Commit b0247b78 authored by 15박보승's avatar 15박보승

맵밖으로 나갈시 타이머 ui 구현

parent 252c6577
......@@ -452,6 +452,85 @@ Transform:
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......@@ -1132,6 +1211,7 @@ RectTransform:
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......@@ -1165,6 +1245,7 @@ MonoBehaviour:
comboUI: {fileID: 2022730064}
comboText: {fileID: 568411866}
damageText: {fileID: 109917891}
OutOfMapWarningUI: {fileID: 62669408}
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......
......@@ -36,6 +36,10 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
private Text damageText;
private Coroutine disableComboRoutine;
[SerializeField]
private Text OutOfMapWarningUI;
public void UpdateTargetLockedUIs(Vector3[] pos)
{
int tmp, i = 0;
......@@ -132,4 +136,12 @@ public class IngameUIManager : SingletonBehaviour<IngameUIManager>
yield return new WaitForSeconds(sec);
ui.SetActive(false);
}
public void UpdateOutOfMapWarningUI(float remainTime)
{
if (remainTime >= 10)
OutOfMapWarningUI.text = "";
else
OutOfMapWarningUI.text = string.Format("{0:F1}",remainTime);
}
}
......@@ -108,6 +108,7 @@ public class PlayerController : MonoBehaviour
}
else
outOfMapTimer = 10;
IngameUIManager.inst.UpdateOutOfMapWarningUI(outOfMapTimer);
}
private void LateUpdate()
......
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