237,8 @@ RectTransform:
...
@@ -237,8 +237,8 @@ RectTransform:
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMin
:
{
x
:
0.5
,
y
:
0
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
1
}
m_AnchorMax
:
{
x
:
0.5
,
y
:
1
}
m_AnchoredPosition
:
{
x
:
15
,
y
:
0
}
m_AnchoredPosition
:
{
x
:
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
3
0
,
y
:
0
}
m_SizeDelta
:
{
x
:
3
,
y
:
0
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
m_Pivot
:
{
x
:
0.5
,
y
:
0.5
}
---
!u!224
&224834283073951364
---
!u!224
&224834283073951364
RectTransform
:
RectTransform
:
...
...
Assets/Scene/Result.unity
View file @
79ee0063
...
@@ -117,6 +117,7 @@ GameObject:
...
@@ -117,6 +117,7 @@ GameObject:
m_Component
:
m_Component
:
-
component
:
{
fileID
:
1829858
}
-
component
:
{
fileID
:
1829858
}
-
component
:
{
fileID
:
1829857
}
-
component
:
{
fileID
:
1829857
}
-
component
:
{
fileID
:
1829859
}
m_Layer
:
0
m_Layer
:
0
m_Name
:
Score Display Manager
m_Name
:
Score Display Manager
m_TagString
:
Untagged
m_TagString
:
Untagged
...
@@ -154,6 +155,17 @@ Transform:
...
@@ -154,6 +155,17 @@ Transform:
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
0
m_RootOrder
:
0
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!114
&1829859
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1829856
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
11500000
,
guid
:
6e697643158480b4ba850d906eac1bc2
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
---
!u!1
&8282761
---
!u!1
&8282761
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
@@ -1102,7 +1114,7 @@ RectTransform:
...
@@ -1102,7 +1114,7 @@ RectTransform:
-
{
fileID
:
1667908251
}
-
{
fileID
:
1667908251
}
-
{
fileID
:
1677681266
}
-
{
fileID
:
1677681266
}
m_Father
:
{
fileID
:
0
}
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
3
m_RootOrder
:
2
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_AnchorMin
:
{
x
:
0
,
y
:
0
}
m_AnchorMin
:
{
x
:
0
,
y
:
0
}
m_AnchorMax
:
{
x
:
0
,
y
:
0
}
m_AnchorMax
:
{
x
:
0
,
y
:
0
}
...
@@ -1199,68 +1211,6 @@ CanvasRenderer:
...
@@ -1199,68 +1211,6 @@ CanvasRenderer:
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1243499222
}
m_GameObject
:
{
fileID
:
1243499222
}
---
!u!1
&1570306258
GameObject
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
serializedVersion
:
5
m_Component
:
-
component
:
{
fileID
:
1570306261
}
-
component
:
{
fileID
:
1570306260
}
-
component
:
{
fileID
:
1570306259
}
m_Layer
:
0
m_Name
:
EventSystem
m_TagString
:
Untagged
m_Icon
:
{
fileID
:
0
}
m_NavMeshLayer
:
0
m_StaticEditorFlags
:
0
m_IsActive
:
1
---
!u!114
&1570306259
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1570306258
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
1077351063
,
guid
:
f5f67c52d1564df4a8936ccd202a3bd8
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_HorizontalAxis
:
Horizontal
m_VerticalAxis
:
Vertical
m_SubmitButton
:
Submit
m_CancelButton
:
Cancel
m_InputActionsPerSecond
:
10
m_RepeatDelay
:
0.5
m_ForceModuleActive
:
0
---
!u!114
&1570306260
MonoBehaviour
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1570306258
}
m_Enabled
:
1
m_EditorHideFlags
:
0
m_Script
:
{
fileID
:
-619905303
,
guid
:
f5f67c52d1564df4a8936ccd202a3bd8
,
type
:
3
}
m_Name
:
m_EditorClassIdentifier
:
m_FirstSelected
:
{
fileID
:
0
}
m_sendNavigationEvents
:
1
m_DragThreshold
:
5
---
!u!4
&1570306261
Transform
:
m_ObjectHideFlags
:
0
m_PrefabParentObject
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
1570306258
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Father
:
{
fileID
:
0
}
m_RootOrder
:
2
m_LocalEulerAnglesHint
:
{
x
:
0
,
y
:
0
,
z
:
0
}
---
!u!1
&1667908250
---
!u!1
&1667908250
GameObject
:
GameObject
:
m_ObjectHideFlags
:
0
m_ObjectHideFlags
:
0
...
