Commit 540ef035 authored by 16이상민's avatar 16이상민

Refactoring class 'TrackInfo'

parent 8d2a3d7c
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......@@ -2,7 +2,6 @@
using Windows.Kinect;
using System.Runtime.InteropServices;
using System;
using System.Collections;
using System.Linq;
using System.Collections.Generic;
......@@ -20,6 +19,13 @@ public class CoordinateMapperManager : MonoBehaviour
Texture2D _ColorRGBX;
// In play mode, GUI for Null frame should show when Kinect cannot access.
// In play mode, GUI for FPS always show.
// In play mode, ColorTexture should not be null value.
// In play mode, BodyIndexBuffer should not be null value.
// In play mode, DepthCoordinates should not be null value.
// In play mode, BodyBuffer should not be null value.
public Texture2D ColorTexture
{ get { return _ColorRGBX; } }
public byte[] BodyIndexBuffer
......
......@@ -9,8 +9,10 @@ public class CoordinateMapperView : MonoBehaviour
private DepthSpacePoint[] DepthPoints;
private byte[] BodyIndexPoints;
void Start ()
// In play mode, texture of gameobject should be same as texture which made by shader when after update.
void Start ()
{
CoordinateMapperManager CoordinateMapperManager = GameObject.Find("Managers").GetComponent<CoordinateMapperManager>();
......
......@@ -6,42 +6,44 @@ using Windows.Kinect;
using System.Runtime.InteropServices;
using System;
namespace Assets.Script.Tests
class CoordinateMapperViewTests
{
class CoordinateMapperViewTests
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator MainTexture_Equal_Texture_Generate_By_Shader_When_After_Update()
{
[Test]
public void CoordinateMapperViewTestsSimplePasses()
{
// Use the Assert class to test conditions.
}
// A UnityTest behaves like a coroutine in PlayMode
// and allows you to yield null to skip a frame in EditMode
[UnityTest]
public IEnumerator CoordinateMapperViewTestsWithEnumeratorPasses()
{
var CoordinateMapperManager = GameObject.Find("Managers").GetComponent<CoordinateMapperManager>();
var tmpObj = GameObject.CreatePrimitive(PrimitiveType.Plane);
tmpObj.GetComponent<Renderer>().material = Resources.Load("GreenScreen/GreenScreen.mat", typeof(Material)) as Material;
tmpObj.GetComponent<Renderer>().material.SetTexture("_MainTex", CoordinateMapperManager.ColorTexture);
var DepthPoints = CoordinateMapperManager.DepthCoordinates;
var DepthBuffer = new ComputeBuffer(DepthPoints.Length, sizeof(float) * 2);
tmpObj.GetComponent<Renderer>().material.SetBuffer("depthCoordinates", DepthBuffer);
var BodyIndexPoints = CoordinateMapperManager.BodyIndexBuffer;
var BodyIndexBuffer = new ComputeBuffer(BodyIndexPoints.Length, sizeof(float));
tmpObj.GetComponent<Renderer>().material.SetBuffer("bodyIndexBuffer", BodyIndexBuffer);
var CoordinateMapperView = GameObject.Find("CoordinateMapView");
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
Assert.AreEqual(tmpObj.GetComponent<Renderer>().material.mainTexture, CoordinateMapperView.GetComponent<Renderer>().material.mainTexture, "CoordinateMapperViewTest Failed.");
}
yield return null;
GameManager.Instance.SceneTransition("InGame");
yield return null;
var Managers = GameObject.Find("Managers");
var CoordinateMapperManager = Managers.GetComponent<CoordinateMapperManager>();
var tmpObj = GameObject.CreatePrimitive(PrimitiveType.Plane);
tmpObj.GetComponent<Renderer>().material = Resources.Load("GreenScreen/GreenScreen.mat", typeof(Material)) as Material;
tmpObj.GetComponent<Renderer>().material.SetTexture("_MainTex", CoordinateMapperManager.ColorTexture);
var DepthPoints = CoordinateMapperManager.DepthCoordinates;
var DepthBuffer = new ComputeBuffer(DepthPoints.Length, sizeof(float) * 2);
tmpObj.GetComponent<Renderer>().material.SetBuffer("depthCoordinates", DepthBuffer);
var BodyIndexPoints = CoordinateMapperManager.BodyIndexBuffer;
var BodyIndexBuffer = new ComputeBuffer(BodyIndexPoints.Length, sizeof(float));
tmpObj.GetComponent<Renderer>().material.SetBuffer("bodyIndexBuffer", BodyIndexBuffer);
var CoordinateMapperView = GameObject.Find("CoordinateMapView");
// Use the Assert class to test conditions.
