EndGame.cs 380 Bytes
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EndGame : MonoBehaviour {

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		if(Input.GetKeyDown(KeyCode.P))
        {
            Destroy(this);
            GameManager.Instance.SceneTransition("Result");
        }
	}
}