...
Assets/Scene/Title.unity
View file @
79ee0063
...
@@ -132,7 +132,7 @@ RectTransform:
...
@@ -132,7 +132,7 @@ RectTransform:
m_PrefabInternal
:
{
fileID
:
0
}
m_PrefabInternal
:
{
fileID
:
0
}
m_GameObject
:
{
fileID
:
236248255
}
m_GameObject
:
{
fileID
:
236248255
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalRotation
:
{
x
:
0
,
y
:
0
,
z
:
0
,
w
:
1
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
0
}
m_LocalPosition
:
{
x
:
0
,
y
:
0
,
z
:
1
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_LocalScale
:
{
x
:
1
,
y
:
1
,
z
:
1
}
m_Children
:
[]
m_Children
:
[]
m_Father
:
{
fileID
:
1741478284
}
m_Father
:
{
fileID
:
1741478284
}
...
...
Assets/Script/JudgeManager.cs
View file @
79ee0063
...
@@ -24,6 +24,7 @@ public class JudgeManager : MonoBehaviour
...
@@ -24,6 +24,7 @@ public class JudgeManager : MonoBehaviour
float
latency
=
225f
;
float
latency
=
225f
;
float
scrollMultiplier
=
1.0f
;
float
scrollMultiplier
=
1.0f
;
float
startOffset
=
-
5f
;
private
GameObject
offset
;
private
GameObject
offset
;
private
GameObject
noteobj
,
smobj
,
lmobj
;
private
GameObject
noteobj
,
smobj
,
lmobj
;
...
@@ -36,8 +37,6 @@ public class JudgeManager : MonoBehaviour
...
@@ -36,8 +37,6 @@ public class JudgeManager : MonoBehaviour
private
float
elapsedTime
=
0
;
private
float
elapsedTime
=
0
;
private
List
<
MotionNote
>
activatedNotes
;
private
float
MsPerBeat
private
float
MsPerBeat
{
{
get
get
...
@@ -96,10 +95,8 @@ public class JudgeManager : MonoBehaviour
...
@@ -96,10 +95,8 @@ public class JudgeManager : MonoBehaviour
judgeText
.
SetActive
(
false
);
judgeText
.
SetActive
(
false
);
MotionGuageReset
();
MotionGuageReset
();
activatedNotes
=
new
List
<
MotionNote
>();
LoadNotes
(
GameManager
.
Instance
.
CurrentTrack
.
Notes
);
LoadNotes
(
GameManager
.
Instance
.
CurrentTrack
.
Notes
);
//
Instantiate(GameManager.Instance.CurrentTrack.BGM);
Instantiate
(
GameManager
.
Instance
.
CurrentTrack
.
BGM
);
}
}
// Update is called once per frame
// Update is called once per frame
...
@@ -138,7 +135,7 @@ public class JudgeManager : MonoBehaviour
...
@@ -138,7 +135,7 @@ public class JudgeManager : MonoBehaviour
}
}
if
(
InputManager
.
Instance
.
IsButtonReleased
)
if
(
InputManager
.
Instance
.
IsButtonReleased
)
{
{
SetJudge
(
Judge
.
TestJudge
(
note
,
timing
,
true
)
);
SetJudge
(
Judge
.
TestJudge
(
note
,
timing
),
true
);
DeactivateNote
(
note
);
DeactivateNote
(
note
);
return
;
return
;
}
}
...
@@ -176,10 +173,7 @@ public class JudgeManager : MonoBehaviour
...
@@ -176,10 +173,7 @@ public class JudgeManager : MonoBehaviour
GameObject
smo
=
smobj
.
transform
.
GetChild
(
0
).
gameObject
;
GameObject
smo
=
smobj
.
transform
.
GetChild
(
0
).
gameObject
;
MotionNote
smnote
=
(
MotionNote
)
smo
.
GetComponent
<
Note
.
Controller
>().
Instance
;
MotionNote
smnote
=
(
MotionNote
)
smo
.
GetComponent
<
Note
.