// yield to skip a frame
yield return null;
var expected = tmpObj.GetComponent<Renderer>().material.mainTexture;
var actual = CoordinateMapperView.GetComponent<Renderer>().material.mainTexture;
Assert.AreEqual(expected, actual, "texture of gameobject should be same as texture which made by shader.");
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
......@@ -18,17 +19,24 @@ public class TrackInfo
public List<Note> Notes { get; private set; }
public TrackInfo(string path): this(new FileInfo(path)) { }
public TrackInfo(string path): this(new FileInfo(path))
{ }
public TrackInfo(FileInfo file)
{
TrackList = new List<string>();
MultiDictionary<string, string> parseResult = ParseBPE(file);
ExtractTrackHeader(parseResult);
ParseBPEHeader(file);
Notes = ParseBPENote(file);
TrackNotes notes = new TrackNotes();
notes.ExtractNotes(parseResult, BPM);
Notes = notes.Notes;
}
private void ParseBPEHeader(FileInfo file)
MultiDictionary<string, string> ParseBPE(FileInfo file)
{
MultiDictionary<string, string> result = new MultiDictionary<string, string>();
using (StreamReader reader
= new StreamReader(new BufferedStream(file.OpenRead())))
{
......@@ -39,147 +47,324 @@ public class TrackInfo
continue;
string[] token = line.Split(new char[] { ' ' }, 2);
string field = token[0];
string value = token[1].Trim();
switch (field)
{
case "#TITLE":
Title = value;
break;
case "#ARTIST":
Artist = value;
break;
case "#GENRE":
Genre = value;
break;
case "#BPM":
float outBPM;
if (float.TryParse(value, out outBPM))
BPM = outBPM;
else
BPM = 0;
break;
case "#PLAYLEVEL":
int outLevel;
if (int.TryParse(value, out outLevel))
Level = outLevel;
else
Level = 0;
break;
case "#TRACKLIST":
TrackList.Add(value);
break;
case "#WAV":
BGM = Resources.Load(value) as AudioSource;
break;
}
result[token[0]] = new List<string> { token[1].Trim() };
}
}
return result;
}
public List<Note> ParseBPENote(FileInfo file)
private void ExtractTrackHeader(MultiDictionary<string, string> parseResult)
{
List<Note> notes = new List<Note>();
float? tempLongBtnStart = null;
float? tempLongMtnStart = null;
TrackHeader header = new TrackHeader();
header.ExtractHeader(parseResult);
int maxMeasure = 0;
Title = header.Title;
Artist = header.Artist;
Genre = header.Genre;
BPM = header.BPM;
Level = header.Level;
TrackList = header.TrackList;
BGM = header.BGM;
}
}
using (StreamReader reader
= new StreamReader(new BufferedStream(file.OpenRead())))
internal class MultiDictionary<TKey, TValue> : IEnumerable<KeyValuePair<TKey, List<TValue>>>
{
private Dictionary<TKey, List<TValue>> dictionary = new Dictionary<TKey, List<TValue>>();
public List<TValue> this[TKey key]
{
get
{
string line;
while ((line = reader.ReadLine()) != null)
List<TValue> list;
if (!dictionary.TryGetValue(key, out list))
{
if (line == "" || line[0] != '#')
continue;
list = new List<TValue>();
dictionary[key] = list;
}
string[] token = line.Split(new char[] { ' ' }, 2);
string field = token[0];
string value = token[1].Trim();
return list;
}
set
{
List<TValue> list;
if (!dictionary.TryGetValue(key, out list))
dictionary[key] = value;
else
dictionary[key] = list.Concat(value).ToList();
}
}
if (field.Length != 7)
continue;
public bool TryGetValue(TKey key, out List<TValue> value)
{
return dictionary.TryGetValue(key, out value);
}
string[] CHANNELS = { "SBT", "LBT", "SMO", "LMO" };
public IEnumerator<KeyValuePair<TKey, List<TValue>>> GetEnumerator()
{
return dictionary.GetEnumerator();
}
int measure;
string channel = field.Substring(4, 3);
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
if (!int.TryParse(field.Substring(1, 3), out measure))
continue;
if (Array.FindIndex(CHANNELS, x => x == channel) == -1)
continue;
public bool Remove(TKey key)
{
return dictionary.Remove(key);
}
}
if (measure > maxMeasure)
maxMeasure = measure;
int seq = value.Length / 2;
float ms = 4 * 60 * 1000f / BPM;
for (int i = 0; i < seq; i++)
{
string key = value.Substring(i* 2, 2);
if (key == "00")
continue;
float timing = (measure + (float)i / seq) * ms;
if (channel == "SBT")
{
notes.Add(new Note(key, channel, timing));
}
else if (channel == "LBT")
{
if (tempLongBtnStart == null)
{
tempLongBtnStart = timing;
