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15박보승
WidowmakerSimulator
Commits
df67be5d
Commit
df67be5d
authored
Sep 26, 2019
by
15박보승
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플레이어 높이를 보여주는 UI 추가
parent
0e4daf51
Changes
3
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3 changed files
with
100 additions
and
11 deletions
+100
-11
SampleScene.unity
Grapplers/Assets/Scenes/SampleScene.unity
+89
-8
IngameUIManager.cs
Grapplers/Assets/Scripts/IngameUIManager.cs
+9
-2
PlayerController.cs
Grapplers/Assets/Scripts/PlayerController.cs
+2
-1
No files found.
Grapplers/Assets/Scenes/SampleScene.unity
View file @
df67be5d
...
...
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Grapplers/Assets/Scripts/IngameUIManager.cs
View file @
df67be5d
...
...
@@ -7,9 +7,11 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
{
[
SerializeField
]
private
GameObject
targetLockedUIPrefab
;
private
List
<
Image
>
targetLockedUIs
=
new
List
<
Image
>();
[
SerializeField
]
private
Text
heightText
;
public
void
UpdateTargetLockedUIs
(
Vector3
[]
pos
)
{
int
tmp
,
i
=
0
;
...
...
@@ -37,4 +39,9 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
targetLockedUIs
.
RemoveRange
(
tmp
,
targetLockedUIs
.
Count
-
tmp
);
}
}
public
void
UpdateHeightText
(
float
height
)
{
heightText
.
text
=
string
.
Format
(
"{0:F1}"
,
height
)
+
" M"
;
}
}
Grapplers/Assets/Scripts/PlayerController.cs
View file @
df67be5d
...
...
@@ -63,6 +63,7 @@ public class PlayerController : MonoBehaviour
float
vertical
=
Input
.
GetAxis
(
"Vertical"
);
float
horizontal
=
Input
.
GetAxis
(
"Horizontal"
);
Ray
ray
=
Camera
.
main
.
ScreenPointToRay
(
Input
.
mousePosition
);
RaycastHit
[]
enemyHits
=
Physics
.
SphereCastAll
(
ray
,
3
,
50
,
enemyMask
);
Vector3
[]
positions
=
new
Vector3
[
enemyHits
.
Length
];
...
...
@@ -108,7 +109,7 @@ public class PlayerController : MonoBehaviour
private
void
LateUpdate
()
{
IngameUIManager
.
inst
.
UpdateHeightText
(
transform
.
position
.
y
);
}
private
void
FireHook
()
...
...
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