Controller
>().
Instance
;
if
(!
smnote
.
IsCoroutineExecuted
)
smnote
.
Checkpoint
();
{
StartCoroutine
(
smnote
.
Checkpoint
(
smnote
));
}
if
(!
smnote
.
Activated
&&
timing
>=
(
smnote
.
StartTiming
-
MsPerBeat
))
if
(!
smnote
.
Activated
&&
timing
>=
(
smnote
.
StartTiming
-
MsPerBeat
))
{
{
...
@@ -187,34 +181,33 @@ public class JudgeManager : MonoBehaviour
...
@@ -187,34 +181,33 @@ public class JudgeManager : MonoBehaviour
MotionSampleDisplay
msd
=
motionSample
.
GetComponent
<
MotionSampleDisplay
>();
MotionSampleDisplay
msd
=
motionSample
.
GetComponent
<
MotionSampleDisplay
>();
msd
.
sprite
=
smnote
.
Image
;
msd
.
sprite
=
smnote
.
Image
;
msd
.
timeout
=
MsPerBeat
;
msd
.
timeout
=
MsPerBeat
;
smnote
.
Activated
=
true
;
smnote
.
MotionSampleDisplay
=
msd
;
smnote
.
MotionSampleDisplay
=
msd
;
activatedNotes
.
Add
(
smnote
);
smnote
.
Activated
=
true
;
smnote
.
Component
.
transform
.
SetParent
(
offset
.
transform
);
}
}
if
(
timing
>=
(
smnote
.
StartTiming
-
Judge
.
MaxButtonTimingRange
))
for
(
int
i
=
activatedNotes
.
Count
-
1
;
i
>=
0
;
i
--)
{
if
((
InputManager
.
Instance
.
CurrentMotionState
&
MotionState
.
CLAP_DONE
)
!=
0
)
{
{
foreach
(
MotionNote
anote
in
activatedNotes
)
if
(
smnote
.
FinalJudgeAction
()
||
(
timing
>
(
smnote
.
EndTiming
+
Judge
.
MaxButtonTimingRange
))
)
{
{
Debug
.
Log
(
anote
.
IsChecked
);
SetJudge
(
Judge
.
TestJudge
(
smnote
,
timing
,
true
),
true
);
DeactivateNote
(
smnote
);
}
}
}
}
// Debug.Log("T: " + timing + " nQ: " + activatedNotes.Count);
/*
for(int i=activatedNotes.Count-1;i>=0;i--)
{
MotionNote note = activatedNotes[i];
MotionNote note = activatedNotes[i];
if (note.FinalJudgeAction() || (timing > (note.EndTiming + Judge.MaxButtonTimingRange)))
if (note.FinalJudgeAction() || (timing > (note.EndTiming + Judge.MaxButtonTimingRange)))
{
{
Debug
.
Log
(
note
.
IsChecked
);
SetJudge(Judge.TestJudge(note, timing + 350, false), true);
SetJudge
(
Judge
.
TestJudge
(
note
,
timing
,
false
,
true
),
true
);
activatedNotes.RemoveAt(i);
activatedNotes.RemoveAt(i);
DeactivateNote(note);
DeactivateNote(note);
}
}
}
}
*/
})();
})();
/*
new Action(() =>
new Action(() =>
{
{
if (lmobj.transform.childCount <= 0)
if (lmobj.transform.childCount <= 0)
...
@@ -223,7 +216,7 @@ public class JudgeManager : MonoBehaviour
...
@@ -223,7 +216,7 @@ public class JudgeManager : MonoBehaviour
GameObject lmo = lmobj.transform.GetChild(0).gameObject;
GameObject lmo = lmobj.transform.GetChild(0).gameObject;
MotionNote lmnote = (MotionNote)lmo.GetComponent<Note.Controller>().Instance;
MotionNote lmnote = (MotionNote)lmo.GetComponent<Note.Controller>().Instance;
StartCoroutine
(
lmnote
.
Checkpoint
(
lmnote
)
);
lmnote.Checkpoint(
);
if (!lmnote.Activated && elapsedTime >= (lmnote.StartTiming - MsPerBeat))
if (!lmnote.Activated && elapsedTime >= (lmnote.StartTiming - MsPerBeat))
{
{
...