continue;
}
float start = tempLongBtnStart.Value;
notes.Add(new Note(key, channel, start, timing));
tempLongBtnStart = null;
}
Type motionType;
if (!MotionNote.keymap.TryGetValue(key, out motionType))
continue;
if (channel == "SMO")
{
notes.Add((MotionNote)Activator.CreateInstance(
motionType, key, timing));
}
else if (channel == "LMO")
{
if (tempLongMtnStart == null)
{
tempLongMtnStart = timing;
continue;
}
float start = tempLongMtnStart.Value;
notes.Add((MotionNote)Activator.CreateInstance(
motionType, key, start, timing));
tempLongMtnStart = null;
}
}
}
}
internal class TrackHeader
{
public string Title { get; private set; }
public string Artist { get; private set; }
public string Genre { get; private set; }
public float BPM { get; private set; }
public int Level { get; private set; }
public AudioSource BGM { get; private set; }
public List<string> TrackList { get; private set; }
public void ExtractHeader(MultiDictionary<string, string> parseResult)
{
Title = ExtractMetaString(parseResult, "#TITLE");
Artist = ExtractMetaString(parseResult, "#ARTIST");
Genre = ExtractMetaString(parseResult, "#GENRE");
BPM = ExtractBPM(parseResult);
Level = ExtractLevel(parseResult);
TrackList = ExtractMetaList(parseResult, "#TRACKLIST");
BGM = Resources.Load(ExtractMetaString(parseResult, "#WAV")) as AudioSource;
}
for(int i = 0; i <= maxMeasure; i++)
private List<string> ExtractMetaList(MultiDictionary<string, string> parseResult, string key)
{
List<string> list;
if (parseResult.TryGetValue(key, out list))
{
for(int j = 1; j < 4; j++)
{
notes.Add(new Note(NoteType.BeatLine, (i + (float)j / 4) * 4 * 60 * 1000f / BPM));
}
notes.Add(new Note(NoteType.BeatLine, (i + 1) * 4 * 60 * 1000f / BPM));
parseResult.Remove(key);
return list;
}
return notes;
return null;
}
private string ExtractMetaString(MultiDictionary<string, string> parseResult, string key)
{
List<string> list = ExtractMetaList(parseResult, key);
return list == null ? null : list[0];
}
private float ExtractBPM(MultiDictionary<string, string> parseResult)
{
string str = ExtractMetaString(parseResult, "#BPM");
float outBPM;
if (float.TryParse(str, out outBPM))
return outBPM;
else
return 0;
}
private int ExtractLevel(MultiDictionary<string, string> parseResult)
{
string str = ExtractMetaString(parseResult, "#PLAYLEVEL");
int outLevel;
if (int.TryParse(str, out outLevel))
return outLevel;
else
return 0;
}
}
internal class TrackNotes
{
private List<Note> notes = new List<Note>();
public List<Note> Notes
{ get { return notes; } }
public void ExtractNotes(MultiDictionary<string, string> parseResult, float BPM)
{
var validSigns = ExtractValidSigns(parseResult);
CreateNotes(validSigns, BPM);
CreateBeatLines(ExtractEnd(validSigns), BPM);
}
IEnumerable<KeyValuePair<string, List<string>>> ExtractValidSigns(MultiDictionary<string, string> parseResult)
{
return parseResult.Where(x => IsValidSignType(x.Key));
}
bool IsValidSignType(string signType)
{
int measure;
return signType.Length == 7 &&
int.TryParse(signType.Substring(1, 3), out measure) &&
Enumerable.Contains(new List<string> { "SBT", "LBT", "SMO", "LMO" },
signType.Substring(4, 3));
}
int ExtractEnd(IEnumerable<KeyValuePair<string, List<string>>> validSigns)
{
return validSigns.Select(x => int.Parse(x.Key.Substring(1, 3))).Max();
}
void CreateBeatLines(int end, float BPM)
{
Notes.Concat(Enumerable.Range(1, (end + 1) * 4)
.Select(x => new Note(NoteType.BeatLine, (x / 4.0f) * (4 * 60 * 1000f / BPM))));
}
void CreateNotes(IEnumerable<KeyValuePair<string, List<string>>> validSigns, float BPM)
{
notes = new List<Note>();
validSigns.ToList().ForEach(x => AddNoteSign(x, 4 * 60 * 1000f / BPM, new NoteMaker()));
}
void AddNoteSign(KeyValuePair<string, List<string>> parsedItem, float miliSeconds, NoteMaker noteMaker)
{
parsedItem.Value.ForEach(x => Notes.Concat(NoteSignGenerator.SignToNotes(x, parsedItem.Key, miliSeconds, noteMaker)));
}
}
internal class NoteSignGenerator
{
public static IEnumerable<Note> SignToNotes(string sign, string signType, float miliSeconds, NoteMaker noteMaker)
{
return GenerateNoteSequence(Enumerable.Range(0, sign.Length / 2),
x => CurrentCode(x, sign),
x => ComputeTiming(int.Parse(signType.Substring(1, 3)), x, sign.Length / 2, miliSeconds),
(code, timing) => MakeNote(noteMaker, code, signType.Substring(4, 3), timing));
}
static string CurrentCode(int location, string sign)
{
return sign.Substring(location * 2, 2);
}
static float ComputeTiming(float measure, int location, int sequenceSize, float miliSeconds)
{
return (measure + (float)location / sequenceSize) * miliSeconds;
}
static Note MakeNote(NoteMaker noteMaker, string code, string type, float timing)
{
return noteMaker.Make(code, type, timing);
}
static IEnumerable<Note> GenerateNoteSequence(IEnumerable<int> range, Func<int, string> currentCode, Func<int, float> calcTiming, Func<string, float, Note> concreteNote)
{
return DiscreteRange(range, x => currentCode(x))
.Select(x => concreteNote(currentCode(x), calcTiming(x)))
.Where(x => x != null);
}
static IEnumerable<int> DiscreteRange(IEnumerable<int> range, Func<int, string> currentCode)
{
return range.Where(x => currentCode(x).Equals("00"));
}
}
internal abstract class NoteMakerBase
{
protected float? Timing = null;
public Note Make(string code, string type, float timing)
{
if (NotValidType(type))
return null;
if (IsShort(type))
return MakeShort(code, type, timing);
if (IsLongEnd(type))
return MakeLong(code, type, timing);
RegisterTiming(timing);
return null;
}
bool IsShort(string type)
{
return type[0] == 'S';
}
bool IsLongEnd(string type)
{
return type[0] == 'L' && Timing != null;
}
void RegisterTiming(float timing)
{
Timing = timing;
}
abstract protected bool NotValidType(string type);
abstract protected Note MakeShort(string code, string type, float timing);
abstract protected Note MakeLong(string code, string type, float timing);
}
internal class ButtonNoteMaker : NoteMakerBase
{
override protected bool NotValidType(string type)
{
return type.Substring(1) != "BT";
}
override protected Note MakeShort(string code, string type, float timing)
{
return new Note(code, type, timing);
}
override protected Note MakeLong(string code, string type, float timing)
{
float start = Timing.Value;
Timing = null;
return new Note(code, type, start, timing);
}
}
internal class MotionNoteMaker : NoteMakerBase
{
override protected bool NotValidType(string type)
{
Type motionType;
return type.Substring(1) != "MO" ||
!MotionNote.keymap.TryGetValue(type, out motionType);
}
override protected Note MakeShort(string code, string type, float timing)
{
return (MotionNote)Activator.CreateInstance
(MotionNote.keymap[type], code, timing);
}
override protected Note MakeLong(string code, string type, float timing)
{
float start = Timing.Value;
Timing = null;
return (MotionNote)Activator.CreateInstance
(MotionNote.keymap[type], code, start, timing);
}
}
internal class NoteMaker
{
ButtonNoteMaker buttonNoteMaker = new ButtonNoteMaker();
MotionNoteMaker motionNoteMaker = new MotionNoteMaker();
public Note Make(string code, string type, float timing)
{
return motionNoteMaker.Make(code, type, timing) ??
buttonNoteMaker.Make(code, type, timing);
}
}
\ No newline at end of file
......@@ -81,13 +81,7 @@ public class TrackManager : MonoBehaviour {
void LoadTracks()
{
var files = new DirectoryInfo("Assets/Tracks").GetFiles("*.bpe", SearchOption.AllDirectories);
List<TrackInfo> tracks = files.Select(s => new TrackInfo(s)).ToList();
while (tracks.Count() < 5)
tracks.AddRange(tracks);
foreach (TrackInfo track in tracks)
foreach (TrackInfo track in LoadTrackInfos())
{
var trackItem = Instantiate(trackItemPrefab, trackList.transform);
......@@ -95,6 +89,17 @@ public class TrackManager : MonoBehaviour {
}
}
List<TrackInfo> LoadTrackInfos()
{
var files = new DirectoryInfo("Assets/Tracks").GetFiles("*.bpe", SearchOption.AllDirectories);
var tracks = files.Select(s => new TrackInfo(s)).ToList();
while (tracks.Count() < 5)
tracks.AddRange(tracks);
return tracks;
}
public void StartTrack()
{
// TODO: disable start button if nothing selected
......
......@@ -67,7 +67,7 @@ PlayerSettings:
defaultIsFullScreen: 1
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
runInBackground: 1
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
......
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