@@ -251,6 +244,7 @@ public class JudgeManager : MonoBehaviour
...
@@ -251,6 +244,7 @@ public class JudgeManager : MonoBehaviour
}
}
}
}
})();
})();
*/
}
}
private
void
DeactivateNote
(
Note
note
)
private
void
DeactivateNote
(
Note
note
)
...
...
Assets/Script/MotionNote.cs
View file @
79ee0063
...
@@ -13,12 +13,10 @@ public abstract class MotionNote : Note
...
@@ -13,12 +13,10 @@ public abstract class MotionNote : Note
public
MotionNote
(
string
key
,
float
start
,
float
end
=
0f
)
public
MotionNote
(
string
key
,
float
start
,
float
end
=
0f
)
:
this
(
start
,
end
)
{
}
:
this
(
start
,
end
)
{
}
public
abstract
IEnumerator
Checkpoint
(
MotionNote
obj
);
public
abstract
void
Checkpoint
(
);
public
abstract
bool
FinalJudgeAction
();
public
abstract
bool
FinalJudgeAction
();
public
abstract
bool
IsChecked
{
get
;
}
public
bool
IsChecked
{
get
;
protected
set
;
}
public
bool
IsCoroutineExecuted
{
get
;
protected
set
;
}
public
MotionSampleDisplay
MotionSampleDisplay
{
get
;
set
;
}
public
MotionSampleDisplay
MotionSampleDisplay
{
get
;
set
;
}
...
@@ -26,45 +24,6 @@ public abstract class MotionNote : Note
...
@@ -26,45 +24,6 @@ public abstract class MotionNote : Note
=
new
Dictionary
<
string
,
Type
>
=
new
Dictionary
<
string
,
Type
>
{
{
{
"CP"
,
typeof
(
Clap
)
},
{
"CP"
,
typeof
(
Clap
)
},
{
"JP"
,
typeof
(
Jump
)
},
{
"BP"
,
typeof
(
PushUp
)
},
{
"LP"
,
typeof
(
PushUp
)
},
{
"RP"
,
typeof
(
PushUp
)
},
{
"BK"
,
typeof
(
PushUp
)
},
{
"LK"
,
typeof
(
PushUp
)
},
{
"RK"
,
typeof
(
PushUp
)
},
{
"BI"
,
typeof
(
Guard
)
},
{
"LI"
,
typeof
(
Guard
)
},
{
"RI"
,
typeof
(
Guard
)
},
{
"BG"
,
typeof
(
Guard
)
},
{
"LG"
,
typeof
(
Guard
)
},
{
"RG"
,
typeof
(
Guard
)
},
{
"BL"
,
typeof
(
Guard
)
},
{
"LL"
,
typeof
(
Guard
)
},
{
"RL"
,
typeof
(
Guard
)
},
// Long motion
{
"BU"
,
typeof
(
Guard
)
},
{
"LU"
,
typeof
(
Guard
)
},
{
"RU"
,
typeof
(
Guard
)
},
{
"BD"
,
typeof
(
Guard
)
},
{
"LD"
,
typeof
(
Guard
)
},
{
"RD"
,
typeof
(
Guard
)
},
{
"JS"
,
typeof
(
Guard
)
},
{
"BH"
,
typeof
(
Guard
)
},
{
"LH"
,
typeof
(
Guard
)
},
{
"RH"
,
typeof
(
Guard
)
},
{
"OT"
,
typeof
(
Guard
)
},
};
};
protected
static
Sprite
LoadNewSprite
(
string
FilePath
,
float
PixelsPerUnit
=
100.0f
)
protected
static
Sprite
LoadNewSprite
(
string
FilePath
,
float
PixelsPerUnit
=
100.0f
)
...
...
Assets/Tracks/Test/Test.bpe
View file @
79ee0063
...
@@ -4,6 +4,8 @@
...
@@ -4,6 +4,8 @@
#BPM 128
#BPM 128
#PLAYLEVEL 0
#PLAYLEVEL 0
#WAV Test.wav
#TRACKLIST Something - Someone
#TRACKLIST Something - Someone
#TRACKLIST Probably - Amumal
#TRACKLIST Probably - Amumal
#TRACKLIST PARANOiA - Revolution
#TRACKLIST PARANOiA - Revolution
...
...
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